fix(Core/Maps): Improve large object updater (#22659)

This commit is contained in:
Takenbacon
2025-08-10 12:16:04 -07:00
committed by GitHub
parent 2485ff7f5f
commit 2450237b7d
4 changed files with 4 additions and 4 deletions

View File

@@ -3903,7 +3903,7 @@ bool Creature::IsUpdateNeeded()
if (IsInCombat())
return true;
if (IsVisibilityOverridden())
if (!GetObjectVisibilityContainer().GetVisiblePlayersMap().empty())
return true;
if (ToTempSummon())

View File

@@ -3086,7 +3086,7 @@ bool GameObject::IsUpdateNeeded()
if (GetMap()->isCellMarked(GetCurrentCell().GetCellCoord().GetId()))
return true;
if (IsVisibilityOverridden())
if (!GetObjectVisibilityContainer().GetVisiblePlayersMap().empty())
return true;
if (IsTransport())