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fix(Core/Maps): Improve large object updater (#22659)
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@@ -3903,7 +3903,7 @@ bool Creature::IsUpdateNeeded()
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if (IsInCombat())
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return true;
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if (IsVisibilityOverridden())
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if (!GetObjectVisibilityContainer().GetVisiblePlayersMap().empty())
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return true;
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if (ToTempSummon())
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@@ -3086,7 +3086,7 @@ bool GameObject::IsUpdateNeeded()
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if (GetMap()->isCellMarked(GetCurrentCell().GetCellCoord().GetId()))
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return true;
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if (IsVisibilityOverridden())
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if (!GetObjectVisibilityContainer().GetVisiblePlayersMap().empty())
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return true;
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if (IsTransport())
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@@ -479,7 +479,7 @@ public:
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_updateObjects.erase(obj);
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}
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size_t GetUpdateObjectsCount() const { return _updateObjects.size(); }
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size_t GetUpdatableObjectsCount() const { return _updatableObjectList.size(); }
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virtual std::string GetDebugInfo() const;
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