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refactor(Core): code cleanup (part 3) (#6380)
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@@ -2599,7 +2599,7 @@ UnitAura::UnitAura(SpellInfo const* spellproto, uint8 effMask, WorldObject* owne
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LoadScripts();
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_InitEffects(effMask, caster, baseAmount);
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GetUnitOwner()->_AddAura(this, caster);
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};
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}
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void UnitAura::_ApplyForTarget(Unit* target, Unit* caster, AuraApplication* aurApp)
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{
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