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https://github.com/mod-playerbots/azerothcore-wotlk.git
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refactor(Core): code cleanup (part 3) (#6380)
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@@ -379,7 +379,7 @@ AuraEffect::AuraEffect(Aura* base, uint8 effIndex, int32* baseAmount, Unit* cast
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m_amount = CalculateAmount(caster);
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m_casterLevel = caster ? caster->getLevel() : 0;
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m_applyResilience = caster ? caster->CanApplyResilience() : false;
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m_applyResilience = caster && caster->CanApplyResilience();
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m_auraGroup = sSpellMgr->GetSpellGroup(GetId());
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CalculateSpellMod();
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@@ -5222,9 +5222,11 @@ void AuraEffect::HandleAuraDummy(AuraApplication const* aurApp, uint8 mode, bool
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{
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if (target->isDead() && GetBase() && target->GetTypeId() == TYPEID_UNIT && target->GetEntry() == 24601)
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{
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Unit* caster = GetBase()->GetCaster();
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if (caster && caster->GetTypeId() == TYPEID_PLAYER)
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caster->ToPlayer()->KilledMonsterCredit(25987);
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auto caster2 = GetBase()->GetCaster();
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if (caster2 && caster2->GetTypeId() == TYPEID_PLAYER)
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{
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caster2->ToPlayer()->KilledMonsterCredit(25987);
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}
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}
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return;
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}
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@@ -6567,15 +6569,17 @@ void AuraEffect::HandlePeriodicHealAurasTick(Unit* target, Unit* caster) const
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// xinef: caster is available, checked earlier
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if (target != caster && GetSpellInfo()->HasAttribute(SPELL_ATTR2_NO_TARGET_PER_SECOND_COST))
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{
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uint32 damage = GetSpellInfo()->ManaPerSecond;
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if ((int32)damage > gain && gain > 0)
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damage = gain;
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uint32 manaPerSecond = GetSpellInfo()->ManaPerSecond;
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if ((int32)manaPerSecond > gain && gain > 0)
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{
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manaPerSecond = gain;
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}
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uint32 absorb = 0;
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Unit::DealDamageMods(caster, damage, &absorb);
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uint32 absorb2 = 0;
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Unit::DealDamageMods(caster, manaPerSecond, &absorb2);
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CleanDamage cleanDamage = CleanDamage(0, 0, BASE_ATTACK, MELEE_HIT_NORMAL);
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Unit::DealDamage(caster, caster, damage, &cleanDamage, SELF_DAMAGE, GetSpellInfo()->GetSchoolMask(), GetSpellInfo(), true);
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Unit::DealDamage(caster, caster, manaPerSecond, &cleanDamage, SELF_DAMAGE, GetSpellInfo()->GetSchoolMask(), GetSpellInfo(), true);
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}
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uint32 procAttacker = PROC_FLAG_DONE_PERIODIC;
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@@ -2599,7 +2599,7 @@ UnitAura::UnitAura(SpellInfo const* spellproto, uint8 effMask, WorldObject* owne
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LoadScripts();
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_InitEffects(effMask, caster, baseAmount);
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GetUnitOwner()->_AddAura(this, caster);
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};
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}
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void UnitAura::_ApplyForTarget(Unit* target, Unit* caster, AuraApplication* aurApp)
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{
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@@ -21,7 +21,6 @@ class AuraEffect;
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class Aura;
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class DynamicObject;
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class AuraScript;
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class ProcInfo;
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class AuraApplication
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{
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@@ -4,7 +4,6 @@
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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#include "AccountMgr.h"
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#include "Battleground.h"
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#include "BattlegroundEY.h"
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#include "BattlegroundIC.h"
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@@ -14,22 +13,17 @@
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#include "CellImpl.h"
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#include "Common.h"
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#include "Creature.h"
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#include "CreatureAI.h"
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#include "DatabaseEnv.h"
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#include "DynamicObject.h"
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#include "Formulas.h"
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#include "GameObject.h"
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#include "GameObjectAI.h"
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#include "GossipDef.h"
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#include "GridNotifiers.h"
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#include "GridNotifiersImpl.h"
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#include "Group.h"
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#include "InstanceScript.h"
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#include "Language.h"
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#include "Log.h"
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#include "MapManager.h"
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#include "MMapFactory.h"
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#include "MMapManager.h"
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#include "ObjectAccessor.h"
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#include "ObjectMgr.h"
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#include "Opcodes.h"
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@@ -39,7 +33,6 @@
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#include "ReputationMgr.h"
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#include "ScriptMgr.h"
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#include "SharedDefines.h"
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#include "SkillDiscovery.h"
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#include "SkillExtraItems.h"
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#include "SocialMgr.h"
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#include "Spell.h"
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@@ -54,7 +47,6 @@
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#include "UpdateMask.h"
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#include "Util.h"
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#include "Vehicle.h"
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#include "VMapFactory.h"
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#include "World.h"
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#include "WorldPacket.h"
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@@ -1849,7 +1849,7 @@ SpellCastResult SpellInfo::CheckTarget(Unit const* caster, WorldObject const* ta
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him, because it would be it's passenger, there's no such case where this gets to fail legitimacy, this problem
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cannot be solved from within the check in other way since target type cannot be called for the spell currently
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Spell examples: [ID - 52864 Devour Water, ID - 52862 Devour Wind, ID - 49370 Wyrmrest Defender: Destabilize Azure Dragonshrine Effect] */
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if (!caster->IsVehicle() && !(caster->GetCharmerOrOwner() == target))
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if (!caster->IsVehicle() && caster->GetCharmerOrOwner() != target)
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{
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if (TargetAuraState && !unitTarget->HasAuraState(AuraStateType(TargetAuraState), this, caster))
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return SPELL_FAILED_TARGET_AURASTATE;
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