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refactor(Core): code cleanup (part 3) (#6380)
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@@ -86,7 +86,7 @@ bool WorldSessionFilter::Process(WorldPacket* packet)
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return true;
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//lets process all packets for non-in-the-world player
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return (player->IsInWorld() == false);
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return !player->IsInWorld();
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}
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/// WorldSession constructor
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