fix(Scripts/IcecrownCitadel): Sindragosa P3 Exploit (#20938)

Co-authored-by: Jelle Meeus <sogladev@gmail.com>
This commit is contained in:
manstfu
2025-02-06 11:54:49 +01:00
committed by GitHub
parent 6e58645751
commit 23e27f350e

View File

@@ -1114,10 +1114,9 @@ public:
return !_caster->IsWithinLOSInMap(unit);
// for players and pets check only dynamic los (ice block gameobjects)
float ox, oy, oz;
_caster->GetPosition(ox, oy, oz);
DynamicMapTree const& dTree = unit->GetMap()->GetDynamicMapTree();
return !dTree.isInLineOfSight(unit->GetPositionX(), unit->GetPositionY(), unit->GetPositionZ() + 2.f, ox, oy, oz + 2.f, unit->GetPhaseMask(), VMAP::ModelIgnoreFlags::Nothing);
if (unit->IsUnit() && unit->ToUnit()->HasUnitState(UNIT_STATE_MELEE_ATTACKING) && unit->ToUnit()->IsWithinMeleeRange(_caster))
return false;
return !_caster->IsWithinLOSInMap(unit, VMAP::ModelIgnoreFlags::Nothing, LINEOFSIGHT_CHECK_GOBJECT_M2, 0, _caster->GetCombatReach() * 0.7);
}
private: