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fix(Core/Formations): Implemented new creature formation flag: GROUP_AI_FLAG_ACQUIRE_NEW_TARGET_ON_EVADE. (#13509)
Fixes #13394
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@@ -14676,6 +14676,16 @@ Unit* Creature::SelectVictim()
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return nullptr;
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}
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// Last chance: creature group
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if (CreatureGroup* group = GetFormation())
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{
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if (Unit* groupTarget = group->GetNewTargetForMember(this))
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{
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SetInFront(groupTarget);
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return groupTarget;
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}
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}
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// enter in evade mode in other case
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AI()->EnterEvadeMode();
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