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fix(Core/Weather): Improve weather system thread safety (#22772)
Co-authored-by: Shauren <shauren.trinity@gmail.com> Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
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@@ -81,8 +81,6 @@ public:
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void SendGlobalMessage(WorldPacket const* packet, WorldSession* self = nullptr, TeamId teamId = TEAM_NEUTRAL);
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void SendGlobalGMMessage(WorldPacket const* packet, WorldSession* self = nullptr, TeamId teamId = TEAM_NEUTRAL);
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bool SendZoneMessage(uint32 zone, WorldPacket const* packet, WorldSession* self = nullptr, TeamId teamId = TEAM_NEUTRAL);
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void SendZoneText(uint32 zone, std::string text, WorldSession* self = nullptr, TeamId teamId = TEAM_NEUTRAL);
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void SendServerMessage(ServerMessageType messageID, std::string stringParam = "", Player* player = nullptr);
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void DoForAllOnlinePlayers(std::function<void(Player*)> exec);
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