From e839581649da9596e0979cbe9f17cf1a1ed90660 Mon Sep 17 00:00:00 2001 From: Kitzunu <24550914+Kitzunu@users.noreply.github.com> Date: Wed, 3 Jul 2024 12:06:48 +0200 Subject: [PATCH] fix(Core/Player): Allow players to enter the world (#19261) --- src/server/game/Entities/Player/PlayerStorage.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/Entities/Player/PlayerStorage.cpp b/src/server/game/Entities/Player/PlayerStorage.cpp index 7a3e35fcf..65671e9a6 100644 --- a/src/server/game/Entities/Player/PlayerStorage.cpp +++ b/src/server/game/Entities/Player/PlayerStorage.cpp @@ -4980,7 +4980,7 @@ bool Player::LoadFromDB(ObjectGuid playerGuid, CharacterDatabaseQueryHolder cons m_name = fields[2].Get(); // check name limitations - if (ObjectMgr::CheckPlayerName(m_name) != CHAR_NAME_SUCCESS || AccountMgr::IsPlayerAccount(GetSession()->GetSecurity())) + if (ObjectMgr::CheckPlayerName(m_name) != CHAR_NAME_SUCCESS) { CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG); stmt->SetData(0, uint16(AT_LOGIN_RENAME));