chore(Apps/Codestyle): add new codestyle checks for pointers and range loops (#19841)

* chore(Apps/Codestyle): add new codestyle checks for pointers and range loops

* revert a typo
This commit is contained in:
Grimdhex
2024-09-03 18:02:38 +02:00
committed by GitHub
parent c929b95172
commit 221dbd3fdb
18 changed files with 52 additions and 29 deletions

View File

@@ -303,7 +303,7 @@ public:
bool doReset = false;
if (resetTimer > 0)
{
for (const auto& sum : summons)
for (auto const& sum : summons)
{
if (Creature* creature = ObjectAccessor::GetCreature(*me, sum))
{

View File

@@ -471,7 +471,7 @@ public:
SetData(TYPE_RING_OF_LAW, NOT_STARTED);
break;
case DONE:
for (const auto& itr : ArenaSpectators)
for (auto const& itr : ArenaSpectators)
{
if (Creature* spectator = instance->GetCreature(itr))
{

View File

@@ -83,7 +83,7 @@ public:
}
GetCreatureListWithEntryInGrid(nearbyWhelps, me, NPC_ROOKERY_WHELP, RANGE_WHELP_CALL_HELP);
for (const auto& whelp : nearbyWhelps)
for (auto const& whelp : nearbyWhelps)
{
if (!whelp->IsInCombat())
{
@@ -106,7 +106,7 @@ public:
minDist = 50;
tempDist = 50;
me->GetGameObjectListWithEntryInGrid(nearbyEggs, GO_ROOKERY_EGG, 40);
for (const auto& egg : nearbyEggs)
for (auto const& egg : nearbyEggs)
{
if (egg->isSpawned() && egg->getLootState() == GO_READY)
{

View File

@@ -401,14 +401,14 @@ public:
pile->SetLootState(GO_READY);
pile->Respawn();
}
for (const auto& circleGUID : go_urokOgreCirles)
for (auto const& circleGUID : go_urokOgreCirles)
{
if (GameObject* circle = instance->GetGameObject(circleGUID))
{
circle->Delete();
}
}
for (const auto& mobGUID : UrokMobs)
for (auto const& mobGUID : UrokMobs)
{
if (Creature* mob = instance->GetCreature(mobGUID))
{