chore(Apps/Codestyle): add new codestyle checks for pointers and range loops (#19841)

* chore(Apps/Codestyle): add new codestyle checks for pointers and range loops

* revert a typo
This commit is contained in:
Grimdhex
2024-09-03 18:02:38 +02:00
committed by GitHub
parent c929b95172
commit 221dbd3fdb
18 changed files with 52 additions and 29 deletions

View File

@@ -7739,7 +7739,7 @@ void Player::SendLoot(ObjectGuid guid, LootType loot_type)
// remove FD and invisibility at all loots
constexpr std::array<AuraType, 2> toRemove = {SPELL_AURA_MOD_INVISIBILITY, SPELL_AURA_FEIGN_DEATH};
for (const auto& aura : toRemove)
for (auto const& aura : toRemove)
{
RemoveAurasByType(aura);
}

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@@ -29,7 +29,7 @@ PlayerSocial::PlayerSocial(): m_playerGUID() { }
uint32 PlayerSocial::GetNumberOfSocialsWithFlag(SocialFlag flag) const
{
uint32 counter = 0;
for (const auto& itr : m_playerSocialMap)
for (auto const& itr : m_playerSocialMap)
{
if ((itr.second.Flags & flag) != 0)
++counter;
@@ -178,7 +178,7 @@ void PlayerSocial::SendSocialList(Player* player, uint32 flags)
bool PlayerSocial::_checkContact(ObjectGuid guid, SocialFlag flags) const
{
const auto& itr = m_playerSocialMap.find(guid);
auto const& itr = m_playerSocialMap.find(guid);
if (itr != m_playerSocialMap.end())
return (itr->second.Flags & flags) != 0;

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@@ -2657,7 +2657,7 @@ bool Unit::GetMeleeAttackPoint(Unit* attacker, Position& pos)
double attackerSize = attacker->GetCollisionRadius();
for (const auto& otherAttacker: attackers)
for (auto const& otherAttacker: attackers)
{
// if the otherAttacker is not valid, skip
if (!otherAttacker || otherAttacker->GetGUID() == attacker->GetGUID() ||

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@@ -71,7 +71,7 @@ namespace Movement
1.f, 0.f, 0.f, 0.f);
/* classic view:
inline void C_Evaluate(const Vector3 *vertice, float t, const float (&matrix)[4][4], Vector3 &position)
inline void C_Evaluate(Vector3 const* vertice, float t, const float (&matrix)[4][4], Vector3 &position)
{
Vector3 tvec(t*t*t, t*t, t);
int i = 0;

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@@ -127,8 +127,8 @@ public:
void DecryptData(uint8* buffer, uint32 length);
void EncryptData(uint8* buffer, uint32 length);
static bool IsValidCheckSum(uint32 checksum, const uint8 *data, const uint16 length);
static uint32 BuildChecksum(const uint8 *data, uint32 length);
static bool IsValidCheckSum(uint32 checksum, uint8 const* data, const uint16 length);
static uint32 BuildChecksum(uint8 const* data, uint32 length);
// If no check is passed, the default action from config is executed
void ApplyPenalty(uint16 checkId, std::string const& reason);

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@@ -303,7 +303,7 @@ public:
bool doReset = false;
if (resetTimer > 0)
{
for (const auto& sum : summons)
for (auto const& sum : summons)
{
if (Creature* creature = ObjectAccessor::GetCreature(*me, sum))
{

View File

@@ -471,7 +471,7 @@ public:
SetData(TYPE_RING_OF_LAW, NOT_STARTED);
break;
case DONE:
for (const auto& itr : ArenaSpectators)
for (auto const& itr : ArenaSpectators)
{
if (Creature* spectator = instance->GetCreature(itr))
{

View File

@@ -83,7 +83,7 @@ public:
}
GetCreatureListWithEntryInGrid(nearbyWhelps, me, NPC_ROOKERY_WHELP, RANGE_WHELP_CALL_HELP);
for (const auto& whelp : nearbyWhelps)
for (auto const& whelp : nearbyWhelps)
{
if (!whelp->IsInCombat())
{
@@ -106,7 +106,7 @@ public:
minDist = 50;
tempDist = 50;
me->GetGameObjectListWithEntryInGrid(nearbyEggs, GO_ROOKERY_EGG, 40);
for (const auto& egg : nearbyEggs)
for (auto const& egg : nearbyEggs)
{
if (egg->isSpawned() && egg->getLootState() == GO_READY)
{

View File

@@ -401,14 +401,14 @@ public:
pile->SetLootState(GO_READY);
pile->Respawn();
}
for (const auto& circleGUID : go_urokOgreCirles)
for (auto const& circleGUID : go_urokOgreCirles)
{
if (GameObject* circle = instance->GetGameObject(circleGUID))
{
circle->Delete();
}
}
for (const auto& mobGUID : UrokMobs)
for (auto const& mobGUID : UrokMobs)
{
if (Creature* mob = instance->GetCreature(mobGUID))
{

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@@ -120,7 +120,7 @@ public:
immol->GetAI()->SetData(1, 1);
immol->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
}
for (const auto& guid : HighborneSummoners)
for (auto const& guid : HighborneSummoners)
{
if (Creature* summoner = instance->GetCreature(guid))
{

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@@ -386,7 +386,7 @@ struct boss_cthun : public BossAI
}, 500ms);
//Spawn flesh tentacle
for (const auto& position : FleshTentaclePos)
for (auto const& position : FleshTentaclePos)
me->SummonCreature(NPC_FLESH_TENTACLE, position, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 5000);
ScheduleTasks();
@@ -501,7 +501,7 @@ struct boss_cthun : public BossAI
me->RemoveAurasDueToSpell(SPELL_PURPLE_COLORATION);
DoCastSelf(SPELL_CARAPACE_CTHUN, true);
//Spawn flesh tentacle
for (const auto& position : FleshTentaclePos)
for (auto const& position : FleshTentaclePos)
me->SummonCreature(NPC_FLESH_TENTACLE, position, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 5000);
});
}

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@@ -159,7 +159,7 @@ public:
return false;
Map::PlayerList const& pList = me->GetMap()->GetPlayers();
for (const auto& itr : pList)
for (auto const& itr : pList)
{
Player* player = itr.GetSource();
if (!player || !player->IsAlive())

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@@ -387,7 +387,7 @@ public:
{
bool checklife = false;
bool checkdead = false;
for (const auto& i : PlayerList)
for (auto const& i : PlayerList)
{
Player* player = i.GetSource();
if (player->IsAlive() &&

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@@ -228,7 +228,7 @@ public:
case EVENT_SAFETY_DANCE:
{
Map::PlayerList const& pList = me->GetMap()->GetPlayers();
for (const auto& itr : pList)
for (auto const& itr : pList)
{
if (IsInRoom(itr.GetSource()) && !itr.GetSource()->IsAlive())
{

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@@ -142,7 +142,7 @@ public:
if (PlList.IsEmpty())
return;
for (const auto& i : PlList)
for (auto const& i : PlList)
{
if (Player* player = i.GetSource())
{
@@ -400,7 +400,7 @@ public:
case EVENT_HUNDRED_CLUB:
{
Map::PlayerList const& pList = me->GetMap()->GetPlayers();
for (const auto& itr : pList)
for (auto const& itr : pList)
{
if (itr.GetSource()->GetResistance(SPELL_SCHOOL_FROST) > 100 && pInstance)
{

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@@ -671,7 +671,7 @@ class spell_hun_readiness : public SpellScript
std::set<std::pair<uint32, bool>> spellsToRemove;
std::set<uint32> categoriesToRemove;
for (const auto& [spellId, cooldown] : cooldowns)
for (auto const& [spellId, cooldown] : cooldowns)
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
if (spellInfo
@@ -689,9 +689,9 @@ class spell_hun_readiness : public SpellScript
}
// we can't remove spell cooldowns while iterating.
for (const auto& [spellId, sendToClient] : spellsToRemove)
for (auto const& [spellId, sendToClient] : spellsToRemove)
caster->RemoveSpellCooldown(spellId, sendToClient);
for (const auto& category : categoriesToRemove)
for (auto const& category : categoriesToRemove)
caster->RemoveCategoryCooldown(category);
}

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@@ -464,14 +464,14 @@ public:
_storage.shrink_to_fit();
}
void append(const char *src, std::size_t cnt)
void append(char const* src, std::size_t cnt)
{
return append((const uint8 *)src, cnt);
return append((uint8 const*)src, cnt);
}
template<class T> void append(const T* src, std::size_t cnt)
{
return append((const uint8*)src, cnt * sizeof(T));
return append((uint8 const*)src, cnt * sizeof(T));
}
void append(uint8 const* src, std::size_t cnt);
@@ -522,7 +522,7 @@ public:
}
void AppendPackedTime(time_t time);
void put(std::size_t pos, const uint8 *src, std::size_t cnt);
void put(std::size_t pos, uint8 const* src, std::size_t cnt);
void print_storage() const;
void textlike() const;
void hexlike() const;