feat(Core/Anticheat): Preparation to implement new passive anticheat … (#5516)

This commit is contained in:
UltraNix
2021-05-07 18:10:44 +02:00
committed by GitHub
parent 0e8e21b812
commit 2189ac0b08
13 changed files with 406 additions and 64 deletions

View File

@@ -1549,6 +1549,11 @@ void ScriptMgr::OnBeforePlayerUpdate(Player* player, uint32 p_time)
FOREACH_SCRIPT(PlayerScript)->OnBeforeUpdate(player, p_time);
}
void ScriptMgr::OnPlayerUpdate(Player* player, uint32 p_time)
{
FOREACH_SCRIPT(PlayerScript)->OnUpdate(player, p_time);
}
void ScriptMgr::OnPlayerLogin(Player* player)
{
#ifdef ELUNA
@@ -2632,6 +2637,58 @@ void ScriptMgr::OnSetServerSideVisibilityDetect(Player* player, ServerSideVisibi
FOREACH_SCRIPT(PlayerScript)->OnSetServerSideVisibilityDetect(player, type, sec);
}
void ScriptMgr::AnticheatSetSkipOnePacketForASH(Player* player, bool apply)
{
FOREACH_SCRIPT(PlayerScript)->AnticheatSetSkipOnePacketForASH(player, apply);
}
void ScriptMgr::AnticheatSetCanFlybyServer(Player* player, bool apply)
{
FOREACH_SCRIPT(PlayerScript)->AnticheatSetCanFlybyServer(player, apply);
}
void ScriptMgr::AnticheatSetUnderACKmount(Player* player)
{
FOREACH_SCRIPT(PlayerScript)->AnticheatSetUnderACKmount(player);
}
void ScriptMgr::AnticheatSetRootACKUpd(Player* player)
{
FOREACH_SCRIPT(PlayerScript)->AnticheatSetRootACKUpd(player);
}
void ScriptMgr::AnticheatSetJumpingbyOpcode(Player* player, bool jump)
{
FOREACH_SCRIPT(PlayerScript)->AnticheatSetJumpingbyOpcode(player, jump);
}
void ScriptMgr::AnticheatUpdateMovementInfo(Player* player, MovementInfo const& movementInfo)
{
FOREACH_SCRIPT(PlayerScript)->AnticheatUpdateMovementInfo(player, movementInfo);
}
bool ScriptMgr::AnticheatHandleDoubleJump(Player* player, Unit* mover)
{
bool ret = true;
FOR_SCRIPTS_RET(PlayerScript, itr, end, ret) // return true by default if not scripts
if (!itr->second->AnticheatHandleDoubleJump(player, mover))
ret = false; // we change ret value only when scripts return true
return ret;
}
bool ScriptMgr::AnticheatCheckMovementInfo(Player* player, MovementInfo const& movementInfo, Unit* mover, bool jump)
{
bool ret = true;
FOR_SCRIPTS_RET(PlayerScript, itr, end, ret) // return true by default if not scripts
if (!itr->second->AnticheatCheckMovementInfo(player, movementInfo, mover, jump))
ret = false; // we change ret value only when scripts return true
return ret;
}
bool ScriptMgr::CanGuildSendBankList(Guild const* guild, WorldSession* session, uint8 tabId, bool sendAllSlots)
{
bool ret = true;