Core/TempSummons: avoid use MoveInLineOfSight before InitSummon (#20999)

This commit is contained in:
EricksOliveira
2024-12-22 08:03:28 +00:00
committed by GitHub
parent ebf7f7583b
commit 2110f7cc84
5 changed files with 11 additions and 2 deletions

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@@ -558,6 +558,7 @@ public:
void DestroyForNearbyPlayers();
virtual void UpdateObjectVisibility(bool forced = true, bool fromUpdate = false);
virtual void UpdateObjectVisibilityOnCreate() { UpdateObjectVisibility(true); }
void BuildUpdate(UpdateDataMapType& data_map, UpdatePlayerSet& player_set) override;
void GetCreaturesWithEntryInRange(std::list<Creature*>& creatureList, float radius, uint32 entry);