mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
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Merge branch 'master' into Playerbot
This commit is contained in:
@@ -887,7 +887,7 @@ void Player::FailQuest(uint32 questId)
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{
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QuestStatus qStatus = GetQuestStatus(questId);
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// xinef: if quest is marked as failed, dont do it again
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if ((qStatus != QUEST_STATUS_INCOMPLETE) && (!quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_TIMED)))
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if ((qStatus != QUEST_STATUS_INCOMPLETE) && (!quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_CAN_FAIL_IN_ANY_STATE)))
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return;
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SetQuestStatus(questId, QUEST_STATUS_FAILED);
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@@ -108,6 +108,14 @@ bool ChaseMovementGenerator<T>::DoUpdate(T* owner, uint32 time_diff)
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mutualChase = true;
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}
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// Prevent almost infinite spinning for pets with mutualTarget
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// _mutualChase is false for previous check
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if (angle && !mutualChase && !_mutualChase && mutualTarget && chaseRange < meleeRange && cOwner && cOwner->IsPet())
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{
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angle = Optional<ChaseAngle>();
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mutualChase = true;
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}
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// periodically check if we're already in the expected range...
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i_recheckDistance.Update(time_diff);
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if (i_recheckDistance.Passed())
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@@ -157,23 +157,25 @@ enum QuestSpecialFlags
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{
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QUEST_SPECIAL_FLAGS_NONE = 0x000,
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// Trinity flags for set SpecialFlags in DB if required but used only at server
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QUEST_SPECIAL_FLAGS_REPEATABLE = 0x001, // Set by 1 in SpecialFlags from DB
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QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT = 0x002, // Set by 2 in SpecialFlags from DB (if required area explore, spell SPELL_EFFECT_QUEST_COMPLETE casting, table `FECT_QUEST_COMPLETE casting, table `*_script` command SCRIPT_COMMAND_QUEST_EXPLORED use, set from script)
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QUEST_SPECIAL_FLAGS_AUTO_ACCEPT = 0x004, // Set by 4 in SpecialFlags in DB if the quest is to be auto-accepted.
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QUEST_SPECIAL_FLAGS_DF_QUEST = 0x008, // Set by 8 in SpecialFlags in DB if the quest is used by Dungeon Finder.
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QUEST_SPECIAL_FLAGS_MONTHLY = 0x010, // Set by 16 in SpecialFlags in DB if the quest is reset at the begining of the month
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QUEST_SPECIAL_FLAGS_CAST = 0x020, // Set by 32 in SpecialFlags in DB if the quest requires RequiredOrNpcGo killcredit but NOT kill (a spell cast)
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QUEST_SPECIAL_FLAGS_NO_REP_SPILLOVER = 0x040, // Set by 64 in SpecialFlags in DB if the quest does not share rewarded reputation with other allied factions
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QUEST_SPECIAL_FLAGS_REPEATABLE = 0x0001, // Set by 1 in SpecialFlags from DB
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QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT = 0x0002, // Set by 2 in SpecialFlags from DB (if required area explore, spell SPELL_EFFECT_QUEST_COMPLETE casting, table `FECT_QUEST_COMPLETE casting, table `*_script` command SCRIPT_COMMAND_QUEST_EXPLORED use, set from script)
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QUEST_SPECIAL_FLAGS_AUTO_ACCEPT = 0x0004, // Set by 4 in SpecialFlags in DB if the quest is to be auto-accepted.
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QUEST_SPECIAL_FLAGS_DF_QUEST = 0x0008, // Set by 8 in SpecialFlags in DB if the quest is used by Dungeon Finder.
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QUEST_SPECIAL_FLAGS_MONTHLY = 0x0010, // Set by 16 in SpecialFlags in DB if the quest is reset at the begining of the month
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QUEST_SPECIAL_FLAGS_CAST = 0x0020, // Set by 32 in SpecialFlags in DB if the quest requires RequiredOrNpcGo killcredit but NOT kill (a spell cast)
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QUEST_SPECIAL_FLAGS_NO_REP_SPILLOVER = 0x0040, // Set by 64 in SpecialFlags in DB if the quest does not share rewarded reputation with other allied factions
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QUEST_SPECIAL_FLAGS_CAN_FAIL_IN_ANY_STATE = 0x0080, // Set by 128 in SpecialFlags in DB if the quest is allowed to fail in Player::FailQuest() independant of its current state
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// room for more custom flags
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QUEST_SPECIAL_FLAGS_DB_ALLOWED = QUEST_SPECIAL_FLAGS_REPEATABLE | QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT | QUEST_SPECIAL_FLAGS_AUTO_ACCEPT |
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QUEST_SPECIAL_FLAGS_DF_QUEST | QUEST_SPECIAL_FLAGS_MONTHLY | QUEST_SPECIAL_FLAGS_CAST | QUEST_SPECIAL_FLAGS_NO_REP_SPILLOVER,
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QUEST_SPECIAL_FLAGS_DF_QUEST | QUEST_SPECIAL_FLAGS_MONTHLY | QUEST_SPECIAL_FLAGS_CAST | QUEST_SPECIAL_FLAGS_NO_REP_SPILLOVER |
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QUEST_SPECIAL_FLAGS_CAN_FAIL_IN_ANY_STATE,
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QUEST_SPECIAL_FLAGS_DELIVER = 0x080, // Internal flag computed only
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QUEST_SPECIAL_FLAGS_SPEAKTO = 0x100, // Internal flag computed only
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QUEST_SPECIAL_FLAGS_KILL = 0x200, // Internal flag computed only
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QUEST_SPECIAL_FLAGS_TIMED = 0x400, // Internal flag computed only
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QUEST_SPECIAL_FLAGS_PLAYER_KILL = 0x800 // Internal flag computed only
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QUEST_SPECIAL_FLAGS_DELIVER = 0x0100, // Internal flag computed only
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QUEST_SPECIAL_FLAGS_SPEAKTO = 0x0200, // Internal flag computed only
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QUEST_SPECIAL_FLAGS_KILL = 0x0400, // Internal flag computed only
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QUEST_SPECIAL_FLAGS_TIMED = 0x0800, // Internal flag computed only
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QUEST_SPECIAL_FLAGS_PLAYER_KILL = 0x1000 // Internal flag computed only
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};
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struct QuestLocale
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@@ -3710,6 +3710,7 @@ void Spell::cancel(bool bySelf)
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return;
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uint32 oldState = m_spellState;
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bool autoRepeat = m_autoRepeat;
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m_spellState = SPELL_STATE_FINISHED;
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m_autoRepeat = false;
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@@ -3724,9 +3725,11 @@ void Spell::cancel(bool bySelf)
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}
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[[fallthrough]];
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case SPELL_STATE_DELAYED:
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SendInterrupted(SPELL_FAILED_INTERRUPTED);
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SendInterrupted(0);
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// xinef: fixes bugged gcd reset in some cases
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if (!autoRepeat)
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SendCastResult(SPELL_FAILED_INTERRUPTED);
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break;
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case SPELL_STATE_CASTING:
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if (!bySelf)
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{
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