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https://github.com/mod-playerbots/azerothcore-wotlk.git
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fix(DB/Core) Fix the CLS damage system and update creature_classlevelstats (#4749)
* Fix the CLS dmg system
Thanks to TC: ccfa82e7d5
This commit is contained in:
@@ -1249,8 +1249,7 @@ void Creature::SelectLevel(bool changelevel)
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// damage
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// pussywizard: disabled until it's fixed
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/*float basedamage = stats->GenerateBaseDamage(cInfo);
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float basedamage = stats->GenerateBaseDamage(cInfo);
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float weaponBaseMinDamage = basedamage;
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float weaponBaseMaxDamage = basedamage * 1.5;
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@@ -1265,19 +1264,7 @@ void Creature::SelectLevel(bool changelevel)
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SetBaseWeaponDamage(RANGED_ATTACK, MAXDAMAGE, weaponBaseMaxDamage);
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SetModifierValue(UNIT_MOD_ATTACK_POWER, BASE_VALUE, stats->AttackPower);
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SetModifierValue(UNIT_MOD_ATTACK_POWER_RANGED, BASE_VALUE, stats->RangedAttackPower);*/
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SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, cInfo->mindmg);
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SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, cInfo->maxdmg);
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SetBaseWeaponDamage(OFF_ATTACK, MINDAMAGE, cInfo->mindmg);
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SetBaseWeaponDamage(OFF_ATTACK, MAXDAMAGE, cInfo->maxdmg);
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SetBaseWeaponDamage(RANGED_ATTACK, MINDAMAGE, cInfo->minrangedmg);
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SetBaseWeaponDamage(RANGED_ATTACK, MAXDAMAGE, cInfo->maxrangedmg);
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SetModifierValue(UNIT_MOD_ATTACK_POWER, BASE_VALUE, cInfo->attackpower);
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SetModifierValue(UNIT_MOD_ATTACK_POWER_RANGED, BASE_VALUE, cInfo->rangedattackpower);
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SetModifierValue(UNIT_MOD_ATTACK_POWER_RANGED, BASE_VALUE, stats->RangedAttackPower);
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sScriptMgr->Creature_SelectLevel(cInfo, this);
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}
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@@ -99,13 +99,12 @@ struct CreatureTemplate
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float speed_run;
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float scale;
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uint32 rank;
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float mindmg;
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float maxdmg;
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uint32 dmgschool;
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uint32 attackpower;
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float DamageModifier;
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uint32 BaseAttackTime;
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uint32 RangeAttackTime;
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float BaseVariance;
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float RangeVariance;
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uint32 unit_class; // enum Classes. Note only 4 classes are known for creatures.
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uint32 unit_flags; // enum UnitFlags mask values
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uint32 unit_flags2; // enum UnitFlags2 mask values
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@@ -115,9 +114,6 @@ struct CreatureTemplate
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uint32 trainer_spell;
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uint32 trainer_class;
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uint32 trainer_race;
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float minrangedmg;
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float maxrangedmg;
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uint32 rangedattackpower;
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uint32 type; // enum CreatureType values
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uint32 type_flags; // enum CreatureTypeFlags mask values
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uint32 lootid;
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@@ -1045,16 +1045,20 @@ void Creature::UpdateAttackPowerAndDamage(bool ranged)
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void Creature::CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, bool addTotalPct, float& minDamage, float& maxDamage)
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{
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UnitMods unitMod;
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float variance = 1.0f;
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switch (attType)
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{
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case BASE_ATTACK:
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default:
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variance = GetCreatureTemplate()->BaseVariance;
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unitMod = UNIT_MOD_DAMAGE_MAINHAND;
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break;
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case OFF_ATTACK:
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variance = GetCreatureTemplate()->BaseVariance;
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unitMod = UNIT_MOD_DAMAGE_OFFHAND;
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break;
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case RANGED_ATTACK:
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variance = GetCreatureTemplate()->RangeVariance;
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unitMod = UNIT_MOD_DAMAGE_RANGED;
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break;
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}
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@@ -1075,10 +1079,10 @@ void Creature::CalculateMinMaxDamage(WeaponAttackType attType, bool normalized,
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weaponMaxDamage = 0.0f;
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}
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// pussywizard: subtract value from database till its fixed (the way it worked before creature_levelstats damage implementation)
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float attackPower = GetTotalAttackPowerValue(attType) - (attType == RANGED_ATTACK ? GetCreatureTemplate()->rangedattackpower : GetCreatureTemplate()->attackpower);
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float baseValue = GetModifierValue(unitMod, BASE_VALUE) + (attackPower * GetAPMultiplier(attType, normalized) / 14.0f);
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float basePct = GetModifierValue(unitMod, BASE_PCT);
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float attackPower = GetTotalAttackPowerValue(attType);
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float attackSpeedMulti = GetAPMultiplier(attType, normalized);
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float baseValue = GetModifierValue(unitMod, BASE_VALUE) + (attackPower / 14.0f) * variance;
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float basePct = GetModifierValue(unitMod, BASE_PCT) * attackSpeedMulti;
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float totalValue = GetModifierValue(unitMod, TOTAL_VALUE);
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float totalPct = addTotalPct ? GetModifierValue(unitMod, TOTAL_PCT) : 1.0f;
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float dmgMultiplier = GetCreatureTemplate()->DamageModifier; // = DamageModifier * _GetDamageMod(rank);
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@@ -463,15 +463,15 @@ void ObjectMgr::LoadCreatureTemplates()
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QueryResult result = WorldDatabase.Query("SELECT entry, difficulty_entry_1, difficulty_entry_2, difficulty_entry_3, KillCredit1, KillCredit2, modelid1, modelid2, modelid3, "
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// 9 10 11 12 13 14 15 16 17 18 19 20
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"modelid4, name, subname, IconName, gossip_menu_id, minlevel, maxlevel, exp, faction, npcflag, speed_walk, speed_run, "
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// 21 22 23 24 25 26 27 28 29 30 31 32
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"scale, `rank`, mindmg, maxdmg, dmgschool, attackpower, DamageModifier, BaseAttackTime, RangeAttackTime, unit_class, unit_flags, unit_flags2, "
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// 33 34 35 36 37 38 39 40 41 42
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"dynamicflags, family, trainer_type, trainer_spell, trainer_class, trainer_race, minrangedmg, maxrangedmg, rangedattackpower, type, "
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// 43 44 45 46 47 48 49 50 51 52 53
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// 21 22 23 24 25 26 27 28 29 30 31
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"scale, `rank`, dmgschool, DamageModifier, BaseAttackTime, RangeAttackTime, BaseVariance, RangeVariance, unit_class, unit_flags, unit_flags2, "
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// 32 33 34 35 36 37 38
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"dynamicflags, family, trainer_type, trainer_spell, trainer_class, trainer_race, type, "
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// 39 40 41 42 43 44 45 46 47 48 49
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"type_flags, lootid, pickpocketloot, skinloot, resistance1, resistance2, resistance3, resistance4, resistance5, resistance6, spell1, "
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// 54 55 56 57 58 59 60 61 62 63 64 65 66
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// 50 51 52 53 54 55 56 57 58 59 60 61 62
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"spell2, spell3, spell4, spell5, spell6, spell7, spell8, PetSpellDataId, VehicleId, mingold, maxgold, AIName, MovementType, "
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// 67 68 69 70 71 72 73 74 75 76 77 78
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// 63 64 65 66 67 68 69 70 71 72 73 74
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"InhabitType, HoverHeight, HealthModifier, ManaModifier, ArmorModifier, RacialLeader, movementId, RegenHealth, mechanic_immune_mask, spell_school_immune_mask, flags_extra, ScriptName "
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"FROM creature_template;");
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@@ -516,55 +516,51 @@ void ObjectMgr::LoadCreatureTemplates()
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creatureTemplate.speed_run = fields[20].GetFloat();
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creatureTemplate.scale = fields[21].GetFloat();
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creatureTemplate.rank = uint32(fields[22].GetUInt8());
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creatureTemplate.mindmg = fields[23].GetFloat();
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creatureTemplate.maxdmg = fields[24].GetFloat();
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creatureTemplate.dmgschool = uint32(fields[25].GetInt8());
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creatureTemplate.attackpower = fields[26].GetUInt32();
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creatureTemplate.DamageModifier = fields[27].GetFloat();
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creatureTemplate.BaseAttackTime = fields[28].GetUInt32();
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creatureTemplate.RangeAttackTime = fields[29].GetUInt32();
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creatureTemplate.unit_class = uint32(fields[30].GetUInt8());
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creatureTemplate.unit_flags = fields[31].GetUInt32();
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creatureTemplate.unit_flags2 = fields[32].GetUInt32();
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creatureTemplate.dynamicflags = fields[33].GetUInt32();
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creatureTemplate.family = uint32(fields[34].GetUInt8());
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creatureTemplate.trainer_type = uint32(fields[35].GetUInt8());
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creatureTemplate.trainer_spell = fields[36].GetUInt32();
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creatureTemplate.trainer_class = uint32(fields[37].GetUInt8());
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creatureTemplate.trainer_race = uint32(fields[38].GetUInt8());
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creatureTemplate.minrangedmg = fields[39].GetFloat();
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creatureTemplate.maxrangedmg = fields[40].GetFloat();
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creatureTemplate.rangedattackpower = uint32(fields[41].GetUInt16());
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creatureTemplate.type = uint32(fields[42].GetUInt8());
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creatureTemplate.type_flags = fields[43].GetUInt32();
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creatureTemplate.lootid = fields[44].GetUInt32();
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creatureTemplate.pickpocketLootId = fields[45].GetUInt32();
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creatureTemplate.SkinLootId = fields[46].GetUInt32();
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creatureTemplate.dmgschool = uint32(fields[23].GetInt8());
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creatureTemplate.DamageModifier = fields[24].GetFloat();
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creatureTemplate.BaseAttackTime = fields[25].GetUInt32();
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creatureTemplate.RangeAttackTime = fields[26].GetUInt32();
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creatureTemplate.BaseVariance = fields[27].GetFloat();
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creatureTemplate.RangeVariance = fields[28].GetFloat();
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creatureTemplate.unit_class = uint32(fields[29].GetUInt8());
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creatureTemplate.unit_flags = fields[30].GetUInt32();
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creatureTemplate.unit_flags2 = fields[31].GetUInt32();
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creatureTemplate.dynamicflags = fields[32].GetUInt32();
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creatureTemplate.family = uint32(fields[33].GetUInt8());
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creatureTemplate.trainer_type = uint32(fields[34].GetUInt8());
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creatureTemplate.trainer_spell = fields[35].GetUInt32();
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creatureTemplate.trainer_class = uint32(fields[36].GetUInt8());
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creatureTemplate.trainer_race = uint32(fields[37].GetUInt8());
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creatureTemplate.type = uint32(fields[38].GetUInt8());
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creatureTemplate.type_flags = fields[39].GetUInt32();
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creatureTemplate.lootid = fields[40].GetUInt32();
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creatureTemplate.pickpocketLootId = fields[41].GetUInt32();
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creatureTemplate.SkinLootId = fields[42].GetUInt32();
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for (uint8 i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
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creatureTemplate.resistance[i] = fields[47 + i - 1].GetInt16();
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creatureTemplate.resistance[i] = fields[43 + i - 1].GetInt16();
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for (uint8 i = 0; i < CREATURE_MAX_SPELLS; ++i)
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creatureTemplate.spells[i] = fields[53 + i].GetUInt32();
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creatureTemplate.spells[i] = fields[49 + i].GetUInt32();
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creatureTemplate.PetSpellDataId = fields[61].GetUInt32();
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creatureTemplate.VehicleId = fields[62].GetUInt32();
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creatureTemplate.mingold = fields[63].GetUInt32();
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creatureTemplate.maxgold = fields[64].GetUInt32();
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creatureTemplate.AIName = fields[65].GetString();
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creatureTemplate.MovementType = uint32(fields[66].GetUInt8());
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creatureTemplate.InhabitType = uint32(fields[67].GetUInt8());
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creatureTemplate.HoverHeight = fields[68].GetFloat();
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creatureTemplate.ModHealth = fields[69].GetFloat();
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creatureTemplate.ModMana = fields[70].GetFloat();
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creatureTemplate.ModArmor = fields[71].GetFloat();
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creatureTemplate.RacialLeader = fields[72].GetBool();
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creatureTemplate.movementId = fields[73].GetUInt32();
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creatureTemplate.RegenHealth = fields[74].GetBool();
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creatureTemplate.MechanicImmuneMask = fields[75].GetUInt32();
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creatureTemplate.SpellSchoolImmuneMask = fields[76].GetUInt8();
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creatureTemplate.flags_extra = fields[77].GetUInt32();
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creatureTemplate.ScriptID = GetScriptId(fields[78].GetCString());
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creatureTemplate.PetSpellDataId = fields[57].GetUInt32();
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creatureTemplate.VehicleId = fields[58].GetUInt32();
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creatureTemplate.mingold = fields[59].GetUInt32();
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creatureTemplate.maxgold = fields[60].GetUInt32();
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creatureTemplate.AIName = fields[61].GetString();
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creatureTemplate.MovementType = uint32(fields[62].GetUInt8());
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creatureTemplate.InhabitType = uint32(fields[63].GetUInt8());
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creatureTemplate.HoverHeight = fields[64].GetFloat();
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creatureTemplate.ModHealth = fields[65].GetFloat();
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creatureTemplate.ModMana = fields[66].GetFloat();
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creatureTemplate.ModArmor = fields[67].GetFloat();
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creatureTemplate.RacialLeader = fields[68].GetBool();
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creatureTemplate.movementId = fields[69].GetUInt32();
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creatureTemplate.RegenHealth = fields[70].GetBool();
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creatureTemplate.MechanicImmuneMask = fields[71].GetUInt32();
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creatureTemplate.SpellSchoolImmuneMask = fields[72].GetUInt8();
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creatureTemplate.flags_extra = fields[73].GetUInt32();
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creatureTemplate.ScriptID = GetScriptId(fields[74].GetCString());
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++count;
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} while (result->NextRow());
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