refactor(Core): NULL -> nullptr (#3275)

* NULL to nullptr

* NULL to nullptr

* NULL to nullptr

* NULL to nullptr

* NULL to nullptr

Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com>
This commit is contained in:
Kitzunu
2020-08-31 11:55:09 +02:00
committed by GitHub
parent 38903b5dfb
commit 1f89282b22
325 changed files with 2348 additions and 2348 deletions

View File

@@ -813,7 +813,7 @@ class spell_reflective_shield : public SpellScriptLoader
if( GetOwner() && attacker->GetGUID() != GetOwner()->GetGUID() )
{
int32 damage = (int32)(absorbAmount*0.25f);
GetOwner()->ToUnit()->CastCustomSpell(attacker, 33619, &damage, NULL, NULL, true);
GetOwner()->ToUnit()->CastCustomSpell(attacker, 33619, &damage, nullptr, nullptr, true);
}
}

View File

@@ -522,7 +522,7 @@ public:
return;
}
Start(false, true, 0, NULL);
Start(false, true, 0, nullptr);
}
void DamageTaken(Unit*, uint32 &damage, DamageEffectType, SpellSchoolMask)
@@ -809,7 +809,7 @@ public:
break;
case EVENT_SHAMAN_SPELL_HEALING_WAVE:
{
Unit* target = NULL;
Unit* target = nullptr;
if( urand(0,1) )
{
target = DoSelectLowestHpFriendly(40.0f);

View File

@@ -376,7 +376,7 @@ public:
pInstance->SetData(TYPE_ANUBARAK, DONE);
Player* plr = NULL;
Player* plr = nullptr;
if( !pInstance->instance->GetPlayers().isEmpty() )
plr = pInstance->instance->GetPlayers().begin()->GetSource();

View File

@@ -82,7 +82,7 @@ struct boss_faction_championsAI : public ScriptedAI
const float dist_factor = (mAIType == AI_MELEE || mAIType == AI_PET ? 15.0f : 25.0f);
float mod_dist = dist_factor/(dist_factor + dist); // 0.2 .. 1.0
float mod_health = health > 40000 ? 2.0f : (60000-health)/10000.0f; // 2.0 .. 6.0
float mod_armor = (mAIType == AI_MELEE || mAIType == AI_PET) ? Unit::CalcArmorReducedDamage(me, target, 10000, NULL)/10000.0f : 1.0f;
float mod_armor = (mAIType == AI_MELEE || mAIType == AI_PET) ? Unit::CalcArmorReducedDamage(me, target, 10000, nullptr)/10000.0f : 1.0f;
return mod_dist * mod_health * mod_armor;
}
@@ -149,7 +149,7 @@ struct boss_faction_championsAI : public ScriptedAI
{
std::list<Creature *> lst = DoFindFriendlyMissingBuff(range, spell);
if( lst.empty() )
return NULL;
return nullptr;
std::list<Creature *>::const_iterator iter = lst.begin();
uint32 lowestHP = (*iter)->GetMaxHealth() - (*iter)->GetHealth();
for( std::list<Creature *>::const_iterator itr = lst.begin(); itr != lst.end(); ++itr )
@@ -185,7 +185,7 @@ struct boss_faction_championsAI : public ScriptedAI
if( target && target->getPowerType() == POWER_MANA && (!casting || target->HasUnitState(UNIT_STATE_CASTING)) && me->GetExactDist(target) <= range )
return target;
}
return NULL;
return nullptr;
}
void UpdateAI(uint32 diff)

View File

@@ -1007,7 +1007,7 @@ public:
pInstance->SetData(TYPE_ICEHOWL, DONE);
Player* plr = NULL;
Player* plr = nullptr;
if( !pInstance->instance->GetPlayers().isEmpty() )
plr = pInstance->instance->GetPlayers().begin()->GetSource();

View File

@@ -358,7 +358,7 @@ public:
c->DespawnOrUnsummon(10000);
if( Creature* c = instance->GetCreature(NPC_DreadscaleGUID) )
c->DespawnOrUnsummon(10000);
if( AchievementTimer+10 >= time(NULL) )
if( AchievementTimer+10 >= time(nullptr) )
DoUpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, SPELL_JORMUNGAR_ACHIEV);
AchievementTimer = 0;
@@ -375,7 +375,7 @@ public:
}
else // first one died, start timer for achievement
{
AchievementTimer = time(NULL);
AchievementTimer = time(nullptr);
}
}
else
@@ -464,14 +464,14 @@ public:
HandleGameObject(GO_EnterGateGUID, true);
if( AchievementTimer+60 >= time(NULL) )
if( AchievementTimer+60 >= time(nullptr) )
DoUpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, SPELL_RESILIENCE_WILL_FIX_IT_CREDIT);
AchievementTimer = 0;
SaveToDB();
}
else if( Counter == 1 )
AchievementTimer = time(NULL);
AchievementTimer = time(nullptr);
}
break;
case TYPE_FACTION_CHAMPIONS_START: