mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-21 20:56:23 +00:00
refactor(Core): NULL -> nullptr (#3275)
* NULL to nullptr * NULL to nullptr * NULL to nullptr * NULL to nullptr * NULL to nullptr Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com> Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com>
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@@ -813,7 +813,7 @@ class spell_reflective_shield : public SpellScriptLoader
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if( GetOwner() && attacker->GetGUID() != GetOwner()->GetGUID() )
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{
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int32 damage = (int32)(absorbAmount*0.25f);
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GetOwner()->ToUnit()->CastCustomSpell(attacker, 33619, &damage, NULL, NULL, true);
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GetOwner()->ToUnit()->CastCustomSpell(attacker, 33619, &damage, nullptr, nullptr, true);
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}
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}
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@@ -522,7 +522,7 @@ public:
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return;
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}
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Start(false, true, 0, NULL);
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Start(false, true, 0, nullptr);
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}
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void DamageTaken(Unit*, uint32 &damage, DamageEffectType, SpellSchoolMask)
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@@ -809,7 +809,7 @@ public:
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break;
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case EVENT_SHAMAN_SPELL_HEALING_WAVE:
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{
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Unit* target = NULL;
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Unit* target = nullptr;
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if( urand(0,1) )
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{
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target = DoSelectLowestHpFriendly(40.0f);
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@@ -376,7 +376,7 @@ public:
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pInstance->SetData(TYPE_ANUBARAK, DONE);
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Player* plr = NULL;
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Player* plr = nullptr;
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if( !pInstance->instance->GetPlayers().isEmpty() )
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plr = pInstance->instance->GetPlayers().begin()->GetSource();
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@@ -82,7 +82,7 @@ struct boss_faction_championsAI : public ScriptedAI
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const float dist_factor = (mAIType == AI_MELEE || mAIType == AI_PET ? 15.0f : 25.0f);
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float mod_dist = dist_factor/(dist_factor + dist); // 0.2 .. 1.0
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float mod_health = health > 40000 ? 2.0f : (60000-health)/10000.0f; // 2.0 .. 6.0
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float mod_armor = (mAIType == AI_MELEE || mAIType == AI_PET) ? Unit::CalcArmorReducedDamage(me, target, 10000, NULL)/10000.0f : 1.0f;
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float mod_armor = (mAIType == AI_MELEE || mAIType == AI_PET) ? Unit::CalcArmorReducedDamage(me, target, 10000, nullptr)/10000.0f : 1.0f;
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return mod_dist * mod_health * mod_armor;
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}
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@@ -149,7 +149,7 @@ struct boss_faction_championsAI : public ScriptedAI
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{
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std::list<Creature *> lst = DoFindFriendlyMissingBuff(range, spell);
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if( lst.empty() )
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return NULL;
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return nullptr;
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std::list<Creature *>::const_iterator iter = lst.begin();
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uint32 lowestHP = (*iter)->GetMaxHealth() - (*iter)->GetHealth();
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for( std::list<Creature *>::const_iterator itr = lst.begin(); itr != lst.end(); ++itr )
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@@ -185,7 +185,7 @@ struct boss_faction_championsAI : public ScriptedAI
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if( target && target->getPowerType() == POWER_MANA && (!casting || target->HasUnitState(UNIT_STATE_CASTING)) && me->GetExactDist(target) <= range )
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return target;
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}
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return NULL;
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return nullptr;
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}
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void UpdateAI(uint32 diff)
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@@ -1007,7 +1007,7 @@ public:
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pInstance->SetData(TYPE_ICEHOWL, DONE);
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Player* plr = NULL;
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Player* plr = nullptr;
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if( !pInstance->instance->GetPlayers().isEmpty() )
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plr = pInstance->instance->GetPlayers().begin()->GetSource();
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@@ -358,7 +358,7 @@ public:
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c->DespawnOrUnsummon(10000);
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if( Creature* c = instance->GetCreature(NPC_DreadscaleGUID) )
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c->DespawnOrUnsummon(10000);
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if( AchievementTimer+10 >= time(NULL) )
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if( AchievementTimer+10 >= time(nullptr) )
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DoUpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, SPELL_JORMUNGAR_ACHIEV);
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AchievementTimer = 0;
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@@ -375,7 +375,7 @@ public:
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}
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else // first one died, start timer for achievement
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{
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AchievementTimer = time(NULL);
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AchievementTimer = time(nullptr);
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}
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}
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else
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@@ -464,14 +464,14 @@ public:
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HandleGameObject(GO_EnterGateGUID, true);
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if( AchievementTimer+60 >= time(NULL) )
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if( AchievementTimer+60 >= time(nullptr) )
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DoUpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, SPELL_RESILIENCE_WILL_FIX_IT_CREDIT);
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AchievementTimer = 0;
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SaveToDB();
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}
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else if( Counter == 1 )
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AchievementTimer = time(NULL);
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AchievementTimer = time(nullptr);
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}
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break;
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case TYPE_FACTION_CHAMPIONS_START:
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