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https://github.com/mod-playerbots/azerothcore-wotlk.git
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refactor(Core): NULL -> nullptr (#3275)
* NULL to nullptr * NULL to nullptr * NULL to nullptr * NULL to nullptr * NULL to nullptr Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com> Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com>
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@@ -171,9 +171,9 @@ public:
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if (action == ACTION_TELEPORT_PLAYERS)
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me->CastSpell(player, SPELL_GRAVITY_LAPSE_PLAYER+counter, true);
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else if (action == ACTION_KNOCKUP)
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player->CastSpell(player, SPELL_GRAVITY_LAPSE_DOT, true, NULL, NULL, me->GetGUID());
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player->CastSpell(player, SPELL_GRAVITY_LAPSE_DOT, true, nullptr, nullptr, me->GetGUID());
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else if (action == ACTION_ALLOW_FLY)
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player->CastSpell(player, SPELL_GRAVITY_LAPSE_FLY, true, NULL, NULL, me->GetGUID());
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player->CastSpell(player, SPELL_GRAVITY_LAPSE_FLY, true, nullptr, nullptr, me->GetGUID());
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else if (action == ACTION_REMOVE_FLY)
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{
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player->RemoveAurasDueToSpell(SPELL_GRAVITY_LAPSE_FLY);
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@@ -206,7 +206,7 @@ public:
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}
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case EVENT_SPELL_DISPEL:
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{
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Unit* target = NULL;
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Unit* target = nullptr;
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switch (urand(0, 2))
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{
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case 0: target = SelectTarget(SELECT_TARGET_RANDOM, 0, 30, true); break;
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@@ -273,7 +273,7 @@ struct boss_priestess_lackey_commonAI : public ScriptedAI
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const float dist_factor = (aiType == AI_TYPE_MELEE ? 15.0f : 25.0f);
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float mod_dist = dist_factor/(dist_factor + dist); // 0.2 .. 1.0
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float mod_health = health > 20000 ? 2.0f : (40000-health)/10000.0f; // 2.0 .. 4.0
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float mod_armor = aiType == AI_TYPE_MELEE ? Unit::CalcArmorReducedDamage(me, target, 10000, NULL)/10000.0f : 1.0f;
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float mod_armor = aiType == AI_TYPE_MELEE ? Unit::CalcArmorReducedDamage(me, target, 10000, nullptr)/10000.0f : 1.0f;
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return mod_dist * mod_health * mod_armor;
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}
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@@ -131,7 +131,7 @@ public:
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return;
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CrystalGUID = 0;
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Unit* crystal = NULL;
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Unit* crystal = nullptr;
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for (SummonList::const_iterator i = summons.begin(); i != summons.end(); )
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if (Creature* summon = ObjectAccessor::GetCreature(*me, *i++))
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if (!crystal || me->GetDistanceOrder(summon, crystal, false))
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