refactor(Core): NULL -> nullptr (#3275)

* NULL to nullptr

* NULL to nullptr

* NULL to nullptr

* NULL to nullptr

* NULL to nullptr

Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com>
This commit is contained in:
Kitzunu
2020-08-31 11:55:09 +02:00
committed by GitHub
parent 38903b5dfb
commit 1f89282b22
325 changed files with 2348 additions and 2348 deletions

View File

@@ -100,7 +100,7 @@ World::World()
m_allowMovement = true;
m_ShutdownMask = 0;
m_ShutdownTimer = 0;
m_gameTime = time(NULL);
m_gameTime = time(nullptr);
m_gameMSTime = getMSTime();
m_startTime = m_gameTime;
m_maxActiveSessionCount = 0;
@@ -147,7 +147,7 @@ World::~World()
m_offlineSessions.erase(m_offlineSessions.begin());
}
CliCommandHolder* command = NULL;
CliCommandHolder* command = nullptr;
while (cliCmdQueue.next(command))
delete command;
@@ -180,7 +180,7 @@ Player* World::FindPlayerInZone(uint32 zone)
if (player->IsInWorld() && player->GetZoneId() == zone)
return player;
}
return NULL;
return nullptr;
}
bool World::IsClosed() const
@@ -204,7 +204,7 @@ WorldSession* World::FindSession(uint32 id) const
if (itr != m_sessions.end())
return itr->second; // also can return NULL for kicked session
else
return NULL;
return nullptr;
}
WorldSession* World::FindOfflineSession(uint32 id) const
@@ -213,17 +213,17 @@ WorldSession* World::FindOfflineSession(uint32 id) const
if (itr != m_offlineSessions.end())
return itr->second;
else
return NULL;
return nullptr;
}
WorldSession* World::FindOfflineSessionForCharacterGUID(uint32 guidLow) const
{
if (m_offlineSessions.empty())
return NULL;
return nullptr;
for (SessionMap::const_iterator itr = m_offlineSessions.begin(); itr != m_offlineSessions.end(); ++itr)
if (itr->second->GetGuidLow() == guidLow)
return itr->second;
return NULL;
return nullptr;
}
/// Remove a given session
@@ -267,7 +267,7 @@ void World::AddSession_(WorldSession* s)
WorldSession* oldSession = old->second;
if (!RemoveQueuedPlayer(oldSession) && getIntConfig(CONFIG_INTERVAL_DISCONNECT_TOLERANCE))
m_disconnects[s->GetAccountId()] = time(NULL);
m_disconnects[s->GetAccountId()] = time(nullptr);
// pussywizard:
if (oldSession->HandleSocketClosed())
@@ -281,7 +281,7 @@ void World::AddSession_(WorldSession* s)
tmp->SetShouldSetOfflineInDB(false);
delete tmp;
}
oldSession->SetOfflineTime(time(NULL));
oldSession->SetOfflineTime(time(nullptr));
m_offlineSessions[oldSession->GetAccountId()] = oldSession;
}
else
@@ -323,7 +323,7 @@ bool World::HasRecentlyDisconnected(WorldSession* session)
{
for (DisconnectMap::iterator i = m_disconnects.begin(); i != m_disconnects.end();)
{
if ((time(NULL) - i->second) < tolerance)
if ((time(nullptr) - i->second) < tolerance)
{
if (i->first == session->GetAccountId())
return true;
@@ -1392,7 +1392,7 @@ void World::SetInitialWorldSettings()
uint32 startupBegin = getMSTime();
///- Initialize the random number generator
srand((unsigned int)time(NULL));
srand((unsigned int)time(nullptr));
///- Initialize detour memory management
dtAllocSetCustom(dtCustomAlloc, dtCustomFree);
@@ -1897,7 +1897,7 @@ void World::SetInitialWorldSettings()
///- Initialize game time and timers
sLog->outString("Initialize game time and timers");
m_gameTime = time(NULL);
m_gameTime = time(nullptr);
m_startTime = m_gameTime;
LoginDatabase.PExecute("INSERT INTO uptime (realmid, starttime, uptime, revision) VALUES(%u, %u, 0, '%s')",
@@ -1922,7 +1922,7 @@ void World::SetInitialWorldSettings()
// our speed up
m_timers[WUPDATE_5_SECS].SetInterval(5*IN_MILLISECONDS);
mail_expire_check_timer = time(NULL) + 6*3600;
mail_expire_check_timer = time(nullptr) + 6*3600;
///- Initilize static helper structures
AIRegistry::Initialize();
@@ -2376,7 +2376,7 @@ namespace acore
{
public:
typedef std::vector<WorldPacket*> WorldPacketList;
explicit WorldWorldTextBuilder(uint32 textId, va_list* args = NULL) : i_textId(textId), i_args(args) {}
explicit WorldWorldTextBuilder(uint32 textId, va_list* args = nullptr) : i_textId(textId), i_args(args) {}
void operator()(WorldPacketList& data_list, LocaleConstant loc_idx)
{
char const* text = sObjectMgr->GetAcoreString(i_textId, loc_idx);
@@ -2397,14 +2397,14 @@ namespace acore
do_helper(data_list, (char*)text);
}
private:
char* lineFromMessage(char*& pos) { char* start = strtok(pos, "\n"); pos = NULL; return start; }
char* lineFromMessage(char*& pos) { char* start = strtok(pos, "\n"); pos = nullptr; return start; }
void do_helper(WorldPacketList& data_list, char* text)
{
char* pos = text;
while (char* line = lineFromMessage(pos))
{
WorldPacket* data = new WorldPacket();
ChatHandler::BuildChatPacket(*data, CHAT_MSG_SYSTEM, LANG_UNIVERSAL, NULL, NULL, line);
ChatHandler::BuildChatPacket(*data, CHAT_MSG_SYSTEM, LANG_UNIVERSAL, nullptr, nullptr, line);
data_list.push_back(data);
}
}
@@ -2467,7 +2467,7 @@ void World::SendGlobalText(const char* text, WorldSession* self)
while (char* line = ChatHandler::LineFromMessage(pos))
{
ChatHandler::BuildChatPacket(data, CHAT_MSG_SYSTEM, LANG_UNIVERSAL, NULL, NULL, line);
ChatHandler::BuildChatPacket(data, CHAT_MSG_SYSTEM, LANG_UNIVERSAL, nullptr, nullptr, line);
SendGlobalMessage(&data, self);
}
@@ -2501,7 +2501,7 @@ bool World::SendZoneMessage(uint32 zone, WorldPacket* packet, WorldSession* self
void World::SendZoneText(uint32 zone, const char* text, WorldSession* self, TeamId teamId)
{
WorldPacket data;
ChatHandler::BuildChatPacket(data, CHAT_MSG_SYSTEM, LANG_UNIVERSAL, NULL, NULL, text);
ChatHandler::BuildChatPacket(data, CHAT_MSG_SYSTEM, LANG_UNIVERSAL, nullptr, nullptr, text);
SendZoneMessage(zone, &data, self, teamId);
}
@@ -2532,7 +2532,7 @@ void World::KickAllLess(AccountTypes sec)
void World::_UpdateGameTime()
{
///- update the time
time_t thisTime = time(NULL);
time_t thisTime = time(nullptr);
uint32 elapsed = uint32(thisTime - m_gameTime);
m_gameTime = thisTime;
m_gameMSTime = getMSTime();
@@ -2650,7 +2650,7 @@ void World::SendServerMessage(ServerMessageType type, const char *text, Player*
void World::UpdateSessions(uint32 diff)
{
///- Add new sessions
WorldSession* sess = NULL;
WorldSession* sess = nullptr;
while (addSessQueue.next(sess))
AddSession_ (sess);
@@ -2668,7 +2668,7 @@ void World::UpdateSessions(uint32 diff)
if (pSession->HandleSocketClosed())
{
if (!RemoveQueuedPlayer(pSession) && getIntConfig(CONFIG_INTERVAL_DISCONNECT_TOLERANCE))
m_disconnects[pSession->GetAccountId()] = time(NULL);
m_disconnects[pSession->GetAccountId()] = time(nullptr);
m_sessions.erase(itr);
// there should be no offline session if current one is logged onto a character
SessionMap::iterator iter;
@@ -2679,7 +2679,7 @@ void World::UpdateSessions(uint32 diff)
tmp->SetShouldSetOfflineInDB(false);
delete tmp;
}
pSession->SetOfflineTime(time(NULL));
pSession->SetOfflineTime(time(nullptr));
m_offlineSessions[pSession->GetAccountId()] = pSession;
continue;
}
@@ -2687,7 +2687,7 @@ void World::UpdateSessions(uint32 diff)
if (!pSession->Update(diff, updater))
{
if (!RemoveQueuedPlayer(pSession) && getIntConfig(CONFIG_INTERVAL_DISCONNECT_TOLERANCE))
m_disconnects[pSession->GetAccountId()] = time(NULL);
m_disconnects[pSession->GetAccountId()] = time(nullptr);
m_sessions.erase(itr);
if (m_offlineSessions.find(pSession->GetAccountId()) != m_offlineSessions.end()) // pussywizard: don't set offline in db because offline session for that acc is present (character is in world)
pSession->SetShouldSetOfflineInDB(false);
@@ -2698,7 +2698,7 @@ void World::UpdateSessions(uint32 diff)
// pussywizard:
if (m_offlineSessions.empty())
return;
uint32 currTime = time(NULL);
uint32 currTime = time(nullptr);
for (SessionMap::iterator itr = m_offlineSessions.begin(), next; itr != m_offlineSessions.end(); itr = next)
{
next = itr;
@@ -2717,9 +2717,9 @@ void World::UpdateSessions(uint32 diff)
// This handles the issued and queued CLI commands
void World::ProcessCliCommands()
{
CliCommandHolder::Print* zprint = NULL;
void* callbackArg = NULL;
CliCommandHolder* command = NULL;
CliCommandHolder::Print* zprint = nullptr;
void* callbackArg = nullptr;
CliCommandHolder* command = nullptr;
while (cliCmdQueue.next(command))
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
@@ -2836,7 +2836,7 @@ time_t World::GetNextTimeWithDayAndHour(int8 dayOfWeek, int8 hour)
{
if (hour < 0 || hour > 23)
hour = 0;
time_t curr = time(NULL);
time_t curr = time(nullptr);
tm localTm;
ACE_OS::localtime_r(&curr, &localTm);
localTm.tm_hour = hour;
@@ -2857,7 +2857,7 @@ time_t World::GetNextTimeWithMonthAndHour(int8 month, int8 hour)
{
if (hour < 0 || hour > 23)
hour = 0;
time_t curr = time(NULL);
time_t curr = time(nullptr);
tm localTm;
ACE_OS::localtime_r(&curr, &localTm);
localTm.tm_mday = 1;
@@ -3362,7 +3362,7 @@ GlobalPlayerData const* World::GetGlobalPlayerData(uint32 guid) const
}
// Player not found
return NULL;
return nullptr;
}
uint32 World::GetGlobalPlayerGUID(std::string const& name) const

View File

@@ -713,14 +713,14 @@ class World
void SendGlobalGMMessage(WorldPacket* packet, WorldSession* self = 0, TeamId teamId = TEAM_NEUTRAL);
bool SendZoneMessage(uint32 zone, WorldPacket* packet, WorldSession* self = 0, TeamId teamId = TEAM_NEUTRAL);
void SendZoneText(uint32 zone, const char *text, WorldSession* self = 0, TeamId teamId = TEAM_NEUTRAL);
void SendServerMessage(ServerMessageType type, const char *text = "", Player* player = NULL);
void SendServerMessage(ServerMessageType type, const char *text = "", Player* player = nullptr);
/// Are we in the middle of a shutdown?
bool IsShuttingDown() const { return m_ShutdownTimer > 0; }
uint32 GetShutDownTimeLeft() const { return m_ShutdownTimer; }
void ShutdownServ(uint32 time, uint32 options, uint8 exitcode);
void ShutdownCancel();
void ShutdownMsg(bool show = false, Player* player = NULL);
void ShutdownMsg(bool show = false, Player* player = nullptr);
static uint8 GetExitCode() { return m_ExitCode; }
static void StopNow(uint8 exitcode) { m_stopEvent = true; m_ExitCode = exitcode; }
static bool IsStopped() { return m_stopEvent.value(); }