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refactor(Core): NULL -> nullptr (#3275)
* NULL to nullptr * NULL to nullptr * NULL to nullptr * NULL to nullptr * NULL to nullptr Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com> Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com>
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@@ -196,10 +196,10 @@ class SpellScriptLoader : public ScriptObject
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bool IsDatabaseBound() const { return true; }
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// Should return a fully valid SpellScript pointer.
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virtual SpellScript* GetSpellScript() const { return NULL; }
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virtual SpellScript* GetSpellScript() const { return nullptr; }
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// Should return a fully valid AuraScript pointer.
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virtual AuraScript* GetAuraScript() const { return NULL; }
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virtual AuraScript* GetAuraScript() const { return nullptr; }
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};
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class ServerScript : public ScriptObject
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@@ -385,7 +385,7 @@ class InstanceMapScript : public ScriptObject, public MapScript<InstanceMap>
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}
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// Gets an InstanceScript object for this instance.
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virtual InstanceScript* GetInstanceScript(InstanceMap* /*map*/) const { return NULL; }
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virtual InstanceScript* GetInstanceScript(InstanceMap* /*map*/) const { return nullptr; }
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};
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class BattlegroundMapScript : public ScriptObject, public MapScript<BattlegroundMap>
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@@ -544,7 +544,7 @@ class CreatureScript : public ScriptObject, public UpdatableScript<Creature>
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virtual uint32 GetDialogStatus(Player* /*player*/, Creature* /*creature*/) { return DIALOG_STATUS_SCRIPTED_NO_STATUS; }
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// Called when a CreatureAI object is needed for the creature.
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virtual CreatureAI* GetAI(Creature* /*creature*/) const { return NULL; }
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virtual CreatureAI* GetAI(Creature* /*creature*/) const { return nullptr; }
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};
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class GameObjectScript : public ScriptObject, public UpdatableScript<GameObject>
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@@ -588,7 +588,7 @@ class GameObjectScript : public ScriptObject, public UpdatableScript<GameObject>
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virtual void OnGameObjectStateChanged(GameObject* /*go*/, uint32 /*state*/) { }
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// Called when a GameObjectAI object is needed for the gameobject.
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virtual GameObjectAI* GetAI(GameObject* /*go*/) const { return NULL; }
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virtual GameObjectAI* GetAI(GameObject* /*go*/) const { return nullptr; }
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};
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class AreaTriggerScript : public ScriptObject
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@@ -1694,7 +1694,7 @@ class ScriptRegistry
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if (it != ScriptPointerList.end())
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return it->second;
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return NULL;
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return nullptr;
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}
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private:
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