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refactor(Core): NULL -> nullptr (#3275)
* NULL to nullptr * NULL to nullptr * NULL to nullptr * NULL to nullptr * NULL to nullptr Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com> Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com>
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@@ -72,7 +72,7 @@ void LootItemStorage::AddNewStoredLoot(Loot* loot, Player* /*player*/)
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}
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SQLTransaction trans = CharacterDatabase.BeginTransaction();
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PreparedStatement* stmt = NULL;
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PreparedStatement* stmt = nullptr;
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StoredLootItemList& itemList = lootItemStore[loot->containerId];
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