refactor(Core): NULL -> nullptr (#3275)

* NULL to nullptr

* NULL to nullptr

* NULL to nullptr

* NULL to nullptr

* NULL to nullptr

Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com>
This commit is contained in:
Kitzunu
2020-08-31 11:55:09 +02:00
committed by GitHub
parent 38903b5dfb
commit 1f89282b22
325 changed files with 2348 additions and 2348 deletions

View File

@@ -100,7 +100,7 @@ void InstanceScript::UpdateMinionState(Creature* minion, EncounterState state)
if (!minion->IsAlive())
minion->Respawn();
else if (!minion->GetVictim())
minion->AI()->DoZoneInCombat(NULL, 100.0f);
minion->AI()->DoZoneInCombat(nullptr, 100.0f);
break;
default:
break;
@@ -233,7 +233,7 @@ bool InstanceScript::SetBossState(uint32 id, EncounterState state)
std::string InstanceScript::LoadBossState(const char * data)
{
if (!data)
return NULL;
return nullptr;
std::istringstream loadStream(data);
uint32 buff;
uint32 bossId = 0;