refactor(Core): NULL -> nullptr (#3275)

* NULL to nullptr

* NULL to nullptr

* NULL to nullptr

* NULL to nullptr

* NULL to nullptr

Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com>
This commit is contained in:
Kitzunu
2020-08-31 11:55:09 +02:00
committed by GitHub
parent 38903b5dfb
commit 1f89282b22
325 changed files with 2348 additions and 2348 deletions

View File

@@ -60,19 +60,19 @@ InstanceSave* InstanceSaveManager::AddInstanceSave(uint32 mapId, uint32 instance
if (!entry)
{
sLog->outError("InstanceSaveManager::AddInstanceSave: wrong mapid = %d, instanceid = %d!", mapId, instanceId);
return NULL;
return nullptr;
}
if (instanceId == 0)
{
sLog->outError("InstanceSaveManager::AddInstanceSave: mapid = %d, wrong instanceid = %d!", mapId, instanceId);
return NULL;
return nullptr;
}
if (difficulty >= (entry->IsRaid() ? MAX_RAID_DIFFICULTY : MAX_DUNGEON_DIFFICULTY))
{
sLog->outError("InstanceSaveManager::AddInstanceSave: mapid = %d, instanceid = %d, wrong dificalty %u!", mapId, instanceId, difficulty);
return NULL;
return nullptr;
}
time_t resetTime, extendedResetTime;
@@ -83,7 +83,7 @@ InstanceSave* InstanceSaveManager::AddInstanceSave(uint32 mapId, uint32 instance
}
else
{
resetTime = time(NULL) + 3*DAY; // normals expire after 3 days even if someone is still bound to them, cleared on startup
resetTime = time(nullptr) + 3*DAY; // normals expire after 3 days even if someone is still bound to them, cleared on startup
extendedResetTime = 0;
}
InstanceSave* save = new InstanceSave(mapId, instanceId, difficulty, resetTime, extendedResetTime);
@@ -97,7 +97,7 @@ InstanceSave* InstanceSaveManager::AddInstanceSave(uint32 mapId, uint32 instance
InstanceSave* InstanceSaveManager::GetInstanceSave(uint32 InstanceId)
{
InstanceSaveHashMap::iterator itr = m_instanceSaveById.find(InstanceId);
return itr != m_instanceSaveById.end() ? itr->second : NULL;
return itr != m_instanceSaveById.end() ? itr->second : nullptr;
}
bool InstanceSaveManager::DeleteInstanceSaveIfNeeded(uint32 InstanceId, bool skipMapCheck)
@@ -245,7 +245,7 @@ void InstanceSaveManager::LoadInstances()
void InstanceSaveManager::LoadResetTimes()
{
time_t now = time(NULL);
time_t now = time(nullptr);
time_t today = (now / DAY) * DAY;
// load the global respawn times for raid/heroic instances
@@ -410,7 +410,7 @@ void InstanceSaveManager::ScheduleReset(time_t time, InstResetEvent event)
void InstanceSaveManager::Update()
{
time_t now = time(NULL);
time_t now = time(nullptr);
time_t t;
bool resetOccurred = false;
@@ -509,7 +509,7 @@ void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, Difficulty difficulty, b
if (!mapEntry->Instanceable())
return;
time_t now = time(NULL);
time_t now = time(nullptr);
if (!warn)
{
@@ -573,7 +573,7 @@ void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, Difficulty difficulty, b
else
{
InstanceSave* save = GetInstanceSave(map2->GetInstanceId());
map2->ToInstanceMap()->Reset(INSTANCE_RESET_GLOBAL, (save ? &(save->m_playerList) : NULL));
map2->ToInstanceMap()->Reset(INSTANCE_RESET_GLOBAL, (save ? &(save->m_playerList) : nullptr));
}
}
}
@@ -696,20 +696,20 @@ InstancePlayerBind* InstanceSaveManager::PlayerGetBoundInstance(uint32 guidLow,
MapDifficulty const* mapDiff = GetDownscaledMapDifficultyData(mapid, difficulty_fixed);
if (!mapDiff)
return NULL;
return nullptr;
BoundInstancesMapWrapper* w = NULL;
BoundInstancesMapWrapper* w = nullptr;
PlayerBindStorage::const_iterator itr = playerBindStorage.find(guidLow);
if (itr != playerBindStorage.end())
w = itr->second;
else
return NULL;
return nullptr;
BoundInstancesMap::iterator itr2 = w->m[difficulty_fixed].find(mapid);
if (itr2 != w->m[difficulty_fixed].end())
return &itr2->second;
else
return NULL;
return nullptr;
}
bool InstanceSaveManager::PlayerIsPermBoundToInstance(uint32 guidLow, uint32 mapid, Difficulty difficulty)
@@ -737,7 +737,7 @@ void InstanceSaveManager::PlayerCreateBoundInstancesMaps(uint32 guidLow)
InstanceSave* InstanceSaveManager::PlayerGetInstanceSave(uint32 guidLow, uint32 mapid, Difficulty difficulty)
{
InstancePlayerBind* pBind = PlayerGetBoundInstance(guidLow, mapid, difficulty);
return (pBind ? pBind->save : NULL);
return (pBind ? pBind->save : nullptr);
}
uint32 InstanceSaveManager::PlayerGetDestinationInstanceId(Player* player, uint32 mapid, Difficulty difficulty)