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https://github.com/mod-playerbots/azerothcore-wotlk.git
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refactor(Core): NULL -> nullptr (#3275)
* NULL to nullptr * NULL to nullptr * NULL to nullptr * NULL to nullptr * NULL to nullptr Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com> Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com>
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@@ -255,8 +255,8 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
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if (!his_trade)
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return;
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Item* myItems[TRADE_SLOT_TRADED_COUNT] = { NULL, NULL, NULL, NULL, NULL, NULL };
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Item* hisItems[TRADE_SLOT_TRADED_COUNT] = { NULL, NULL, NULL, NULL, NULL, NULL };
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Item* myItems[TRADE_SLOT_TRADED_COUNT] = { nullptr, nullptr, nullptr, nullptr, nullptr, nullptr };
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Item* hisItems[TRADE_SLOT_TRADED_COUNT] = { nullptr, nullptr, nullptr, nullptr, nullptr, nullptr };
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bool myCanCompleteTrade = true, hisCanCompleteTrade = true;
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// set before checks for propertly undo at problems (it already set in to client)
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@@ -280,14 +280,14 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
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if (_player->GetMoney() >= uint32(MAX_MONEY_AMOUNT) - his_trade->GetMoney())
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{
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_player->SendEquipError(EQUIP_ERR_TOO_MUCH_GOLD, NULL, NULL);
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_player->SendEquipError(EQUIP_ERR_TOO_MUCH_GOLD, NULL, nullptr);
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my_trade->SetAccepted(false, true);
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return;
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}
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if (trader->GetMoney() >= uint32(MAX_MONEY_AMOUNT) - my_trade->GetMoney())
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{
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trader->SendEquipError(EQUIP_ERR_TOO_MUCH_GOLD, NULL, NULL);
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trader->SendEquipError(EQUIP_ERR_TOO_MUCH_GOLD, NULL, nullptr);
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his_trade->SetAccepted(false, true);
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return;
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}
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@@ -331,10 +331,10 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
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{
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setAcceptTradeMode(my_trade, his_trade, myItems, hisItems);
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Spell* my_spell = NULL;
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Spell* my_spell = nullptr;
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SpellCastTargets my_targets;
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Spell* his_spell = NULL;
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Spell* his_spell = nullptr;
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SpellCastTargets his_targets;
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// not accept if spell can't be casted now (cheating)
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@@ -486,9 +486,9 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
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// cleanup
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clearAcceptTradeMode(my_trade, his_trade);
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delete _player->m_trade;
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_player->m_trade = NULL;
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_player->m_trade = nullptr;
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delete trader->m_trade;
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trader->m_trade = NULL;
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trader->m_trade = nullptr;
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// desynchronized with the other saves here (SaveInventoryAndGoldToDB() not have own transaction guards)
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SQLTransaction trans = CharacterDatabase.BeginTransaction();
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@@ -718,5 +718,5 @@ void WorldSession::HandleClearTradeItemOpcode(WorldPacket& recvPacket)
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if (tradeSlot >= TRADE_SLOT_COUNT)
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return;
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my_trade->SetItem(TradeSlots(tradeSlot), NULL);
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my_trade->SetItem(TradeSlots(tradeSlot), nullptr);
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}
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