refactor(Core): NULL -> nullptr (#3275)

* NULL to nullptr

* NULL to nullptr

* NULL to nullptr

* NULL to nullptr

* NULL to nullptr

Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com>
This commit is contained in:
Kitzunu
2020-08-31 11:55:09 +02:00
committed by GitHub
parent 38903b5dfb
commit 1f89282b22
325 changed files with 2348 additions and 2348 deletions

View File

@@ -447,7 +447,7 @@ void WorldSession::SendSpiritResurrect()
_player->DurabilityLossAll(0.25f, true);
// get corpse nearest graveyard
GraveyardStruct const* corpseGrave = NULL;
GraveyardStruct const* corpseGrave = nullptr;
Corpse* corpse = _player->GetCorpse();
if (corpse)
corpseGrave = sGraveyard->GetClosestGraveyard(corpse->GetPositionX(), corpse->GetPositionY(), corpse->GetPositionZ(), corpse->GetMapId(), _player->GetTeamId());