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refactor(Core): NULL -> nullptr (#3275)
* NULL to nullptr * NULL to nullptr * NULL to nullptr * NULL to nullptr * NULL to nullptr Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com> Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com>
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@@ -546,7 +546,7 @@ void WorldSession::HandleGuildBankSwapItems(WorldPacket& recvData)
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// Player <-> Bank
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// Allow to work with inventory only
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if (!Player::IsInventoryPos(playerBag, playerSlotId) && !(playerBag == NULL_BAG && playerSlotId == NULL_SLOT))
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GetPlayer()->SendEquipError(EQUIP_ERR_NONE, NULL);
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GetPlayer()->SendEquipError(EQUIP_ERR_NONE, nullptr);
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else
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guild->SwapItemsWithInventory(GetPlayer(), toChar, tabId, slotId, playerBag, playerSlotId, splitedAmount);
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}
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