refactor(Core): NULL -> nullptr (#3275)

* NULL to nullptr

* NULL to nullptr

* NULL to nullptr

* NULL to nullptr

* NULL to nullptr

Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com>
This commit is contained in:
Kitzunu
2020-08-31 11:55:09 +02:00
committed by GitHub
parent 38903b5dfb
commit 1f89282b22
325 changed files with 2348 additions and 2348 deletions

View File

@@ -89,7 +89,7 @@ namespace acore
float i_distSq;
TeamId teamId;
Player const* skipped_receiver;
MessageDistDeliverer(WorldObject* src, WorldPacket* msg, float dist, bool own_team_only = false, Player const* skipped = NULL)
MessageDistDeliverer(WorldObject* src, WorldPacket* msg, float dist, bool own_team_only = false, Player const* skipped = nullptr)
: i_source(src), i_message(msg), i_phaseMask(src->GetPhaseMask()), i_distSq(dist * dist)
, teamId((own_team_only && src->GetTypeId() == TYPEID_PLAYER) ? src->ToPlayer()->GetTeamId() : TEAM_NEUTRAL)
, skipped_receiver(skipped)
@@ -581,7 +581,7 @@ namespace acore
{
public:
AnyDeadUnitSpellTargetInRangeCheck(Unit* searchObj, float range, SpellInfo const* spellInfo, SpellTargetCheckTypes check)
: AnyDeadUnitObjectInRangeCheck(searchObj, range), i_spellInfo(spellInfo), i_check(searchObj, searchObj, spellInfo, check, NULL)
: AnyDeadUnitObjectInRangeCheck(searchObj, range), i_spellInfo(spellInfo), i_check(searchObj, searchObj, spellInfo, check, nullptr)
{}
bool operator()(Player* u);
bool operator()(Corpse* u);
@@ -977,7 +977,7 @@ namespace acore
{
public:
AnyAoETargetUnitInObjectRangeCheck(WorldObject const* obj, Unit const* funit, float range)
: i_obj(obj), i_funit(funit), _spellInfo(NULL), i_range(range)
: i_obj(obj), i_funit(funit), _spellInfo(nullptr), i_range(range)
{
Unit const* check = i_funit;
Unit const* owner = i_funit->GetOwner();
@@ -993,7 +993,7 @@ namespace acore
if (u->GetTypeId() == TYPEID_UNIT && ((Creature*)u)->IsTotem())
return false;
if (i_funit->_IsValidAttackTarget(u, _spellInfo,i_obj->GetTypeId() == TYPEID_DYNAMICOBJECT ? i_obj : NULL) && i_obj->IsWithinDistInMap(u, i_range))
if (i_funit->_IsValidAttackTarget(u, _spellInfo,i_obj->GetTypeId() == TYPEID_DYNAMICOBJECT ? i_obj : nullptr) && i_obj->IsWithinDistInMap(u, i_range))
return true;
return false;