refactor(Core): NULL -> nullptr (#3275)

* NULL to nullptr

* NULL to nullptr

* NULL to nullptr

* NULL to nullptr

* NULL to nullptr

Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com>
This commit is contained in:
Kitzunu
2020-08-31 11:55:09 +02:00
committed by GitHub
parent 38903b5dfb
commit 1f89282b22
325 changed files with 2348 additions and 2348 deletions

View File

@@ -33,7 +33,7 @@ void AddItemsSetItem(Player* player, Item* item)
if (set->required_skill_id && player->GetSkillValue(set->required_skill_id) < set->required_skill_value)
return;
ItemSetEffect* eff = NULL;
ItemSetEffect* eff = nullptr;
for (size_t x = 0; x < player->ItemSetEff.size(); ++x)
{
@@ -111,7 +111,7 @@ void RemoveItemsSetItem(Player*player, ItemTemplate const* proto)
return;
}
ItemSetEffect* eff = NULL;
ItemSetEffect* eff = nullptr;
size_t setindex = 0;
for (; setindex < player->ItemSetEff.size(); setindex++)
{
@@ -153,7 +153,7 @@ void RemoveItemsSetItem(Player*player, ItemTemplate const* proto)
{
ASSERT(eff == player->ItemSetEff[setindex]);
delete eff;
player->ItemSetEff[setindex] = NULL;
player->ItemSetEff[setindex] = nullptr;
}
}
@@ -233,10 +233,10 @@ Item::Item()
m_slot = 0;
uState = ITEM_NEW;
uQueuePos = -1;
m_container = NULL;
m_container = nullptr;
m_lootGenerated = false;
mb_in_trade = false;
m_lastPlayedTimeUpdate = time(NULL);
m_lastPlayedTimeUpdate = time(nullptr);
m_refundRecipient = 0;
m_paidMoney = 0;
@@ -674,7 +674,7 @@ void Item::AddToUpdateQueueOf(Player* player)
if (IsInUpdateQueue())
return;
ASSERT(player != NULL);
ASSERT(player != nullptr);
if (player->GetGUID() != GetOwnerGUID())
{
@@ -696,7 +696,7 @@ void Item::RemoveFromUpdateQueueOf(Player* player)
if (!IsInUpdateQueue())
return;
ASSERT(player != NULL);
ASSERT(player != nullptr);
if (player->GetGUID() != GetOwnerGUID())
{
@@ -709,7 +709,7 @@ void Item::RemoveFromUpdateQueueOf(Player* player)
if (player->m_itemUpdateQueueBlocked)
return;
player->m_itemUpdateQueue[uQueuePos] = NULL;
player->m_itemUpdateQueue[uQueuePos] = nullptr;
uQueuePos = -1;
}
@@ -1016,7 +1016,7 @@ void Item::SendTimeUpdate(Player* owner)
Item* Item::CreateItem(uint32 item, uint32 count, Player const* player, bool clone, uint32 randomPropertyId)
{
if (count < 1)
return NULL; //don't create item at zero count
return nullptr; //don't create item at zero count
ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(item);
if (pProto)
@@ -1042,7 +1042,7 @@ Item* Item::CreateItem(uint32 item, uint32 count, Player const* player, bool clo
}
else
ABORT();
return NULL;
return nullptr;
}
Item* Item::CloneItem(uint32 count, Player const* player) const
@@ -1050,7 +1050,7 @@ Item* Item::CloneItem(uint32 count, Player const* player) const
// player CAN be NULL in which case we must not update random properties because that accesses player's item update queue
Item * newItem = CreateItem(GetEntry(), count, player, true, player ? GetItemRandomPropertyId() : 0);
if (!newItem)
return NULL;
return nullptr;
newItem->SetUInt32Value(ITEM_FIELD_CREATOR, GetUInt32Value(ITEM_FIELD_CREATOR));
newItem->SetUInt32Value(ITEM_FIELD_GIFTCREATOR, GetUInt32Value(ITEM_FIELD_GIFTCREATOR));
@@ -1143,7 +1143,7 @@ void Item::UpdatePlayedTime(Player* owner)
// Get current played time
uint32 current_playtime = GetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME);
// Calculate time elapsed since last played time update
time_t curtime = time(NULL);
time_t curtime = time(nullptr);
uint32 elapsed = uint32(curtime - m_lastPlayedTimeUpdate);
uint32 new_playtime = current_playtime + elapsed;
// Check if the refund timer has expired yet
@@ -1164,7 +1164,7 @@ void Item::UpdatePlayedTime(Player* owner)
uint32 Item::GetPlayedTime()
{
time_t curtime = time(NULL);
time_t curtime = time(nullptr);
uint32 elapsed = uint32(curtime - m_lastPlayedTimeUpdate);
return GetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME) + elapsed;
}