mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-24 14:16:31 +00:00
refactor(Core): NULL -> nullptr (#3275)
* NULL to nullptr * NULL to nullptr * NULL to nullptr * NULL to nullptr * NULL to nullptr Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com> Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com>
This commit is contained in:
@@ -112,7 +112,7 @@ void LFGMgr::LoadRewards()
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uint32 count = 0;
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Field* fields = NULL;
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Field* fields = nullptr;
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do
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{
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fields = result->Fetch();
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@@ -160,7 +160,7 @@ LFGDungeonData const* LFGMgr::GetLFGDungeon(uint32 id)
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if (itr != LfgDungeonStore.end())
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return &(itr->second);
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return NULL;
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return nullptr;
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}
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void LFGMgr::LoadLFGDungeons(bool reload /* = false */)
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@@ -266,7 +266,7 @@ void LFGMgr::Update(uint32 tdiff, uint8 task)
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if (task == 0)
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{
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time_t currTime = time(NULL);
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time_t currTime = time(nullptr);
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// Remove obsolete role checks
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for (LfgRoleCheckContainer::iterator it = RoleChecksStore.begin(); it != RoleChecksStore.end();)
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@@ -656,7 +656,7 @@ void LFGMgr::JoinLfg(Player* player, uint8 roles, LfgDungeonSet& dungeons, const
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// Create new rolecheck
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LfgRoleCheck& roleCheck = RoleChecksStore[gguid];
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roleCheck.roles.clear(); // pussywizard: NEW rolecheck, not old one with trash data >_>
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roleCheck.cancelTime = time_t(time(NULL)) + LFG_TIME_ROLECHECK;
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roleCheck.cancelTime = time_t(time(nullptr)) + LFG_TIME_ROLECHECK;
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roleCheck.state = LFG_ROLECHECK_INITIALITING;
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roleCheck.leader = guid;
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roleCheck.dungeons = dungeons;
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@@ -671,7 +671,7 @@ void LFGMgr::JoinLfg(Player* player, uint8 roles, LfgDungeonSet& dungeons, const
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SetState(gguid, LFG_STATE_ROLECHECK);
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// Send update to player
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LfgUpdateData updateData = LfgUpdateData(LFG_UPDATETYPE_JOIN_QUEUE, dungeons, comment);
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for (GroupReference* itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
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for (GroupReference* itr = grp->GetFirstMember(); itr != nullptr; itr = itr->next())
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{
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if (Player* plrg = itr->GetSource())
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{
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@@ -694,7 +694,7 @@ void LFGMgr::JoinLfg(Player* player, uint8 roles, LfgDungeonSet& dungeons, const
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LfgRolesMap rolesMap;
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rolesMap[guid] = roles;
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LFGQueue& queue = GetQueue(guid);
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queue.AddQueueData(guid, time(NULL), dungeons, rolesMap);
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queue.AddQueueData(guid, time(nullptr), dungeons, rolesMap);
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if (!isContinue)
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{
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@@ -1361,7 +1361,7 @@ void LFGMgr::UpdateRoleCheck(uint64 gguid, uint64 guid /* = 0 */, uint8 roles /*
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{
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SetState(gguid, LFG_STATE_QUEUED);
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LFGQueue& queue = GetQueue(gguid);
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queue.AddQueueData(gguid, time_t(time(NULL)), roleCheck.dungeons, roleCheck.roles);
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queue.AddQueueData(gguid, time_t(time(nullptr)), roleCheck.dungeons, roleCheck.roles);
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RoleChecksStore.erase(itRoleCheck);
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}
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else if (roleCheck.state != LFG_ROLECHECK_INITIALITING)
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@@ -1493,7 +1493,7 @@ void LFGMgr::MakeNewGroup(LfgProposal const& proposal)
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LFGDungeonData const* dungeon = GetLFGDungeon(proposal.dungeonId);
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ASSERT(dungeon);
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Group* grp = proposal.group ? sGroupMgr->GetGroupByGUID(GUID_LOPART(proposal.group)) : NULL;
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Group* grp = proposal.group ? sGroupMgr->GetGroupByGUID(GUID_LOPART(proposal.group)) : nullptr;
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uint64 oldGroupGUID = 0;
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for (LfgGuidList::const_iterator it = players.begin(); it != players.end(); ++it)
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{
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@@ -1638,7 +1638,7 @@ void LFGMgr::UpdateProposal(uint32 proposalId, uint64 guid, bool accept)
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bool sendUpdate = proposal.state != LFG_PROPOSAL_SUCCESS;
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proposal.state = LFG_PROPOSAL_SUCCESS;
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time_t joinTime = time(NULL);
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time_t joinTime = time(nullptr);
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LFGQueue& queue = GetQueue(guid);
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LfgUpdateData updateData = LfgUpdateData(LFG_UPDATETYPE_GROUP_FOUND);
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@@ -1824,7 +1824,7 @@ void LFGMgr::InitBoot(uint64 gguid, uint64 kicker, uint64 victim, std::string co
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LfgPlayerBoot& boot = BootsStore[gguid];
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boot.inProgress = true;
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boot.cancelTime = time_t(time(NULL)) + LFG_TIME_BOOT;
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boot.cancelTime = time_t(time(nullptr)) + LFG_TIME_BOOT;
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boot.reason = reason;
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boot.victim = victim;
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@@ -1916,7 +1916,7 @@ void LFGMgr::UpdateBoot(uint64 guid, bool accept)
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*/
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void LFGMgr::TeleportPlayer(Player* player, bool out, bool fromOpcode /*= false*/)
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{
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LFGDungeonData const* dungeon = NULL;
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LFGDungeonData const* dungeon = nullptr;
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Group* group = player->GetGroup();
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if (group && group->isLFGGroup())
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@@ -1959,7 +1959,7 @@ void LFGMgr::TeleportPlayer(Player* player, bool out, bool fromOpcode /*= false*
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if (!fromOpcode)
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{
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// Select a player inside to be teleported to
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for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
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for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
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{
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Player* plrg = itr->GetSource();
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if (plrg && plrg != player && plrg->GetMapId() == uint32(dungeon->map))
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@@ -2117,7 +2117,7 @@ LfgDungeonSet const& LFGMgr::GetDungeonsByRandom(uint32 randomdungeon)
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*/
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LfgReward const* LFGMgr::GetRandomDungeonReward(uint32 dungeon, uint8 level)
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{
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LfgReward const* rew = NULL;
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LfgReward const* rew = nullptr;
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LfgRewardContainerBounds bounds = RewardMapStore.equal_range(dungeon & 0x00FFFFFF);
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for (LfgRewardContainer::const_iterator itr = bounds.first; itr != bounds.second; ++itr)
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{
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