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https://github.com/mod-playerbots/azerothcore-wotlk.git
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refactor(Core): NULL -> nullptr (#3275)
* NULL to nullptr * NULL to nullptr * NULL to nullptr * NULL to nullptr * NULL to nullptr Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com> Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com>
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@@ -164,7 +164,7 @@ bool BattlegroundSA::ResetObjs()
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//Graveyards!
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for (uint8 i = 0;i < BG_SA_MAX_GY; i++)
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{
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GraveyardStruct const* sg = NULL;
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GraveyardStruct const* sg = nullptr;
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sg = sGraveyard->GetGraveyard(BG_SA_GYEntries[i]);
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if (!sg)
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@@ -624,7 +624,7 @@ void BattlegroundSA::EventPlayerDamagedGO(Player* /*player*/, GameObject* go, ui
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case BG_SA_BLUE_GATE:
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case BG_SA_GREEN_GATE:
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{
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GameObject* go = NULL;
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GameObject* go = nullptr;
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if ((go = GetBGObject(BG_SA_RED_GATE)))
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go->SetDestructibleBuildingModifyState(true);
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if ((go = GetBGObject(BG_SA_PURPLE_GATE)))
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@@ -764,7 +764,7 @@ void BattlegroundSA::DestroyGate(Player* player, GameObject* go)
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GraveyardStruct const* BattlegroundSA::GetClosestGraveyard(Player* player)
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{
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GraveyardStruct const* closest = NULL;
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GraveyardStruct const* closest = nullptr;
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float mindist = 999999.0f;
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float x, y;
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@@ -884,7 +884,7 @@ void BattlegroundSA::CaptureGraveyard(BG_SA_Graveyards i, Player *Source)
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std::vector<uint64> ghost_list = m_ReviveQueue[BgCreatures[BG_SA_MAXNPC + i]];
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if (!ghost_list.empty())
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{
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GraveyardStruct const* ClosestGrave = NULL;
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GraveyardStruct const* ClosestGrave = nullptr;
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for (std::vector<uint64>::const_iterator itr = ghost_list.begin(); itr != ghost_list.end(); ++itr)
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{
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Player* player = ObjectAccessor::FindPlayer(*itr);
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