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refactor(Core): NULL -> nullptr (#3275)
* NULL to nullptr * NULL to nullptr * NULL to nullptr * NULL to nullptr * NULL to nullptr Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com> Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com>
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@@ -113,7 +113,7 @@ bool BattlegroundQueue::SelectionPool::AddGroup(GroupQueueInfo * ginfo, uint32 d
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/*** BATTLEGROUND QUEUES ***/
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/*********************************************************/
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// add group or player (grp == NULL) to bg queue with the given leader and bg specifications
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// add group or player (grp == nullptr) to bg queue with the given leader and bg specifications
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GroupQueueInfo* BattlegroundQueue::AddGroup(Player * leader, Group * grp, PvPDifficultyEntry const* bracketEntry, bool isRated, bool isPremade, uint32 ArenaRating, uint32 MatchmakerRating, uint32 arenateamid)
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{
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BattlegroundBracketId bracketId = bracketEntry->GetBracketId();
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