mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-29 08:33:47 +00:00
refactor(Core): NULL -> nullptr (#3275)
* NULL to nullptr * NULL to nullptr * NULL to nullptr * NULL to nullptr * NULL to nullptr Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com> Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com>
This commit is contained in:
@@ -41,7 +41,7 @@ namespace acore
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class BattlegroundChatBuilder
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{
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public:
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BattlegroundChatBuilder(ChatMsg msgtype, uint32 textId, Player const* source, va_list* args = NULL)
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BattlegroundChatBuilder(ChatMsg msgtype, uint32 textId, Player const* source, va_list* args = nullptr)
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: _msgtype(msgtype), _textId(textId), _source(source), _args(args) { }
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void operator()(WorldPacket& data, LocaleConstant loc_idx)
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@@ -138,7 +138,7 @@ Battleground::Battleground()
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m_MinPlayersPerTeam = 0;
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m_MapId = 0;
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m_Map = NULL;
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m_Map = nullptr;
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m_StartMaxDist = 0.0f;
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ScriptId = 0;
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@@ -163,8 +163,8 @@ Battleground::Battleground()
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m_ArenaTeamMMR[TEAM_ALLIANCE] = 0;
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m_ArenaTeamMMR[TEAM_HORDE] = 0;
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m_BgRaids[TEAM_ALLIANCE] = NULL;
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m_BgRaids[TEAM_HORDE] = NULL;
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m_BgRaids[TEAM_ALLIANCE] = nullptr;
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m_BgRaids[TEAM_HORDE] = nullptr;
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m_PlayersCount[TEAM_ALLIANCE] = 0;
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m_PlayersCount[TEAM_HORDE] = 0;
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@@ -216,8 +216,8 @@ Battleground::~Battleground()
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{
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m_Map->SetUnload();
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//unlink to prevent crash, always unlink all pointer reference before destruction
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m_Map->SetBG(NULL);
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m_Map = NULL;
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m_Map->SetBG(nullptr);
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m_Map = nullptr;
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}
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for (BattlegroundScoreMap::const_iterator itr = PlayerScores.begin(); itr != PlayerScores.end(); ++itr)
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@@ -329,7 +329,7 @@ inline void Battleground::_ProcessResurrect(uint32 diff)
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{
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for (std::map<uint64, std::vector<uint64> >::iterator itr = m_ReviveQueue.begin(); itr != m_ReviveQueue.end(); ++itr)
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{
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Creature* sh = NULL;
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Creature* sh = nullptr;
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for (std::vector<uint64>::const_iterator itr2 = (itr->second).begin(); itr2 != (itr->second).end(); ++itr2)
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{
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Player* player = ObjectAccessor::FindPlayer(*itr2);
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@@ -741,8 +741,8 @@ void Battleground::EndBattleground(TeamId winnerTeamId)
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bool bValidArena = isArena() && isRated() && GetStatus() == STATUS_IN_PROGRESS && GetStartTime() >= startDelay+15000; // pussywizard: only if arena lasted at least 15 secs
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SetStatus(STATUS_WAIT_LEAVE);
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ArenaTeam* winnerArenaTeam = NULL;
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ArenaTeam* loserArenaTeam = NULL;
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ArenaTeam* winnerArenaTeam = nullptr;
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ArenaTeam* loserArenaTeam = nullptr;
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uint32 loserTeamRating = 0;
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uint32 loserMatchmakerRating = 0;
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@@ -770,7 +770,7 @@ void Battleground::EndBattleground(TeamId winnerTeamId)
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else
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SetWinner(TEAM_NEUTRAL);
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PreparedStatement* stmt = NULL;
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PreparedStatement* stmt = nullptr;
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uint64 battlegroundId = 1;
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if (isBattleground() && sWorld->getBoolConfig(CONFIG_BATTLEGROUND_STORE_STATISTICS_ENABLE))
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{
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@@ -1133,7 +1133,7 @@ void Battleground::RemovePlayerAtLeave(Player* player)
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if (Group* group = GetBgRaid(teamId))
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if (group->IsMember(player->GetGUID()))
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if (!group->RemoveMember(player->GetGUID())) // group was disbanded
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SetBgRaid(teamId, NULL);
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SetBgRaid(teamId, nullptr);
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// let others know
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sBattlegroundMgr->BuildPlayerLeftBattlegroundPacket(&data, player->GetGUID());
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@@ -1422,7 +1422,7 @@ void Battleground::UpdatePlayerScore(Player* player, uint32 type, uint32 value,
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{
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// reward honor instantly
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if (doAddHonor)
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player->RewardHonor(NULL, 1, value); // RewardHonor calls UpdatePlayerScore with doAddHonor = false
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player->RewardHonor(nullptr, 1, value); // RewardHonor calls UpdatePlayerScore with doAddHonor = false
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else
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itr->second->BonusHonor += value;
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}
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@@ -1482,7 +1482,7 @@ void Battleground::RelocateDeadPlayers(uint64 queueIndex)
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std::vector<uint64>& ghostList = m_ReviveQueue[queueIndex];
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if (!ghostList.empty())
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{
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GraveyardStruct const* closestGrave = NULL;
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GraveyardStruct const* closestGrave = nullptr;
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for (std::vector<uint64>::const_iterator itr = ghostList.begin(); itr != ghostList.end(); ++itr)
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{
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Player* player = ObjectAccessor::FindPlayer(*itr);
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@@ -1624,7 +1624,7 @@ Creature* Battleground::AddCreature(uint32 entry, uint32 type, float x, float y,
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Map* map = FindBgMap();
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if (!map)
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return NULL;
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return nullptr;
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if (transport)
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{
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@@ -1636,7 +1636,7 @@ Creature* Battleground::AddCreature(uint32 entry, uint32 type, float x, float y,
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return creature;
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}
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return NULL;
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return nullptr;
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}
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Creature* creature = new Creature();
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@@ -1645,7 +1645,7 @@ Creature* Battleground::AddCreature(uint32 entry, uint32 type, float x, float y,
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sLog->outError("Battleground::AddCreature: cannot create creature (entry: %u) for BG (map: %u, instance id: %u)!",
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entry, m_MapId, m_InstanceID);
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delete creature;
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return NULL;
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return nullptr;
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}
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creature->SetHomePosition(x, y, z, o);
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@@ -1656,7 +1656,7 @@ Creature* Battleground::AddCreature(uint32 entry, uint32 type, float x, float y,
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sLog->outError("Battleground::AddCreature: creature template (entry: %u) does not exist for BG (map: %u, instance id: %u)!",
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entry, m_MapId, m_InstanceID);
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delete creature;
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return NULL;
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return nullptr;
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}
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// Force using DB speeds
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creature->SetSpeed(MOVE_WALK, cinfo->speed_walk);
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@@ -1665,7 +1665,7 @@ Creature* Battleground::AddCreature(uint32 entry, uint32 type, float x, float y,
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if (!map->AddToMap(creature))
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{
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delete creature;
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return NULL;
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return nullptr;
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}
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BgCreatures[type] = creature->GetGUID();
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@@ -1783,7 +1783,7 @@ void Battleground::SendWarningToAll(uint32 entry, ...)
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vsnprintf(str, 1024, format, ap);
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va_end(ap);
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ChatHandler::BuildChatPacket(localizedPackets[itr->second->GetSession()->GetSessionDbLocaleIndex()], CHAT_MSG_RAID_BOSS_EMOTE, LANG_UNIVERSAL, NULL, NULL, str);
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ChatHandler::BuildChatPacket(localizedPackets[itr->second->GetSession()->GetSessionDbLocaleIndex()], CHAT_MSG_RAID_BOSS_EMOTE, LANG_UNIVERSAL, nullptr, nullptr, str);
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}
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itr->second->SendDirectMessage(&localizedPackets[itr->second->GetSession()->GetSessionDbLocaleIndex()]);
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@@ -1956,7 +1956,7 @@ void Battleground::SetBgRaid(TeamId teamId, Group* bg_raid)
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{
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Group*& old_raid = m_BgRaids[teamId];
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if (old_raid)
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old_raid->SetBattlegroundGroup(NULL);
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old_raid->SetBattlegroundGroup(nullptr);
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if (bg_raid)
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bg_raid->SetBattlegroundGroup(this);
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old_raid = bg_raid;
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