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refactor(Core): NULL -> nullptr (#3275)
* NULL to nullptr * NULL to nullptr * NULL to nullptr * NULL to nullptr * NULL to nullptr Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com> Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com>
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@@ -42,7 +42,7 @@ class FollowerAI : public ScriptedAI
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void UpdateAI(uint32); //the "internal" update, calls UpdateFollowerAI()
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virtual void UpdateFollowerAI(uint32); //used when it's needed to add code in update (abilities, scripted events, etc)
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void StartFollow(Player* player, uint32 factionForFollower = 0, const Quest* quest = NULL);
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void StartFollow(Player* player, uint32 factionForFollower = 0, const Quest* quest = nullptr);
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void SetFollowPaused(bool bPaused); //if special event require follow mode to hold/resume during the follow
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void SetFollowComplete(bool bWithEndEvent = false);
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