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feat(Core/Optimization): Optimize build of units update object by leveraging cache (#18637)
* feat(Core/Optimization): Optimize build of units update object by leveraging cache. * Remove whitespaces. * Add alternative hooks to handle transmog and other similar things. * Fix build on some compilers. * Fix codestyle * Fix build again. * Take into account updateType.
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@@ -22,6 +22,7 @@
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enum ReputationRank : uint8;
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class ByteBuffer;
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struct BuildValuesCachePosPointers;
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class UnitScript : public ScriptObject
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{
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@@ -69,7 +70,9 @@ public:
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[[nodiscard]] virtual bool IsCustomBuildValuesUpdate(Unit const* /*unit*/, uint8 /*updateType*/, ByteBuffer& /*fieldBuffer*/, Player const* /*target*/, uint16 /*index*/) { return false; }
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[[nodiscard]] virtual bool OnBuildValuesUpdate(Unit const* /*unit*/, uint8 /*updateType*/, ByteBuffer& /*fieldBuffer*/, Player* /*target*/, uint16 /*index*/) { return false; }
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[[nodiscard]] virtual bool ShouldTrackValuesUpdatePosByIndex(Unit const* /*unit*/, uint8 /*updateType*/, uint16 /*index*/) { return false; }
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virtual void OnPatchValuesUpdate(Unit const* /*unit*/, ByteBuffer& /*valuesUpdateBuf*/, BuildValuesCachePosPointers& /*posPointers*/, Player* /*target*/) { }
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/**
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* @brief This hook runs in Unit::Update
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