feat(Core/Optimization): Optimize build of units update object by leveraging cache (#18637)

* feat(Core/Optimization): Optimize build of units update object by leveraging cache.

* Remove whitespaces.

* Add alternative hooks to handle transmog and other similar things.

* Fix build on some compilers.

* Fix codestyle

* Fix build again.

* Take into account updateType.
This commit is contained in:
Anton Popovichenko
2024-04-05 08:03:11 +02:00
committed by GitHub
parent 94df67b1c2
commit 1f640c9872
15 changed files with 302 additions and 156 deletions

View File

@@ -1321,6 +1321,62 @@ private:
Unit* defaultValue;
};
// BuildValuesCachePosPointers is marks of the position of some data inside of BuildValue cache.
struct BuildValuesCachePosPointers
{
BuildValuesCachePosPointers() :
UnitNPCFlagsPos(-1), UnitFieldAuraStatePos(-1), UnitFieldFlagsPos(-1), UnitFieldDisplayPos(-1),
UnitDynamicFlagsPos(-1), UnitFieldBytes2Pos(-1), UnitFieldFactionTemplatePos(-1) {}
void ApplyOffset(uint32 offset)
{
if (UnitNPCFlagsPos >= 0)
UnitNPCFlagsPos += offset;
if (UnitFieldAuraStatePos >= 0)
UnitFieldAuraStatePos += offset;
if (UnitFieldFlagsPos >= 0)
UnitFieldFlagsPos += offset;
if (UnitFieldDisplayPos >= 0)
UnitFieldDisplayPos += offset;
if (UnitDynamicFlagsPos >= 0)
UnitDynamicFlagsPos += offset;
if (UnitFieldBytes2Pos >= 0)
UnitFieldBytes2Pos += offset;
if (UnitFieldFactionTemplatePos >= 0)
UnitFieldFactionTemplatePos += offset;
for (auto it = other.begin(); it != other.end(); ++it)
it->second += offset;
}
int32 UnitNPCFlagsPos;
int32 UnitFieldAuraStatePos;
int32 UnitFieldFlagsPos;
int32 UnitFieldDisplayPos;
int32 UnitDynamicFlagsPos;
int32 UnitFieldBytes2Pos;
int32 UnitFieldFactionTemplatePos;
std::unordered_map<uint16 /*index*/, uint32 /*pos*/> other;
};
// BuildValuesCachedBuffer cache for calculated BuildValue.
struct BuildValuesCachedBuffer
{
BuildValuesCachedBuffer(uint32 bufferSize) :
buffer(bufferSize), posPointers() {}
ByteBuffer buffer;
BuildValuesCachePosPointers posPointers;
};
class Unit : public WorldObject
{
public:
@@ -2505,7 +2561,7 @@ public:
protected:
explicit Unit (bool isWorldObject);
void BuildValuesUpdate(uint8 updatetype, ByteBuffer* data, Player* target) const override;
void BuildValuesUpdate(uint8 updateType, ByteBuffer* data, Player* target) override;
UnitAI* i_AI, *i_disabledAI;
@@ -2598,6 +2654,9 @@ private:
[[nodiscard]] float GetCombatRatingReduction(CombatRating cr) const;
[[nodiscard]] uint32 GetCombatRatingDamageReduction(CombatRating cr, float rate, float cap, uint32 damage) const;
void PatchValuesUpdate(ByteBuffer& valuesUpdateBuf, BuildValuesCachePosPointers& posPointers, Player* target);
void InvalidateValuesUpdateCache() { _valuesUpdateCache.clear(); }
protected:
void SetFeared(bool apply, Unit* fearedBy = nullptr, bool isFear = false);
void SetConfused(bool apply);
@@ -2635,6 +2694,9 @@ private:
uint32 _lastExtraAttackSpell;
std::unordered_map<ObjectGuid /*guid*/, uint32 /*count*/> extraAttacksTargets;
ObjectGuid _lastDamagedTargetGuid;
typedef std::unordered_map<uint64 /*visibleFlag(uint32) + updateType(uint8)*/, BuildValuesCachedBuffer> ValuesUpdateCache;
ValuesUpdateCache _valuesUpdateCache;
};
namespace Acore