mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-15 01:59:09 +00:00
feat(Core/Optimization): Optimize build of units update object by leveraging cache (#18637)
* feat(Core/Optimization): Optimize build of units update object by leveraging cache. * Remove whitespaces. * Add alternative hooks to handle transmog and other similar things. * Fix build on some compilers. * Fix codestyle * Fix build again. * Take into account updateType.
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94df67b1c2
commit
1f640c9872
@@ -534,6 +534,8 @@ void Unit::Update(uint32 p_time)
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UpdateSplineMovement(p_time);
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GetMotionMaster()->UpdateMotion(p_time);
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InvalidateValuesUpdateCache();
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}
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bool Unit::haveOffhandWeapon() const
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@@ -21034,16 +21036,11 @@ void Unit::SendMovementHover(Player* sendTo)
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sendTo->SendDirectMessage(&data);
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}
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void Unit::BuildValuesUpdate(uint8 updateType, ByteBuffer* data, Player* target) const
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void Unit::BuildValuesUpdate(uint8 updateType, ByteBuffer* data, Player* target)
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{
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if (!target)
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return;
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ByteBuffer fieldBuffer;
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UpdateMask updateMask;
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updateMask.SetCount(m_valuesCount);
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uint32* flags = UnitUpdateFieldFlags;
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uint32 visibleFlag = UF_FLAG_PUBLIC;
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@@ -21061,7 +21058,30 @@ void Unit::BuildValuesUpdate(uint8 updateType, ByteBuffer* data, Player* target)
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if (plr && plr->IsInSameRaidWith(target))
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visibleFlag |= UF_FLAG_PARTY_MEMBER;
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Creature const* creature = ToCreature();
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uint64 cacheKey = static_cast<uint64>(visibleFlag) << 8 | updateType;
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auto cacheIt = _valuesUpdateCache.find(cacheKey);
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if (cacheIt != _valuesUpdateCache.end())
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{
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int32 cachePos = static_cast<int32>(data->wpos());
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data->append(cacheIt->second.buffer);
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BuildValuesCachePosPointers dataAdjustedPos = cacheIt->second.posPointers;
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if (cachePos)
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dataAdjustedPos.ApplyOffset(cachePos);
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PatchValuesUpdate(*data, dataAdjustedPos, target);
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return;
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}
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BuildValuesCachedBuffer cacheValue(500);
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ByteBuffer fieldBuffer(400);
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UpdateMask updateMask;
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updateMask.SetCount(m_valuesCount);
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for (uint16 index = 0; index < m_valuesCount; ++index)
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{
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if (_fieldNotifyFlags & flags[index] ||
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@@ -21073,37 +21093,13 @@ void Unit::BuildValuesUpdate(uint8 updateType, ByteBuffer* data, Player* target)
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if (index == UNIT_NPC_FLAGS)
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{
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uint32 appendValue = m_uint32Values[UNIT_NPC_FLAGS];
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if (creature)
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{
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if (sWorld->getIntConfig(CONFIG_INSTANT_TAXI) == 2 && appendValue & UNIT_NPC_FLAG_FLIGHTMASTER)
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{
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appendValue |= UNIT_NPC_FLAG_GOSSIP; // flight masters need NPC gossip flag to show instant flight toggle option
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}
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if (!target->CanSeeSpellClickOn(creature))
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{
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appendValue &= ~UNIT_NPC_FLAG_SPELLCLICK;
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}
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if (!target->CanSeeVendor(creature))
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{
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appendValue &= ~UNIT_NPC_FLAG_VENDOR_MASK;
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}
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if (!creature->IsValidTrainerForPlayer(target, &appendValue))
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{
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appendValue &= ~UNIT_NPC_FLAG_TRAINER;
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}
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}
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fieldBuffer << uint32(appendValue);
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cacheValue.posPointers.UnitNPCFlagsPos = int32(fieldBuffer.wpos());
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fieldBuffer << m_uint32Values[UNIT_NPC_FLAGS];
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}
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else if (index == UNIT_FIELD_AURASTATE)
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{
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// Check per caster aura states to not enable using a spell in client if specified aura is not by target
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fieldBuffer << BuildAuraStateUpdateForTarget(target);
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cacheValue.posPointers.UnitFieldAuraStatePos = int32(fieldBuffer.wpos());
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fieldBuffer << uint32(0); // Fill in later.
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}
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// FIXME: Some values at server stored in float format but must be sent to client in uint32 format
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else if (index >= UNIT_FIELD_BASEATTACKTIME && index <= UNIT_FIELD_RANGEDATTACKTIME)
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@@ -21122,115 +21118,35 @@ void Unit::BuildValuesUpdate(uint8 updateType, ByteBuffer* data, Player* target)
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// Gamemasters should be always able to select units - remove not selectable flag
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else if (index == UNIT_FIELD_FLAGS)
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{
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uint32 appendValue = m_uint32Values[UNIT_FIELD_FLAGS];
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if (target->IsGameMaster() && target->GetSession()->IsGMAccount())
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appendValue &= ~UNIT_FLAG_NOT_SELECTABLE;
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fieldBuffer << uint32(appendValue);
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cacheValue.posPointers.UnitFieldFlagsPos = int32(fieldBuffer.wpos());
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fieldBuffer << m_uint32Values[UNIT_FIELD_FLAGS];
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}
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// use modelid_a if not gm, _h if gm for CREATURE_FLAG_EXTRA_TRIGGER creatures
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else if (index == UNIT_FIELD_DISPLAYID)
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{
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uint32 displayId = m_uint32Values[UNIT_FIELD_DISPLAYID];
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if (creature)
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{
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CreatureTemplate const* cinfo = creature->GetCreatureTemplate();
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// this also applies for transform auras
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if (SpellInfo const* transform = sSpellMgr->GetSpellInfo(getTransForm()))
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for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
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if (transform->Effects[i].IsAura(SPELL_AURA_TRANSFORM))
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if (CreatureTemplate const* transformInfo = sObjectMgr->GetCreatureTemplate(transform->Effects[i].MiscValue))
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{
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cinfo = transformInfo;
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break;
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}
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if (cinfo->flags_extra & CREATURE_FLAG_EXTRA_TRIGGER)
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{
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if (target->IsGameMaster() && target->GetSession()->IsGMAccount())
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{
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if (cinfo->Modelid1)
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displayId = cinfo->Modelid1; // Modelid1 is a visible model for gms
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else
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displayId = 17519; // world visible trigger's model
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}
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else
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{
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if (cinfo->Modelid2)
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displayId = cinfo->Modelid2; // Modelid2 is an invisible model for players
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else
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displayId = 11686; // world invisible trigger's model
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}
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}
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}
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fieldBuffer << uint32(displayId);
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cacheValue.posPointers.UnitFieldDisplayPos = int32(fieldBuffer.wpos());
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fieldBuffer << m_uint32Values[UNIT_FIELD_DISPLAYID];
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}
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// hide lootable animation for unallowed players
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else if (index == UNIT_DYNAMIC_FLAGS)
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{
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cacheValue.posPointers.UnitDynamicFlagsPos = int32(fieldBuffer.wpos());
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uint32 dynamicFlags = m_uint32Values[UNIT_DYNAMIC_FLAGS] & ~(UNIT_DYNFLAG_TAPPED | UNIT_DYNFLAG_TAPPED_BY_PLAYER);
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if (creature)
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{
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if (creature->hasLootRecipient())
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{
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dynamicFlags |= UNIT_DYNFLAG_TAPPED;
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if (creature->isTappedBy(target))
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dynamicFlags |= UNIT_DYNFLAG_TAPPED_BY_PLAYER;
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}
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if (!target->isAllowedToLoot(creature))
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dynamicFlags &= ~UNIT_DYNFLAG_LOOTABLE;
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}
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// unit UNIT_DYNFLAG_TRACK_UNIT should only be sent to caster of SPELL_AURA_MOD_STALKED auras
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if (dynamicFlags & UNIT_DYNFLAG_TRACK_UNIT)
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if (!HasAuraTypeWithCaster(SPELL_AURA_MOD_STALKED, target->GetGUID()))
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dynamicFlags &= ~UNIT_DYNFLAG_TRACK_UNIT;
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fieldBuffer << dynamicFlags;
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}
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// FG: pretend that OTHER players in own group are friendly ("blue")
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else if (index == UNIT_FIELD_BYTES_2 || index == UNIT_FIELD_FACTIONTEMPLATE)
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else if (index == UNIT_FIELD_BYTES_2)
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{
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if (IsControlledByPlayer() && target != this && sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP) && IsInRaidWith(target))
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{
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FactionTemplateEntry const* ft1 = GetFactionTemplateEntry();
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FactionTemplateEntry const* ft2 = target->GetFactionTemplateEntry();
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if (ft1 && ft2 && !ft1->IsFriendlyTo(*ft2))
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{
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if (index == UNIT_FIELD_BYTES_2)
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// Allow targetting opposite faction in party when enabled in config
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fieldBuffer << (m_uint32Values[UNIT_FIELD_BYTES_2] & ((UNIT_BYTE2_FLAG_SANCTUARY /*| UNIT_BYTE2_FLAG_AURAS | UNIT_BYTE2_FLAG_UNK5*/) << 8)); // this flag is at uint8 offset 1 !!
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else
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// pretend that all other HOSTILE players have own faction, to allow follow, heal, rezz (trade wont work)
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fieldBuffer << uint32(target->GetFaction());
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}
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else
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fieldBuffer << m_uint32Values[index];
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}// pussywizard / Callmephil
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else if (target->IsSpectator() && target->FindMap() && target->FindMap()->IsBattleArena() &&
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(this->GetTypeId() == TYPEID_PLAYER || this->GetTypeId() == TYPEID_UNIT || this->GetTypeId() == TYPEID_DYNAMICOBJECT))
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{
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if (index == UNIT_FIELD_BYTES_2)
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fieldBuffer << (m_uint32Values[index] & 0xFFFFF2FF); // clear UNIT_BYTE2_FLAG_PVP, UNIT_BYTE2_FLAG_FFA_PVP, UNIT_BYTE2_FLAG_SANCTUARY
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else
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fieldBuffer << (uint32)target->GetFaction();
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}
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else
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if (!sScriptMgr->IsCustomBuildValuesUpdate(this, updateType, fieldBuffer, target, index))
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{
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fieldBuffer << m_uint32Values[index];
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}
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cacheValue.posPointers.UnitFieldBytes2Pos = int32(fieldBuffer.wpos());
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fieldBuffer << m_uint32Values[index];
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}
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else if (index == UNIT_FIELD_FACTIONTEMPLATE)
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{
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cacheValue.posPointers.UnitFieldFactionTemplatePos = int32(fieldBuffer.wpos());
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fieldBuffer << m_uint32Values[index];
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}
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else
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{
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if (sScriptMgr->OnBuildValuesUpdate(this, updateType, fieldBuffer, target, index))
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{
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continue;
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}
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if (sScriptMgr->ShouldTrackValuesUpdatePosByIndex(this, updateType, index))
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cacheValue.posPointers.other[index] = static_cast<uint32>(fieldBuffer.wpos());
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// send in current format (float as float, uint32 as uint32)
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fieldBuffer << m_uint32Values[index];
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@@ -21238,9 +21154,167 @@ void Unit::BuildValuesUpdate(uint8 updateType, ByteBuffer* data, Player* target)
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}
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}
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*data << uint8(updateMask.GetBlockCount());
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updateMask.AppendToPacket(data);
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data->append(fieldBuffer);
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cacheValue.buffer << uint8(updateMask.GetBlockCount());
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updateMask.AppendToPacket(&cacheValue.buffer);
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int32 fieldBufferPos = static_cast<int32>(cacheValue.buffer.wpos());
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cacheValue.buffer.append(fieldBuffer);
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cacheValue.posPointers.ApplyOffset(fieldBufferPos);
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int32 cachePos = static_cast<int32>(data->wpos());
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data->append(cacheValue.buffer);
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BuildValuesCachePosPointers dataAdjustedPos = cacheValue.posPointers;
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if (cachePos)
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dataAdjustedPos.ApplyOffset(cachePos);
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PatchValuesUpdate(*data, dataAdjustedPos, target);
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_valuesUpdateCache.insert(std::pair<uint64, BuildValuesCachedBuffer>(cacheKey, std::move(cacheValue)));
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}
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void Unit::PatchValuesUpdate(ByteBuffer& valuesUpdateBuf, BuildValuesCachePosPointers& posPointers, Player* target)
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{
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Creature const* creature = ToCreature();
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// UNIT_NPC_FLAGS
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if (creature && posPointers.UnitNPCFlagsPos >= 0)
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{
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uint32 appendValue = m_uint32Values[UNIT_NPC_FLAGS];
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if (sWorld->getIntConfig(CONFIG_INSTANT_TAXI) == 2 && appendValue & UNIT_NPC_FLAG_FLIGHTMASTER)
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appendValue |= UNIT_NPC_FLAG_GOSSIP; // flight masters need NPC gossip flag to show instant flight toggle option
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if (!target->CanSeeSpellClickOn(creature))
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appendValue &= ~UNIT_NPC_FLAG_SPELLCLICK;
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if (!target->CanSeeVendor(creature))
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appendValue &= ~UNIT_NPC_FLAG_VENDOR_MASK;
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if (!creature->IsValidTrainerForPlayer(target, &appendValue))
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appendValue &= ~UNIT_NPC_FLAG_TRAINER;
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valuesUpdateBuf.put(posPointers.UnitNPCFlagsPos, appendValue);
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}
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// UNIT_FIELD_AURASTATE
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if (posPointers.UnitFieldAuraStatePos >= 0)
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valuesUpdateBuf.put(posPointers.UnitFieldAuraStatePos, uint32(BuildAuraStateUpdateForTarget(target)));
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// UNIT_FIELD_FLAGS
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if (posPointers.UnitFieldFlagsPos >= 0)
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{
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uint32 appendValue = m_uint32Values[UNIT_FIELD_FLAGS];
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if (target->IsGameMaster() && target->GetSession()->IsGMAccount())
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appendValue &= ~UNIT_FLAG_NOT_SELECTABLE;
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valuesUpdateBuf.put(posPointers.UnitFieldFlagsPos, appendValue);
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}
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// UNIT_FIELD_DISPLAYID
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// Use modelid_a if not gm, _h if gm for CREATURE_FLAG_EXTRA_TRIGGER creatures.
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if (posPointers.UnitFieldDisplayPos >= 0)
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{
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uint32 displayId = m_uint32Values[UNIT_FIELD_DISPLAYID];
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if (creature)
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{
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CreatureTemplate const* cinfo = creature->GetCreatureTemplate();
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// this also applies for transform auras
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if (SpellInfo const* transform = sSpellMgr->GetSpellInfo(getTransForm()))
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for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
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if (transform->Effects[i].IsAura(SPELL_AURA_TRANSFORM))
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if (CreatureTemplate const* transformInfo = sObjectMgr->GetCreatureTemplate(transform->Effects[i].MiscValue))
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{
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cinfo = transformInfo;
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break;
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}
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if (cinfo->flags_extra & CREATURE_FLAG_EXTRA_TRIGGER)
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{
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if (target->IsGameMaster() && target->GetSession()->IsGMAccount())
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{
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if (cinfo->Modelid1)
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displayId = cinfo->Modelid1; // Modelid1 is a visible model for gms
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else
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displayId = 17519; // world visible trigger's model
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}
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else
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{
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if (cinfo->Modelid2)
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displayId = cinfo->Modelid2; // Modelid2 is an invisible model for players
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else
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displayId = 11686; // world invisible trigger's model
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}
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}
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}
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valuesUpdateBuf.put(posPointers.UnitFieldDisplayPos, uint32(displayId));
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}
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// UNIT_DYNAMIC_FLAGS
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// Hide lootable animation for unallowed players.
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if (posPointers.UnitDynamicFlagsPos >= 0)
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{
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uint32 dynamicFlags = m_uint32Values[UNIT_DYNAMIC_FLAGS] & ~(UNIT_DYNFLAG_TAPPED | UNIT_DYNFLAG_TAPPED_BY_PLAYER);
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if (creature)
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{
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if (creature->hasLootRecipient())
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{
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dynamicFlags |= UNIT_DYNFLAG_TAPPED;
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if (creature->isTappedBy(target))
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dynamicFlags |= UNIT_DYNFLAG_TAPPED_BY_PLAYER;
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}
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if (!target->isAllowedToLoot(creature))
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dynamicFlags &= ~UNIT_DYNFLAG_LOOTABLE;
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}
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// unit UNIT_DYNFLAG_TRACK_UNIT should only be sent to caster of SPELL_AURA_MOD_STALKED auras
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if (dynamicFlags & UNIT_DYNFLAG_TRACK_UNIT)
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if (!HasAuraTypeWithCaster(SPELL_AURA_MOD_STALKED, target->GetGUID()))
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dynamicFlags &= ~UNIT_DYNFLAG_TRACK_UNIT;
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valuesUpdateBuf.put(posPointers.UnitDynamicFlagsPos, dynamicFlags);
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}
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// UNIT_FIELD_BYTES_2
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if (posPointers.UnitFieldBytes2Pos >= 0)
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{
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if (IsControlledByPlayer() && target != this && sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP) && IsInRaidWith(target))
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{
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FactionTemplateEntry const* ft1 = GetFactionTemplateEntry();
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FactionTemplateEntry const* ft2 = target->GetFactionTemplateEntry();
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if (ft1 && ft2 && !ft1->IsFriendlyTo(*ft2))
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// Allow targetting opposite faction in party when enabled in config
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valuesUpdateBuf.put(posPointers.UnitFieldBytes2Pos, (m_uint32Values[UNIT_FIELD_BYTES_2] & ((UNIT_BYTE2_FLAG_SANCTUARY /*| UNIT_BYTE2_FLAG_AURAS | UNIT_BYTE2_FLAG_UNK5*/) << 8))); // this flag is at uint8 offset 1 !!
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}// pussywizard / Callmephil
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else if (target->IsSpectator() && target->FindMap() && target->FindMap()->IsBattleArena() &&
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(this->GetTypeId() == TYPEID_PLAYER || this->GetTypeId() == TYPEID_UNIT || this->GetTypeId() == TYPEID_DYNAMICOBJECT))
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{
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valuesUpdateBuf.put(posPointers.UnitFieldBytes2Pos, (m_uint32Values[UNIT_FIELD_BYTES_2] & 0xFFFFF2FF)); // clear UNIT_BYTE2_FLAG_PVP, UNIT_BYTE2_FLAG_FFA_PVP, UNIT_BYTE2_FLAG_SANCTUARY
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}
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}
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// UNIT_FIELD_FACTIONTEMPLATE
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if (posPointers.UnitFieldFactionTemplatePos >= 0)
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{
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if (IsControlledByPlayer() && target != this && sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP) && IsInRaidWith(target))
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{
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FactionTemplateEntry const* ft1 = GetFactionTemplateEntry();
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FactionTemplateEntry const* ft2 = target->GetFactionTemplateEntry();
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if (ft1 && ft2 && !ft1->IsFriendlyTo(*ft2))
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// pretend that all other HOSTILE players have own faction, to allow follow, heal, rezz (trade wont work)
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valuesUpdateBuf.put(posPointers.UnitFieldFactionTemplatePos, uint32(target->GetFaction()));
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}// pussywizard / Callmephil
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else if (target->IsSpectator() && target->FindMap() && target->FindMap()->IsBattleArena() &&
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(this->GetTypeId() == TYPEID_PLAYER || this->GetTypeId() == TYPEID_UNIT || this->GetTypeId() == TYPEID_DYNAMICOBJECT))
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{
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valuesUpdateBuf.put(posPointers.UnitFieldFactionTemplatePos, uint32(target->GetFaction()));
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}
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}
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sScriptMgr->OnPatchValuesUpdate(this, valuesUpdateBuf, posPointers, target);
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}
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void Unit::BuildCooldownPacket(WorldPacket& data, uint8 flags, uint32 spellId, uint32 cooldown)
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