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feat(Core/Optimization): Optimize build of units update object by leveraging cache (#18637)
* feat(Core/Optimization): Optimize build of units update object by leveraging cache. * Remove whitespaces. * Add alternative hooks to handle transmog and other similar things. * Fix build on some compilers. * Fix codestyle * Fix build again. * Take into account updateType.
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@@ -2738,7 +2738,7 @@ GameObject* GameObject::GetLinkedTrap()
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return ObjectAccessor::GetGameObject(*this, m_linkedTrap);
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}
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void GameObject::BuildValuesUpdate(uint8 updateType, ByteBuffer* data, Player* target) const
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void GameObject::BuildValuesUpdate(uint8 updateType, ByteBuffer* data, Player* target)
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{
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if (!target)
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return;
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