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Merge branch 'master' into Playerbot
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@@ -1571,6 +1571,8 @@ public:
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void ApplyAttackTimePercentMod(WeaponAttackType att, float val, bool apply);
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void ApplyCastTimePercentMod(float val, bool apply);
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void SetUInt32Value(uint16 index, uint32 value);
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UnitFlags GetUnitFlags() const { return UnitFlags(GetUInt32Value(UNIT_FIELD_FLAGS)); }
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bool HasUnitFlag(UnitFlags flags) const { return HasFlag(UNIT_FIELD_FLAGS, flags); }
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void SetUnitFlag(UnitFlags flags) { SetFlag(UNIT_FIELD_FLAGS, flags); }
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