refactor(Core/Combat): Code style and improvement of ThreatMgr (#12992)

This commit is contained in:
Maelthyr
2022-09-25 20:20:34 +02:00
committed by GitHub
parent ddcf0e79b6
commit 1f472bddd3
61 changed files with 212 additions and 196 deletions

View File

@@ -116,7 +116,7 @@ public:
{
me->CastSpell(me, SPELL_INCITE_CHAOS, false);
std::list<HostileReference*> t_list = me->GetThreatMgr().getThreatList();
std::list<HostileReference*> t_list = me->GetThreatMgr().GetThreatList();
for (std::list<HostileReference*>::const_iterator itr = t_list.begin(); itr != t_list.end(); ++itr)
{
Unit* target = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid());

View File

@@ -150,7 +150,7 @@ public:
if (!me->IsWithinMeleeRange(me->GetVictim()))
{
ThreatContainer::StorageType threatlist = me->GetThreatMgr().getThreatList();
ThreatContainer::StorageType threatlist = me->GetThreatMgr().GetThreatList();
for (ThreatContainer::StorageType::const_iterator i = threatlist.begin(); i != threatlist.end(); ++i)
if (Unit* target = ObjectAccessor::GetUnit(*me, (*i)->getUnitGuid()))
if (target->IsAlive() && me->IsWithinMeleeRange(target))