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refactor(Core/Combat): Code style and improvement of ThreatMgr (#12992)
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@@ -411,7 +411,7 @@ struct boss_taldaram : public BossAI
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{
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//Count alive players
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uint8 count = 0;
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std::list<HostileReference*> const t_list = me->GetThreatMgr().getThreatList();
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std::list<HostileReference*> const t_list = me->GetThreatMgr().GetThreatList();
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if (!t_list.empty())
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{
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for (HostileReference const* reference : t_list)
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