mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-15 18:10:26 +00:00
refactor(Core/Combat): Code style and improvement of ThreatMgr (#12992)
This commit is contained in:
@@ -806,7 +806,7 @@ public:
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if (!target || target->IsTotem() || target->IsPet())
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return false;
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auto const& threatList = target->GetThreatMgr().getThreatList();
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auto const& threatList = target->GetThreatMgr().GetThreatList();
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ThreatContainer::StorageType::const_iterator itr;
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uint32 count = 0;
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@@ -817,24 +817,24 @@ public:
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Unit* unit = (*itr)->getTarget();
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if (!unit)
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{
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handler->PSendSysMessage(" %u. No Unit - threat %f", ++count, (*itr)->getThreat());
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handler->PSendSysMessage(" %u. No Unit - threat %f", ++count, (*itr)->GetThreat());
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continue;
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}
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handler->PSendSysMessage(" %u. %s (%s) - threat %f", ++count, unit->GetName().c_str(), unit->GetGUID().ToString().c_str(), (*itr)->getThreat());
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handler->PSendSysMessage(" %u. %s (%s) - threat %f", ++count, unit->GetName().c_str(), unit->GetGUID().ToString().c_str(), (*itr)->GetThreat());
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}
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auto const& threatList2 = target->GetThreatMgr().getOfflineThreatList();
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auto const& threatList2 = target->GetThreatMgr().GetOfflineThreatList();
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for (itr = threatList2.begin(); itr != threatList2.end(); ++itr)
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{
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Unit* unit = (*itr)->getTarget();
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if (!unit)
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{
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handler->PSendSysMessage(" %u. [offline] No Unit - threat %f", ++count, (*itr)->getThreat());
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handler->PSendSysMessage(" %u. [offline] No Unit - threat %f", ++count, (*itr)->GetThreat());
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continue;
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}
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handler->PSendSysMessage(" %u. [offline] %s (%s) - threat %f", ++count, unit->GetName().c_str(), unit->GetGUID().ToString().c_str(), (*itr)->getThreat());
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handler->PSendSysMessage(" %u. [offline] %s (%s) - threat %f", ++count, unit->GetName().c_str(), unit->GetGUID().ToString().c_str(), (*itr)->GetThreat());
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}
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handler->SendSysMessage("End of threat list.");
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@@ -857,12 +857,12 @@ public:
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{
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if (Unit* unit = ref->GetSource()->GetOwner())
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{
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handler->PSendSysMessage(" %u. %s %s (%s) - threat %f", ++count, (ref->isOnline() ? "" : "[offline]"),
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unit->GetName().c_str(), unit->GetGUID().ToString().c_str(), ref->getThreat());
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handler->PSendSysMessage(" %u. %s %s (%s) - threat %f", ++count, (ref->IsOnline() ? "" : "[offline]"),
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unit->GetName().c_str(), unit->GetGUID().ToString().c_str(), ref->GetThreat());
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}
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else
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{
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handler->PSendSysMessage(" %u. No Owner - threat %f", ++count, ref->getThreat());
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handler->PSendSysMessage(" %u. No Owner - threat %f", ++count, ref->GetThreat());
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}
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ref = ref->next();
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@@ -91,8 +91,8 @@ public:
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if (Unit* target = me->GetVictim())
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{
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_conflagrateTarget = me->GetVictim()->GetGUID();
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_conflagrateThreat = me->GetThreatMgr().getThreat(me->GetVictim());
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me->GetThreatMgr().modifyThreatPercent(target, -100);
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_conflagrateThreat = me->GetThreatMgr().GetThreat(me->GetVictim());
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me->GetThreatMgr().ModifyThreatByPercent(target, -100);
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}
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events.ScheduleEvent(EVENT_CONFLAGRATION, urand(10000, 13000));
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events.ScheduleEvent(EVENT_CHECK_CONFLAGRATION_TARGET, 10000);
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@@ -112,7 +112,7 @@ public:
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case EVENT_CHECK_CONFLAGRATION_TARGET:
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if (Unit* target = ObjectAccessor::GetUnit(*me, _conflagrateTarget))
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{
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me->GetThreatMgr().addThreat(target, _conflagrateThreat);
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me->GetThreatMgr().AddThreat(target, _conflagrateThreat);
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}
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break;
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}
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@@ -122,13 +122,13 @@ struct boss_mor_grayhoof : public BossAI
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// Sleep can target tank, we need to drop threat temporarily on the target.
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_sleepTargetGUID = target->GetGUID();
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_sleepTargetThreat = me->GetThreatMgr().getThreat(target);
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me->GetThreatMgr().modifyThreatPercent(target, -100);
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_sleepTargetThreat = me->GetThreatMgr().GetThreat(target);
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me->GetThreatMgr().ModifyThreatByPercent(target, -100);
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_scheduler.Schedule(10s, [this](TaskContext /*context*/)
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{
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if (Unit* sleepTarget = ObjectAccessor::GetUnit(*me, _sleepTargetGUID))
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{
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me->GetThreatMgr().addThreat(sleepTarget, _sleepTargetThreat);
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me->GetThreatMgr().AddThreat(sleepTarget, _sleepTargetThreat);
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}
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});
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}
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@@ -679,7 +679,7 @@ struct boss_nefarian : public BossAI
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case EVENT_CLASSCALL:
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if (classesPresent.empty())
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{
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for (auto& ref : me->GetThreatMgr().getThreatList())
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for (auto& ref : me->GetThreatMgr().GetThreatList())
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{
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if (ref->getTarget() && ref->getTarget()->GetTypeId() == TYPEID_PLAYER)
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{
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@@ -236,7 +236,7 @@ public:
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void EnterEvadeMode(EvadeReason why) override
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{
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if (!me->GetThreatMgr().getThreatList().empty())
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if (!me->GetThreatMgr().GetThreatList().empty())
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{
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if (!_processingMagmaBurst)
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{
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@@ -171,7 +171,7 @@ public:
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if (Creature* creatureCaster = caster->ToCreature())
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{
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creatureCaster->GetThreatMgr().ResetAllThreat();
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creatureCaster->GetThreatMgr().addThreat(target, 1);
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creatureCaster->GetThreatMgr().AddThreat(target, 1);
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creatureCaster->AI()->AttackStart(target); // Attack the target which caster will teleport to.
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}
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}
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@@ -212,7 +212,7 @@ public:
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}
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// aggro target if Red Beam
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if (j == RED_PORTAL && me->GetVictim() != target && target->GetTypeId() == TYPEID_PLAYER)
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me->GetThreatMgr().addThreat(target, 100000.0f + DoGetThreat(me->GetVictim()));
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me->GetThreatMgr().AddThreat(target, 100000.0f + DoGetThreat(me->GetVictim()));
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}
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}
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@@ -251,7 +251,7 @@ public:
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if (!info)
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return;
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ThreatContainer::StorageType const& t_list = me->GetThreatMgr().getThreatList();
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ThreatContainer::StorageType const& t_list = me->GetThreatMgr().GetThreatList();
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std::vector<Unit*> targets;
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if (t_list.empty())
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@@ -162,7 +162,7 @@ public:
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void FlameWreathEffect()
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{
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std::vector<Unit*> targets;
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ThreatContainer::StorageType const& t_list = me->GetThreatMgr().getThreatList();
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ThreatContainer::StorageType const& t_list = me->GetThreatMgr().GetThreatList();
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if (t_list.empty())
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return;
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@@ -299,16 +299,16 @@ struct boss_priestess_lackey_commonAI : public ScriptedAI
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void RecalculateThreat()
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{
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ThreatContainer::StorageType const& tList = me->GetThreatMgr().getThreatList();
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ThreatContainer::StorageType const& tList = me->GetThreatMgr().GetThreatList();
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for( ThreatContainer::StorageType::const_iterator itr = tList.begin(); itr != tList.end(); ++itr )
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{
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Unit* pUnit = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid());
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if( pUnit && pUnit->GetTypeId() == TYPEID_PLAYER && me->GetThreatMgr().getThreat(pUnit) )
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if( pUnit && pUnit->GetTypeId() == TYPEID_PLAYER && me->GetThreatMgr().GetThreat(pUnit) )
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{
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float threatMod = GetThreatMod(me->GetDistance2d(pUnit), (float)pUnit->GetArmor(), pUnit->GetHealth(), pUnit->GetMaxHealth(), pUnit);
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me->GetThreatMgr().modifyThreatPercent(pUnit, -100);
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if (HostileReference* ref = me->GetThreatMgr().getOnlineContainer().getReferenceByTarget(pUnit))
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ref->addThreat(10000000.0f * threatMod);
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me->GetThreatMgr().ModifyThreatByPercent(pUnit, -100);
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if (HostileReference* ref = me->GetThreatMgr().GetOnlineContainer().getReferenceByTarget(pUnit))
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ref->AddThreat(10000000.0f * threatMod);
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}
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}
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}
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@@ -741,7 +741,7 @@ public:
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case EVENT_SPELL_BLINK:
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{
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bool InMeleeRange = false;
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ThreatContainer::StorageType const& t_list = me->GetThreatMgr().getThreatList();
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ThreatContainer::StorageType const& t_list = me->GetThreatMgr().GetThreatList();
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for (ThreatContainer::StorageType::const_iterator itr = t_list.begin(); itr != t_list.end(); ++itr)
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if (Unit* target = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid()))
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if (target->IsWithinMeleeRange(me))
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@@ -371,7 +371,7 @@ public:
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Unit* SelectUnitCasting()
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{
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ThreatContainer::StorageType threatlist = me->GetThreatMgr().getThreatList();
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ThreatContainer::StorageType threatlist = me->GetThreatMgr().GetThreatList();
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for (ThreatContainer::StorageType::const_iterator itr = threatlist.begin(); itr != threatlist.end(); ++itr)
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{
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if (Unit* unit = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid()))
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@@ -130,7 +130,7 @@ class spell_gahzranka_slam : public SpellScript
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{
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if (Unit* caster = GetCaster())
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{
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_wipeThreat = targets.size() < caster->GetThreatMgr().getThreatList().size();
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_wipeThreat = targets.size() < caster->GetThreatMgr().GetThreatListSize();;
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}
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}
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@@ -142,7 +142,7 @@ class spell_gahzranka_slam : public SpellScript
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{
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if (Unit* target = GetHitUnit())
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{
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caster->GetThreatMgr().modifyThreatPercent(target, -100);
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caster->GetThreatMgr().ModifyThreatByPercent(target, -100);
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}
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}
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}
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@@ -104,14 +104,14 @@ public:
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me->SetReactState(REACT_AGGRESSIVE);
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if (Unit* pursuitTarget = ObjectAccessor::GetUnit(*me, _pursuitTargetGUID))
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{
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me->GetThreatMgr().addThreat(pursuitTarget, 1000000.f);
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me->GetThreatMgr().AddThreat(pursuitTarget, 1000000.f);
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}
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break;
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case EVENT_STOP_PURSUIT:
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if (Unit* pursuitTarget = ObjectAccessor::GetUnit(*me, _pursuitTargetGUID))
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{
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_pursuitTargetGUID.Clear();
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me->GetThreatMgr().addThreat(pursuitTarget, -1000000.f);
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me->GetThreatMgr().AddThreat(pursuitTarget, -1000000.f);
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}
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break;
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case EVENT_ENTANGLING_ROOTS:
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@@ -160,7 +160,7 @@ public:
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events.ScheduleEvent(EVENT_CORRUPTED_BLOOD, urand(30000, 45000));
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break;
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case EVENT_CAUSE_INSANITY:
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if (me->GetThreatMgr().getThreatList().size() > 1)
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if (me->GetThreatMgr().GetThreatListSize() > 1)
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{
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if (Unit* victim = SelectTarget(SelectTargetMethod::MaxThreat, 0, 30.f, true))
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{
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@@ -186,7 +186,7 @@ public:
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if (Unit* victim = SelectTarget(SelectTargetMethod::MaxThreat, 0, 5.f, true))
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{
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DoCast(victim, SPELL_ASPECT_OF_MARLI, true);
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me->GetThreatMgr().modifyThreatPercent(victim, -100.f);
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me->GetThreatMgr().ModifyThreatByPercent(victim, -100.f);
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}
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events.ScheduleEvent(EVENT_ASPECT_OF_MARLI, 45000);
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break;
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@@ -198,7 +198,7 @@ public:
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if (Unit* victim = SelectTarget(SelectTargetMethod::MaxThreat, 0, 5.f, true))
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{
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DoCast(victim, SPELL_ASPECT_OF_ARLOKK, true);
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me->GetThreatMgr().modifyThreatPercent(victim, -100.f);
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me->GetThreatMgr().ModifyThreatByPercent(victim, -100.f);
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}
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events.ScheduleEvent(EVENT_ASPECT_OF_ARLOKK, urand(10000, 15000));
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break;
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@@ -80,7 +80,7 @@ struct boss_hazzarah : public BossAI
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bool CanAIAttack(Unit const* target) const override
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{
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if (me->GetThreatMgr().getThreatList().size() > 1 && me->GetThreatMgr().getOnlineContainer().getMostHated()->getTarget() == target)
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if (me->GetThreatMgr().GetThreatListSize() > 1 && me->GetThreatMgr().GetOnlineContainer().getMostHated()->getTarget() == target)
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return !target->HasAura(SPELL_SLEEP);
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return true;
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@@ -81,7 +81,7 @@ struct boss_jindo : public BossAI
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{
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case NPC_BRAIN_WASH_TOTEM:
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summon->SetReactState(REACT_PASSIVE);
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, me->GetThreatMgr().getThreatList().size() > 1 ? 1 : 0))
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, me->GetThreatMgr().GetThreatListSize() > 1 ? 1 : 0))
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{
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summon->CastSpell(target, summon->m_spells[0], true);
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}
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@@ -132,7 +132,7 @@ struct boss_jindo : public BossAI
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events.ScheduleEvent(EVENT_POWERFULL_HEALING_WARD, urand(14000, 20000));
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break;
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case EVENT_HEX:
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if (me->GetThreatMgr().getThreatList().size() > 1)
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if (me->GetThreatMgr().GetThreatListSize() > 1)
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DoCastVictim(SPELL_HEX, true);
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events.ScheduleEvent(EVENT_HEX, urand(12000, 20000));
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break;
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@@ -154,7 +154,7 @@ struct boss_jindo : public BossAI
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bool CanAIAttack(Unit const* target) const override
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{
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if (me->GetThreatMgr().getThreatList().size() > 1 && me->GetThreatMgr().getOnlineContainer().getMostHated()->getTarget() == target)
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if (me->GetThreatMgr().GetThreatListSize() > 1 && me->GetThreatMgr().GetOnlineContainer().getMostHated()->getTarget() == target)
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return !target->HasAura(SPELL_HEX);
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return true;
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@@ -457,7 +457,7 @@ public:
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events.DelayEvents(1500);
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if (Unit* mainTarget = SelectTarget(SelectTargetMethod::MaxThreat, 0, 100.0f))
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{
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me->GetThreatMgr().modifyThreatPercent(mainTarget, -100);
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me->GetThreatMgr().ModifyThreatByPercent(mainTarget, -100);
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}
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}
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events.ScheduleEvent(EVENT_CHARGE_PLAYER, urand(30000, 40000));
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@@ -469,8 +469,8 @@ public:
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case EVENT_CLEAVE:
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{
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std::list<Unit*> meleeRangeTargets;
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auto i = me->GetThreatMgr().getThreatList().begin();
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for (; i != me->GetThreatMgr().getThreatList().end(); ++i)
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auto i = me->GetThreatMgr().GetThreatList().begin();
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for (; i != me->GetThreatMgr().GetThreatList().end(); ++i)
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{
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Unit* target = (*i)->getTarget();
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if (me->IsWithinMeleeRange(target))
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@@ -314,7 +314,7 @@ class spell_enveloping_webs : public SpellScript
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Unit* hitUnit = GetHitUnit();
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if (caster && hitUnit && hitUnit->GetTypeId() == TYPEID_PLAYER)
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{
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caster->GetThreatMgr().modifyThreatPercent(hitUnit, -100);
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caster->GetThreatMgr().ModifyThreatByPercent(hitUnit, -100);
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}
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}
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@@ -85,7 +85,7 @@ public:
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bool CanAIAttack(Unit const* target) const override
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{
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if (me->GetThreatMgr().getThreatList().size() > 1 && me->GetThreatMgr().getOnlineContainer().getMostHated()->getTarget() == target)
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if (me->GetThreatMgr().GetThreatListSize() > 1 && me->GetThreatMgr().GetOnlineContainer().getMostHated()->getTarget() == target)
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return !target->HasAura(SPELL_GOUGE);
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return true;
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@@ -158,7 +158,7 @@ public:
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if (_thousandBladesTargets.empty())
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{
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std::vector<Unit*> targetList;
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ThreatContainer::StorageType const& threatlist = me->GetThreatMgr().getThreatList();
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ThreatContainer::StorageType const& threatlist = me->GetThreatMgr().GetThreatList();
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for (ThreatContainer::StorageType::const_iterator itr = threatlist.begin(); itr != threatlist.end(); ++itr)
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{
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if (Unit* target = (*itr)->getTarget())
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@@ -325,7 +325,7 @@ public:
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return;
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// Now lets get archimode threat list
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ThreatContainer::StorageType const& t_list = me->GetThreatMgr().getThreatList();
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ThreatContainer::StorageType const& t_list = me->GetThreatMgr().GetThreatList();
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if (t_list.empty())
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return;
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@@ -435,7 +435,7 @@ public:
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if (victim && me->IsWithinMeleeRange(victim))
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return false;
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ThreatContainer::StorageType const& threatlist = me->GetThreatMgr().getThreatList();
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ThreatContainer::StorageType const& threatlist = me->GetThreatMgr().GetThreatList();
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if (threatlist.empty())
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return false;
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@@ -423,7 +423,7 @@ class spell_vem_knockback : public SpellScript
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{
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if (Creature* cCaster = GetCaster()->ToCreature())
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{
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cCaster->GetThreatMgr().modifyThreatPercent(target, -80);
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cCaster->GetThreatMgr().ModifyThreatByPercent(target, -80);
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}
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}
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}
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@@ -180,7 +180,7 @@ struct boss_ouro : public BossAI
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void SpellHitTarget(Unit* target, SpellInfo const* spellInfo) override
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{
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if (spellInfo->Id == SPELL_SAND_BLAST && target)
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me->GetThreatMgr().modifyThreatPercent(target, 100);
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me->GetThreatMgr().ModifyThreatByPercent(target, 100);
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}
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void Emerge()
|
||||
|
||||
@@ -169,8 +169,8 @@ struct boss_sartura : public BossAI
|
||||
if (Unit* originalTarget = SelectTarget(SelectTargetMethod::Random, 0))
|
||||
{
|
||||
_savedTargetGUID = originalTarget->GetGUID();
|
||||
_savedTargetThreat = me->GetThreatMgr().getThreat(originalTarget);
|
||||
me->GetThreatMgr().modifyThreatPercent(originalTarget, -100);
|
||||
_savedTargetThreat = me->GetThreatMgr().GetThreat(originalTarget);
|
||||
me->GetThreatMgr().ModifyThreatByPercent(originalTarget, -100);
|
||||
}
|
||||
aggroReset = true;
|
||||
events.ScheduleEvent(EVENT_SARTURA_AGGRO_RESET_END, 5000);
|
||||
@@ -190,7 +190,7 @@ struct boss_sartura : public BossAI
|
||||
events.CancelEvent(EVENT_SARTURA_AGGRO_RESET);
|
||||
if (Unit* originalTarget = ObjectAccessor::GetUnit(*me, _savedTargetGUID))
|
||||
{
|
||||
me->GetThreatMgr().addThreat(originalTarget, _savedTargetThreat);
|
||||
me->GetThreatMgr().AddThreat(originalTarget, _savedTargetThreat);
|
||||
_savedTargetGUID.Clear();
|
||||
}
|
||||
aggroReset = false;
|
||||
@@ -286,8 +286,8 @@ struct npc_sartura_royal_guard : public ScriptedAI
|
||||
if (Unit* originalTarget = SelectTarget(SelectTargetMethod::Random, 0))
|
||||
{
|
||||
_savedTargetGUID = originalTarget->GetGUID();
|
||||
_savedTargetThreat = me->GetThreatMgr().getThreat(originalTarget);
|
||||
me->GetThreatMgr().modifyThreatPercent(originalTarget, -100);
|
||||
_savedTargetThreat = me->GetThreatMgr().GetThreat(originalTarget);
|
||||
me->GetThreatMgr().ModifyThreatByPercent(originalTarget, -100);
|
||||
}
|
||||
aggroReset = true;
|
||||
events.ScheduleEvent(EVENT_GUARD_AGGRO_RESET_END, 5000);
|
||||
@@ -307,7 +307,7 @@ struct npc_sartura_royal_guard : public ScriptedAI
|
||||
events.CancelEvent(EVENT_GUARD_AGGRO_RESET);
|
||||
if (Unit* originalTarget = ObjectAccessor::GetUnit(*me, _savedTargetGUID))
|
||||
{
|
||||
me->GetThreatMgr().addThreat(originalTarget, _savedTargetThreat);
|
||||
me->GetThreatMgr().AddThreat(originalTarget, _savedTargetThreat);
|
||||
_savedTargetGUID.Clear();
|
||||
}
|
||||
aggroReset = false;
|
||||
|
||||
@@ -189,7 +189,7 @@ class spell_arcane_vacuum : public SpellScript
|
||||
Unit* hitUnit = GetHitUnit();
|
||||
if (caster && hitUnit && hitUnit->ToPlayer())
|
||||
{
|
||||
caster->GetThreatMgr().modifyThreatPercent(hitUnit, -100);
|
||||
caster->GetThreatMgr().ModifyThreatByPercent(hitUnit, -100);
|
||||
caster->CastSpell(hitUnit, SPELL_ARCANE_VACUUM_TP, true);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -411,7 +411,7 @@ struct boss_taldaram : public BossAI
|
||||
{
|
||||
//Count alive players
|
||||
uint8 count = 0;
|
||||
std::list<HostileReference*> const t_list = me->GetThreatMgr().getThreatList();
|
||||
std::list<HostileReference*> const t_list = me->GetThreatMgr().GetThreatList();
|
||||
if (!t_list.empty())
|
||||
{
|
||||
for (HostileReference const* reference : t_list)
|
||||
|
||||
@@ -102,17 +102,17 @@ struct boss_faction_championsAI : public ScriptedAI
|
||||
|
||||
void RecalculateThreat()
|
||||
{
|
||||
ThreatContainer::StorageType const& tList = me->GetThreatMgr().getThreatList();
|
||||
ThreatContainer::StorageType const& tList = me->GetThreatMgr().GetThreatList();
|
||||
for( ThreatContainer::StorageType::const_iterator itr = tList.begin(); itr != tList.end(); ++itr )
|
||||
{
|
||||
Unit* pUnit = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid());
|
||||
if( pUnit && pUnit->GetTypeId() == TYPEID_PLAYER && me->GetThreatMgr().getThreat(pUnit) )
|
||||
if( pUnit && pUnit->GetTypeId() == TYPEID_PLAYER && me->GetThreatMgr().GetThreat(pUnit) )
|
||||
{
|
||||
float threatMod = GetThreatMod(me->GetDistance2d(pUnit), (float)pUnit->GetArmor(), pUnit->GetHealth(), pUnit->GetMaxHealth(), pUnit);
|
||||
me->GetThreatMgr().modifyThreatPercent(pUnit, -100);
|
||||
//me->getThreatMgr().doAddThreat(pUnit, 10000000.0f * threatMod);
|
||||
if (HostileReference* ref = me->GetThreatMgr().getOnlineContainer().getReferenceByTarget(pUnit))
|
||||
ref->addThreat(10000000.0f * threatMod);
|
||||
me->GetThreatMgr().ModifyThreatByPercent(pUnit, -100);
|
||||
//me->getThreatMgr().DoAddThreat(pUnit, 10000000.0f * threatMod);
|
||||
if (HostileReference* ref = me->GetThreatMgr().GetOnlineContainer().getReferenceByTarget(pUnit))
|
||||
ref->AddThreat(10000000.0f * threatMod);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -177,7 +177,7 @@ struct boss_faction_championsAI : public ScriptedAI
|
||||
|
||||
uint32 EnemiesInRange(float distance)
|
||||
{
|
||||
ThreatContainer::StorageType const& tList = me->GetThreatMgr().getThreatList();
|
||||
ThreatContainer::StorageType const& tList = me->GetThreatMgr().GetThreatList();
|
||||
uint32 count = 0;
|
||||
Unit* target;
|
||||
for( ThreatContainer::StorageType::const_iterator iter = tList.begin(); iter != tList.end(); ++iter )
|
||||
@@ -191,7 +191,7 @@ struct boss_faction_championsAI : public ScriptedAI
|
||||
|
||||
Unit* SelectEnemyCaster(bool casting, float range)
|
||||
{
|
||||
ThreatContainer::StorageType const& tList = me->GetThreatMgr().getThreatList();
|
||||
ThreatContainer::StorageType const& tList = me->GetThreatMgr().GetThreatList();
|
||||
Unit* target;
|
||||
for( ThreatContainer::StorageType::const_iterator iter = tList.begin(); iter != tList.end(); ++iter )
|
||||
{
|
||||
|
||||
@@ -299,7 +299,7 @@ public:
|
||||
if (events.GetPhaseMask() & PHASE_ONE_MASK && damage >= me->GetPower(POWER_MANA))
|
||||
{
|
||||
// reset threat
|
||||
ThreatContainer::StorageType const& threatlist = me->GetThreatMgr().getThreatList();
|
||||
ThreatContainer::StorageType const& threatlist = me->GetThreatMgr().GetThreatList();
|
||||
for (ThreatContainer::StorageType::const_iterator itr = threatlist.begin(); itr != threatlist.end(); ++itr)
|
||||
{
|
||||
Unit* unit = ObjectAccessor::GetUnit((*me), (*itr)->getUnitGuid());
|
||||
|
||||
@@ -592,7 +592,7 @@ public:
|
||||
{
|
||||
checkTimer = 3000;
|
||||
me->SetInCombatWithZone();
|
||||
ThreatContainer::StorageType const& threatList = me->GetThreatMgr().getThreatList();
|
||||
ThreatContainer::StorageType const& threatList = me->GetThreatMgr().GetThreatList();
|
||||
if (!threatList.empty())
|
||||
for (ThreatContainer::StorageType::const_iterator itr = threatList.begin(); itr != threatList.end(); ++itr)
|
||||
if (Unit* target = (*itr)->getTarget())
|
||||
|
||||
@@ -1775,15 +1775,15 @@ public:
|
||||
Position myPos = me->GetPosition();
|
||||
me->NearTeleportTo(c->GetPositionX(), c->GetPositionY(), c->GetPositionZ(), c->GetOrientation());
|
||||
c->NearTeleportTo(myPos.GetPositionX(), myPos.GetPositionY(), myPos.GetPositionZ(), myPos.GetOrientation());
|
||||
const ThreatContainer::StorageType me_tl = me->GetThreatMgr().getThreatList();
|
||||
const ThreatContainer::StorageType target_tl = c->GetThreatMgr().getThreatList();
|
||||
const ThreatContainer::StorageType me_tl = me->GetThreatMgr().GetThreatList();
|
||||
const ThreatContainer::StorageType target_tl = c->GetThreatMgr().GetThreatList();
|
||||
DoResetThreat();
|
||||
for (ThreatContainer::StorageType::const_iterator iter = target_tl.begin(); iter != target_tl.end(); ++iter)
|
||||
me->GetThreatMgr().addThreat((*iter)->getTarget(), (*iter)->getThreat());
|
||||
me->GetThreatMgr().AddThreat((*iter)->getTarget(), (*iter)->GetThreat());
|
||||
|
||||
c->GetThreatMgr().ResetAllThreat();
|
||||
for (ThreatContainer::StorageType::const_iterator iter = me_tl.begin(); iter != me_tl.end(); ++iter)
|
||||
c->GetThreatMgr().addThreat((*iter)->getTarget(), (*iter)->getThreat());
|
||||
c->GetThreatMgr().AddThreat((*iter)->getTarget(), (*iter)->GetThreat());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -456,7 +456,7 @@ public:
|
||||
me->GetThreatMgr().resetAggro(NotOnSameSide(me));
|
||||
if (Unit* pTarget = SelectTarget(SelectTargetMethod::MaxDistance, 0))
|
||||
{
|
||||
me->GetThreatMgr().addThreat(pTarget, 100.0f);
|
||||
me->GetThreatMgr().AddThreat(pTarget, 100.0f);
|
||||
AttackStart(pTarget);
|
||||
}
|
||||
events.RepeatEvent(20000);
|
||||
|
||||
@@ -438,7 +438,7 @@ public:
|
||||
case EVENT_DETONATE_MANA:
|
||||
{
|
||||
std::vector<Unit*> unitList;
|
||||
ThreatContainer::StorageType const& threatList = me->GetThreatMgr().getThreatList();
|
||||
ThreatContainer::StorageType const& threatList = me->GetThreatMgr().GetThreatList();
|
||||
for (auto itr : threatList)
|
||||
{
|
||||
if (itr->getTarget()->GetTypeId() == TYPEID_PLAYER
|
||||
|
||||
@@ -128,8 +128,8 @@ public:
|
||||
std::list<Unit*> meleeRangeTargets;
|
||||
Unit* finalTarget = nullptr;
|
||||
uint8 counter = 0;
|
||||
auto i = me->GetThreatMgr().getThreatList().begin();
|
||||
for (; i != me->GetThreatMgr().getThreatList().end(); ++i, ++counter)
|
||||
auto i = me->GetThreatMgr().GetThreatList().begin();
|
||||
for (; i != me->GetThreatMgr().GetThreatList().end(); ++i, ++counter)
|
||||
{
|
||||
// Gather all units with melee range
|
||||
Unit* target = (*i)->getTarget();
|
||||
|
||||
@@ -321,8 +321,8 @@ public:
|
||||
}
|
||||
|
||||
std::vector<Unit*> targets;
|
||||
auto i = me->GetThreatMgr().getThreatList().begin();
|
||||
for (; i != me->GetThreatMgr().getThreatList().end(); ++i)
|
||||
auto i = me->GetThreatMgr().GetThreatList().begin();
|
||||
for (; i != me->GetThreatMgr().GetThreatList().end(); ++i)
|
||||
{
|
||||
if ((*i)->getTarget()->GetTypeId() == TYPEID_PLAYER)
|
||||
{
|
||||
|
||||
@@ -553,17 +553,17 @@ public:
|
||||
if (!feugen->IsAlive() || !feugen->GetVictim() || !me->GetVictim())
|
||||
return;
|
||||
|
||||
float threatFeugen = feugen->GetThreatMgr().getThreat(feugen->GetVictim());
|
||||
float threatStalagg = me->GetThreatMgr().getThreat(me->GetVictim());
|
||||
float threatFeugen = feugen->GetThreatMgr().GetThreat(feugen->GetVictim());
|
||||
float threatStalagg = me->GetThreatMgr().GetThreat(me->GetVictim());
|
||||
Unit* tankFeugen = feugen->GetVictim();
|
||||
Unit* tankStalagg = me->GetVictim();
|
||||
|
||||
feugen->GetThreatMgr().modifyThreatPercent(tankFeugen, -100);
|
||||
feugen->GetThreatMgr().ModifyThreatByPercent(tankFeugen, -100);
|
||||
feugen->AddThreat(tankStalagg, threatFeugen);
|
||||
feugen->CastSpell(tankStalagg, SPELL_MAGNETIC_PULL, true);
|
||||
feugen->AI()->DoAction(ACTION_MAGNETIC_PULL);
|
||||
|
||||
me->GetThreatMgr().modifyThreatPercent(tankStalagg, -100);
|
||||
me->GetThreatMgr().ModifyThreatByPercent(tankStalagg, -100);
|
||||
me->AddThreat(tankFeugen, threatStalagg);
|
||||
me->CastSpell(tankFeugen, SPELL_MAGNETIC_PULL, true);
|
||||
DoAction(ACTION_MAGNETIC_PULL);
|
||||
|
||||
@@ -670,7 +670,7 @@ public:
|
||||
|
||||
bool operator() (WorldObject* target) const
|
||||
{
|
||||
if (target == _victim && _me->GetThreatMgr().getThreatList().size() > 1)
|
||||
if (target == _victim && _me->GetThreatMgr().GetThreatListSize() > 1)
|
||||
return true;
|
||||
|
||||
if (target->GetTypeId() != TYPEID_PLAYER)
|
||||
|
||||
@@ -116,7 +116,7 @@ public:
|
||||
{
|
||||
me->CastSpell(me, SPELL_INCITE_CHAOS, false);
|
||||
|
||||
std::list<HostileReference*> t_list = me->GetThreatMgr().getThreatList();
|
||||
std::list<HostileReference*> t_list = me->GetThreatMgr().GetThreatList();
|
||||
for (std::list<HostileReference*>::const_iterator itr = t_list.begin(); itr != t_list.end(); ++itr)
|
||||
{
|
||||
Unit* target = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid());
|
||||
|
||||
@@ -150,7 +150,7 @@ public:
|
||||
|
||||
if (!me->IsWithinMeleeRange(me->GetVictim()))
|
||||
{
|
||||
ThreatContainer::StorageType threatlist = me->GetThreatMgr().getThreatList();
|
||||
ThreatContainer::StorageType threatlist = me->GetThreatMgr().GetThreatList();
|
||||
for (ThreatContainer::StorageType::const_iterator i = threatlist.begin(); i != threatlist.end(); ++i)
|
||||
if (Unit* target = ObjectAccessor::GetUnit(*me, (*i)->getUnitGuid()))
|
||||
if (target->IsAlive() && me->IsWithinMeleeRange(target))
|
||||
|
||||
@@ -245,7 +245,7 @@ public:
|
||||
{
|
||||
PreventHitEffect(effIndex);
|
||||
if (Unit* target = GetHitUnit())
|
||||
GetCaster()->GetThreatMgr().modifyThreatPercent(target, -20);
|
||||
GetCaster()->GetThreatMgr().ModifyThreatByPercent(target, -20);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
|
||||
@@ -126,7 +126,7 @@ public:
|
||||
Unit* FindHatefulStrikeTarget()
|
||||
{
|
||||
Unit* target = nullptr;
|
||||
ThreatContainer::StorageType const& threatlist = me->GetThreatMgr().getThreatList();
|
||||
ThreatContainer::StorageType const& threatlist = me->GetThreatMgr().GetThreatList();
|
||||
for (ThreatContainer::StorageType::const_iterator i = threatlist.begin(); i != threatlist.end(); ++i)
|
||||
{
|
||||
Unit* unit = ObjectAccessor::GetUnit(*me, (*i)->getUnitGuid());
|
||||
|
||||
@@ -187,7 +187,7 @@ public:
|
||||
target = me->GetVictim();
|
||||
else
|
||||
{
|
||||
ThreatContainer::StorageType const& t_list = me->GetThreatMgr().getThreatList();
|
||||
ThreatContainer::StorageType const& t_list = me->GetThreatMgr().GetThreatList();
|
||||
for (ThreatContainer::StorageType::const_iterator itr = t_list.begin(); itr != t_list.end(); ++itr)
|
||||
if (Unit* threatTarget = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid()))
|
||||
if (me->IsWithinMeleeRange(threatTarget))
|
||||
|
||||
@@ -221,7 +221,7 @@ public:
|
||||
|
||||
// Xinef: if we have target we currently follow, return
|
||||
if (Unit* target = GetCaster()->GetVictim())
|
||||
if (GetCaster()->GetThreatMgr().getThreat(target) >= 100000.0f)
|
||||
if (GetCaster()->GetThreatMgr().GetThreat(target) >= 100000.0f)
|
||||
return;
|
||||
|
||||
// Xinef: acquire new target
|
||||
|
||||
@@ -323,7 +323,7 @@ public:
|
||||
else
|
||||
{
|
||||
me->resetAttackTimer();
|
||||
ThreatContainer::StorageType const& threatList = me->GetThreatMgr().getThreatList();
|
||||
ThreatContainer::StorageType const& threatList = me->GetThreatMgr().GetThreatList();
|
||||
for (ThreatContainer::StorageType::const_iterator itr = threatList.begin(); itr != threatList.end(); ++itr)
|
||||
if (Unit* unit = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid()))
|
||||
if (me->IsWithinMeleeRange(unit))
|
||||
|
||||
@@ -994,7 +994,7 @@ public:
|
||||
{
|
||||
PreventHitEffect(effIndex);
|
||||
|
||||
ThreatContainer::StorageType const& ThreatList = GetCaster()-> GetThreatMgr().getThreatList();
|
||||
ThreatContainer::StorageType const& ThreatList = GetCaster()-> GetThreatMgr().GetThreatList();
|
||||
std::list<Unit*> targetList;
|
||||
for (ThreatContainer::StorageType::const_iterator itr = ThreatList.begin(); itr != ThreatList.end(); ++itr)
|
||||
{
|
||||
|
||||
@@ -1741,7 +1741,7 @@ public:
|
||||
// some code to cast spell Mana Burn on random target which has mana
|
||||
if (ManaBurnTimer <= diff)
|
||||
{
|
||||
std::list<HostileReference*> AggroList = me->GetThreatMgr().getThreatList();
|
||||
std::list<HostileReference*> AggroList = me->GetThreatMgr().GetThreatList();
|
||||
std::list<Unit*> UnitsWithMana;
|
||||
|
||||
for (std::list<HostileReference*>::const_iterator itr = AggroList.begin(); itr != AggroList.end(); ++itr)
|
||||
|
||||
@@ -489,7 +489,7 @@ public:
|
||||
AttackStart(Dragonmaw);
|
||||
}
|
||||
|
||||
HostileReference* ref = me->GetThreatMgr().getOnlineContainer().getReferenceByTarget(caster);
|
||||
HostileReference* ref = me->GetThreatMgr().GetOnlineContainer().getReferenceByTarget(caster);
|
||||
if (ref)
|
||||
ref->removeReference();
|
||||
}
|
||||
|
||||
@@ -101,7 +101,7 @@ struct npc_pet_mage_mirror_image : CasterAI
|
||||
while (ref)
|
||||
{
|
||||
if (Unit* unit = ref->GetSource()->GetOwner())
|
||||
unit->AddThreat(me, ref->getThreat() - ref->getTempThreatModifier());
|
||||
unit->AddThreat(me, ref->GetThreat() - ref->getTempThreatModifier());
|
||||
ref = ref->next();
|
||||
}
|
||||
|
||||
|
||||
@@ -893,7 +893,7 @@ class spell_gen_knock_away : public SpellScript
|
||||
PreventHitDefaultEffect(effIndex);
|
||||
if (Unit* target = GetHitUnit())
|
||||
if (Creature* caster = GetCaster()->ToCreature())
|
||||
caster->GetThreatMgr().modifyThreatPercent(target, -25); // Xinef: amount confirmed by onyxia and void reaver notes
|
||||
caster->GetThreatMgr().ModifyThreatByPercent(target, -25); // Xinef: amount confirmed by onyxia and void reaver notes
|
||||
}
|
||||
|
||||
void Register() override
|
||||
@@ -999,7 +999,7 @@ class spell_gen_hate_to_zero : public SpellScript
|
||||
PreventHitDefaultEffect(effIndex);
|
||||
if (Unit* target = GetHitUnit())
|
||||
if (Creature* caster = GetCaster()->ToCreature())
|
||||
caster->GetThreatMgr().modifyThreatPercent(target, -100);
|
||||
caster->GetThreatMgr().ModifyThreatByPercent(target, -100);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
|
||||
@@ -699,7 +699,7 @@ class spell_warl_soulshatter : public SpellScript
|
||||
Unit* caster = GetCaster();
|
||||
if (Unit* target = GetHitUnit())
|
||||
{
|
||||
if (target->CanHaveThreatList() && target->GetThreatMgr().getThreat(caster) > 0.0f)
|
||||
if (target->CanHaveThreatList() && target->GetThreatMgr().GetThreat(caster) > 0.0f)
|
||||
caster->CastSpell(target, SPELL_WARLOCK_SOULSHATTER, true);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -320,7 +320,7 @@ public:
|
||||
{
|
||||
Talk(SAY_YSONDRE_SUMMON_DRUIDS);
|
||||
|
||||
auto const& attackers = me->GetThreatMgr().getThreatList();
|
||||
auto const& attackers = me->GetThreatMgr().GetThreatList();
|
||||
uint8 attackersCount = 0;
|
||||
|
||||
for (const auto attacker : attackers)
|
||||
|
||||
@@ -111,7 +111,7 @@ bool NPCStaveQuestAI::IsFairFight()
|
||||
{
|
||||
Unit* unit = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid());
|
||||
|
||||
if (!(*itr)->getThreat())
|
||||
if (!(*itr)->GetThreat())
|
||||
{
|
||||
// if target threat is 0 its fair, this prevents despawn in the case when
|
||||
// there is a bystander since UpdateVictim adds nearby enemies to the threatlist
|
||||
|
||||
@@ -138,7 +138,7 @@ struct NPCStaveQuestAI : public ScriptedAI
|
||||
ObjectGuid gossipPlayerGUID;
|
||||
ObjectGuid playerGUID;
|
||||
bool encounterStarted;
|
||||
ThreatContainer::StorageType const& threatList = me->GetThreatMgr().getThreatList();
|
||||
ThreatContainer::StorageType const& threatList = me->GetThreatMgr().GetThreatList();
|
||||
|
||||
std::map<int, int> entryKeys = {
|
||||
{ ARTORIUS_NORMAL_ENTRY, 1 },
|
||||
|
||||
Reference in New Issue
Block a user