From 1f270d0fd14f2b8b5e10aceba21166c84b795c7c Mon Sep 17 00:00:00 2001 From: Dan <83884799+elthehablo@users.noreply.github.com> Date: Sat, 10 Jan 2026 11:39:22 +0100 Subject: [PATCH] fix(Scripts/Naxxramas): make sure mobs attack live side EVEN if nobody was on dead side for the whole fight (#24344) --- .../scripts/Northrend/Naxxramas/boss_gothik.cpp | 13 +++++++++++++ 1 file changed, 13 insertions(+) diff --git a/src/server/scripts/Northrend/Naxxramas/boss_gothik.cpp b/src/server/scripts/Northrend/Naxxramas/boss_gothik.cpp index 651db1e52..7c26e95f4 100644 --- a/src/server/scripts/Northrend/Naxxramas/boss_gothik.cpp +++ b/src/server/scripts/Northrend/Naxxramas/boss_gothik.cpp @@ -464,6 +464,19 @@ public: go->SetGoState(GO_STATE_ACTIVE); gateOpened = true; + summons.DoForAllSummons([&](WorldObject* summon) + { + if (Creature* gothikMinion = summon->ToCreature()) + if (gothikMinion->IsAlive()) + { + if (Unit* target = SelectTarget(SelectTargetMethod::MinDistance, 0, 200.0f)) + { + gothikMinion->AI()->AttackStart(target); + gothikMinion->SetReactState(REACT_AGGRESSIVE); + gothikMinion->SetInCombatWithZone(); + } + } + }); Talk(EMOTE_GATE_OPENED); } break;