refactor(Scripts/Karazhan): Use std::chrono for Maiden, Servant Quart… (#14864)

This commit is contained in:
Skjalf
2023-02-04 15:46:59 -03:00
committed by GitHub
parent 8aa331b432
commit 1ee93986f6
3 changed files with 247 additions and 276 deletions

View File

@@ -49,10 +49,10 @@ struct boss_maiden_of_virtue : public BossAI
Talk(SAY_AGGRO);
DoCastAOE(SPELL_HOLY_GROUND, true);
events.ScheduleEvent(EVENT_SPELL_REPENTANCE, 25000);
events.ScheduleEvent(EVENT_SPELL_HOLY_FIRE, 8000);
events.ScheduleEvent(EVENT_SPELL_HOLY_WRATH, 15000);
events.ScheduleEvent(EVENT_SPELL_ENRAGE, 600000);
events.ScheduleEvent(EVENT_SPELL_REPENTANCE, 25s);
events.ScheduleEvent(EVENT_SPELL_HOLY_FIRE, 8s);
events.ScheduleEvent(EVENT_SPELL_HOLY_WRATH, 15s);
events.ScheduleEvent(EVENT_SPELL_ENRAGE, 10min);
}
void KilledUnit(Unit* /*victim*/) override
@@ -60,7 +60,7 @@ struct boss_maiden_of_virtue : public BossAI
if (events.GetNextEventTime(EVENT_KILL_TALK) == 0)
{
Talk(SAY_SLAY);
events.ScheduleEvent(EVENT_KILL_TALK, 5000);
events.ScheduleEvent(EVENT_KILL_TALK, 5s);
}
}
@@ -84,15 +84,15 @@ struct boss_maiden_of_virtue : public BossAI
case EVENT_SPELL_REPENTANCE:
DoCastAOE(SPELL_REPENTANCE, true);
Talk(SAY_REPENTANCE);
events.ScheduleEvent(EVENT_SPELL_REPENTANCE, urand(25000, 35000));
events.Repeat(25s, 35s);
break;
case EVENT_SPELL_HOLY_FIRE:
DoCastRandomTarget(SPELL_HOLY_FIRE, 0, 50.0f);
events.ScheduleEvent(EVENT_SPELL_HOLY_FIRE, urand(8000, 18000));
events.Repeat(8s, 18s);
break;
case EVENT_SPELL_HOLY_WRATH:
DoCastRandomTarget(SPELL_HOLY_WRATH, 0, 80.0f);
events.ScheduleEvent(EVENT_SPELL_HOLY_WRATH, urand(20000, 25000));
events.Repeat(20s, 25s);
break;
case EVENT_SPELL_ENRAGE:
DoCastSelf(SPELL_BERSERK, true);

View File

@@ -78,184 +78,164 @@ const uint32 GuestEntries[6] =
19876,
};
class boss_moroes : public CreatureScript
struct boss_moroes : public BossAI
{
public:
boss_moroes() : CreatureScript("boss_moroes") { }
struct boss_moroesAI : public BossAI
boss_moroes(Creature* creature) : BossAI(creature, DATA_MOROES)
{
boss_moroesAI(Creature* creature) : BossAI(creature, DATA_MOROES)
_activeGuests = 0;
}
void InitializeAI() override
{
BossAI::InitializeAI();
InitializeGuests();
}
void JustReachedHome() override
{
BossAI::JustReachedHome();
InitializeGuests();
}
void InitializeGuests()
{
if (!me->IsAlive())
return;
if (_activeGuests == 0)
{
_activeGuests = 0;
instance = creature->GetInstanceScript();
_activeGuests |= 0x3F;
uint8 rand1 = RAND(0x01, 0x02, 0x04);
uint8 rand2 = RAND(0x08, 0x10, 0x20);
_activeGuests &= ~(rand1 | rand2);
}
InstanceScript* instance;
for (uint8 i = 0; i < MAX_GUEST_COUNT; ++i)
if ((1 << i) & _activeGuests)
me->SummonCreature(GuestEntries[i], GuestsPosition[summons.size()], TEMPSUMMON_MANUAL_DESPAWN);
void InitializeAI() override
_events2.Reset();
_events2.ScheduleEvent(EVENT_GUEST_TALK, 10s);
}
void Reset() override
{
BossAI::Reset();
DoCastSelf(SPELL_DUAL_WIELD, true);
}
void EnterCombat(Unit* who) override
{
BossAI::EnterCombat(who);
Talk(SAY_AGGRO);
events.ScheduleEvent(EVENT_SPELL_VANISH, 30s);
events.ScheduleEvent(EVENT_SPELL_BLIND, 20s);
events.ScheduleEvent(EVENT_SPELL_GOUGE, 13s);
events.ScheduleEvent(EVENT_CHECK_HEALTH, 5s);
events.ScheduleEvent(EVENT_SPELL_ENRAGE, 10min);
_events2.Reset();
me->CallForHelp(20.0f);
DoZoneInCombat();
}
void KilledUnit(Unit* /*victim*/) override
{
if (events.GetNextEventTime(EVENT_KILL_TALK) == 0)
{
BossAI::InitializeAI();
InitializeGuests();
Talk(SAY_KILL);
events.ScheduleEvent(EVENT_KILL_TALK, 5s);
}
}
void JustDied(Unit* killer) override
{
BossAI::JustDied(killer);
Talk(SAY_DEATH);
instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_GARROTE);
}
Creature* GetRandomGuest()
{
std::list<Creature*> guestList;
for (SummonList::const_iterator i = summons.begin(); i != summons.end(); ++i)
if (Creature* summon = ObjectAccessor::GetCreature(*me, *i))
guestList.push_back(summon);
return Acore::Containers::SelectRandomContainerElement(guestList);
}
void UpdateAI(uint32 diff) override
{
_events2.Update(diff);
switch (_events2.ExecuteEvent())
{
case EVENT_GUEST_TALK:
if (Creature* guest = GetRandomGuest())
guest->AI()->Talk(SAY_GUEST);
_events2.Repeat(5s);
break;
case EVENT_GUEST_TALK2:
Talk(SAY_OUT_OF_COMBAT);
_events2.Repeat(1min, 2min);
break;
}
void JustReachedHome() override
{
BossAI::JustReachedHome();
InitializeGuests();
}
if (!UpdateVictim())
return;
void InitializeGuests()
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
if (!me->IsAlive())
case EVENT_CHECK_HEALTH:
if (me->HealthBelowPct(31))
{
DoCastSelf(SPELL_FRENZY, true);
break;
}
events.Repeat(1s);
break;
case EVENT_SPELL_ENRAGE:
DoCastSelf(SPELL_BERSERK, true);
break;
case EVENT_SPELL_BLIND:
if (Unit* target = SelectTarget(SelectTargetMethod::MaxThreat, 1, 10.0f, true))
{
DoCast(target, SPELL_BLIND);
}
events.Repeat(25s, 40s);
break;
case EVENT_SPELL_GOUGE:
DoCastVictim(SPELL_GOUGE);
events.Repeat(25s, 40s);
return;
if (_activeGuests == 0)
{
_activeGuests |= 0x3F;
uint8 rand1 = RAND(0x01, 0x02, 0x04);
uint8 rand2 = RAND(0x08, 0x10, 0x20);
_activeGuests &= ~(rand1 | rand2);
}
for (uint8 i = 0; i < MAX_GUEST_COUNT; ++i)
if ((1 << i) & _activeGuests)
me->SummonCreature(GuestEntries[i], GuestsPosition[summons.size()], TEMPSUMMON_MANUAL_DESPAWN);
_events2.Reset();
_events2.ScheduleEvent(EVENT_GUEST_TALK, 10000);
}
void Reset() override
{
BossAI::Reset();
me->CastSpell(me, SPELL_DUAL_WIELD, true);
}
void EnterCombat(Unit* who) override
{
BossAI::EnterCombat(who);
Talk(SAY_AGGRO);
events.ScheduleEvent(EVENT_SPELL_VANISH, 30000);
events.ScheduleEvent(EVENT_SPELL_BLIND, 20000);
events.ScheduleEvent(EVENT_SPELL_GOUGE, 13000);
events.ScheduleEvent(EVENT_CHECK_HEALTH, 5000);
events.ScheduleEvent(EVENT_SPELL_ENRAGE, 600000);
_events2.Reset();
me->CallForHelp(20.0f);
DoZoneInCombat();
}
void KilledUnit(Unit* /*victim*/) override
{
if (events.GetNextEventTime(EVENT_KILL_TALK) == 0)
{
Talk(SAY_KILL);
events.ScheduleEvent(EVENT_KILL_TALK, 5000);
}
}
void JustDied(Unit* killer) override
{
summons.clear();
BossAI::JustDied(killer);
Talk(SAY_DEATH);
instance->SetBossState(DATA_MOROES, DONE);
instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_GARROTE);
}
void JustSummoned(Creature* summon) override
{
summons.Summon(summon);
}
Creature* GetRandomGuest()
{
std::list<Creature*> guestList;
for (SummonList::const_iterator i = summons.begin(); i != summons.end(); ++i)
if (Creature* summon = ObjectAccessor::GetCreature(*me, *i))
guestList.push_back(summon);
return Acore::Containers::SelectRandomContainerElement(guestList);
}
void UpdateAI(uint32 diff) override
{
_events2.Update(diff);
switch (_events2.ExecuteEvent())
{
case EVENT_GUEST_TALK:
if (Creature* guest = GetRandomGuest())
guest->AI()->Talk(SAY_GUEST);
_events2.ScheduleEvent(EVENT_GUEST_TALK2, 5000);
break;
case EVENT_GUEST_TALK2:
Talk(SAY_OUT_OF_COMBAT);
_events2.ScheduleEvent(EVENT_GUEST_TALK, urand(60000, 120000));
break;
}
if (!UpdateVictim())
case EVENT_SPELL_VANISH:
events.DelayEvents(9s);
events.SetPhase(1);
DoCastSelf(SPELL_VANISH);
events.Repeat(30s);
events.ScheduleEvent(EVENT_SPELL_GARROTE, 5s, 7s);
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_CHECK_HEALTH:
if (me->HealthBelowPct(31))
{
me->CastSpell(me, SPELL_FRENZY, true);
break;
}
events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
break;
case EVENT_SPELL_ENRAGE:
me->CastSpell(me, SPELL_BERSERK, true);
break;
case EVENT_SPELL_BLIND:
if (Unit* target = SelectTarget(SelectTargetMethod::MaxThreat, 1, 10.0f, true))
me->CastSpell(target, SPELL_BLIND, false);
events.ScheduleEvent(EVENT_SPELL_BLIND, urand(25000, 40000));
break;
case EVENT_SPELL_GOUGE:
me->CastSpell(me->GetVictim(), SPELL_GOUGE, false);
events.ScheduleEvent(EVENT_SPELL_GOUGE, urand(25000, 40000));
return;
case EVENT_SPELL_VANISH:
events.DelayEvents(9000);
events.SetPhase(1);
me->CastSpell(me, SPELL_VANISH, false);
events.ScheduleEvent(EVENT_SPELL_VANISH, 30000);
events.ScheduleEvent(EVENT_SPELL_GARROTE, urand(5000, 7000));
return;
case EVENT_SPELL_GARROTE:
Talk(SAY_SPECIAL);
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 100, true))
target->CastSpell(target, SPELL_GARROTE, true);
me->CastSpell(me, SPELL_VANISH_TELEPORT, false);
events.SetPhase(0);
break;
}
// Xinef: not in vanish
if (events.GetPhaseMask() == 0)
DoMeleeAttackIfReady();
case EVENT_SPELL_GARROTE:
Talk(SAY_SPECIAL);
DoCastRandomTarget(SPELL_GARROTE, 0, 100.0f, true, true);
DoCastSelf(SPELL_VANISH_TELEPORT);
events.SetPhase(0);
break;
}
// Xinef: not in vanish
if (events.GetPhaseMask() == 0)
DoMeleeAttackIfReady();
}
private:
EventMap _events2;
uint8 _activeGuests;
};
CreatureAI* GetAI(Creature* creature) const override
{
return GetKarazhanAI<boss_moroesAI>(creature);
}
};
class spell_moroes_vanish : public SpellScriptLoader
@@ -293,6 +273,6 @@ public:
void AddSC_boss_moroes()
{
new boss_moroes();
RegisterKarazhanCreatureAI(boss_moroes);
new spell_moroes_vanish();
}

View File

@@ -48,131 +48,122 @@ enum ServantQuertersMisc
EVENT_CHECK_VISIBILITY = 30
};
class boss_servant_quarters : public CreatureScript
struct boss_servant_quarters : public BossAI
{
public:
boss_servant_quarters() : CreatureScript("boss_servant_quarters") { }
boss_servant_quarters(Creature* creature) : BossAI(creature, DATA_SERVANT_QUARTERS) { }
struct boss_servant_quartersAI : public BossAI
void Reset() override
{
boss_servant_quartersAI(Creature* creature) : BossAI(creature, DATA_SERVANT_QUARTERS) { }
events.Reset();
me->SetVisible(false);
me->SetReactState(REACT_PASSIVE);
me->SetFaction(FACTION_FRIENDLY);
_events2.Reset();
_events2.ScheduleEvent(EVENT_CHECK_VISIBILITY, 5s);
void Reset() override
if (me->GetEntry() == NPC_HYAKISS_THE_LURKER)
{
events.Reset();
me->SetVisible(false);
me->SetReactState(REACT_PASSIVE);
me->SetFaction(FACTION_FRIENDLY);
_events2.Reset();
_events2.ScheduleEvent(EVENT_CHECK_VISIBILITY, 5000);
if (me->GetEntry() == NPC_HYAKISS_THE_LURKER)
me->CastSpell(me, SPELL_SNEAK, true);
if (instance->GetData(DATA_SELECTED_RARE) != me->GetEntry())
me->DespawnOrUnsummon(1);
DoCastSelf(SPELL_SNEAK, true);
}
void EnterCombat(Unit* /*who*/) override
if (instance->GetData(DATA_SELECTED_RARE) != me->GetEntry())
me->DespawnOrUnsummon(1);
}
void EnterCombat(Unit* /*who*/) override
{
me->setActive(true);
if (me->GetEntry() == NPC_HYAKISS_THE_LURKER)
{
me->setActive(true);
if (me->GetEntry() == NPC_HYAKISS_THE_LURKER)
{
events.ScheduleEvent(EVENT_SPELL_ACIDIC_FANG, 5000);
events.ScheduleEvent(EVENT_SPELL_HYAKISS_WEB, 9000);
}
else if (me->GetEntry() == NPC_SHADIKITH_THE_GLIDER)
{
events.ScheduleEvent(EVENT_SPELL_SONIC_BURST, 4000);
events.ScheduleEvent(EVENT_SPELL_WING_BUFFET, 7000);
events.ScheduleEvent(EVENT_SPELL_DIVE, 10000);
}
else // if (me->GetEntry() == NPC_ROKAD_THE_RAVAGER)
{
events.ScheduleEvent(EVENT_SPELL_RAVAGE, 3000);
}
events.ScheduleEvent(EVENT_SPELL_ACIDIC_FANG, 5s);
events.ScheduleEvent(EVENT_SPELL_HYAKISS_WEB, 9s);
}
else if (me->GetEntry() == NPC_SHADIKITH_THE_GLIDER)
{
events.ScheduleEvent(EVENT_SPELL_SONIC_BURST, 4s);
events.ScheduleEvent(EVENT_SPELL_WING_BUFFET, 7s);
events.ScheduleEvent(EVENT_SPELL_DIVE, 10s);
}
else // if (me->GetEntry() == NPC_ROKAD_THE_RAVAGER)
{
events.ScheduleEvent(EVENT_SPELL_RAVAGE, 3s);
}
}
void JustDied(Unit* /*who*/) override
{
}
void MovementInform(uint32 type, uint32 point) override
{
if (type == POINT_MOTION_TYPE && point == EVENT_CHARGE)
events.ScheduleEvent(EVENT_SPELL_FEAR, 0);
}
void UpdateAI(uint32 diff) override
{
_events2.Update(diff);
switch (_events2.ExecuteEvent())
{
case EVENT_CHECK_VISIBILITY:
if (instance->GetBossState(DATA_SERVANT_QUARTERS) == DONE)
{
me->SetVisible(true);
me->SetReactState(REACT_AGGRESSIVE);
me->RestoreFaction();
}
else
_events2.ScheduleEvent(EVENT_CHECK_VISIBILITY, 5s);
break;
}
void JustDied(Unit* /*who*/) override
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_SPELL_ACIDIC_FANG:
me->CastSpell(me->GetVictim(), SPELL_ACIDIC_FANG, false);
events.Repeat(12s, 18s);
break;
case EVENT_SPELL_HYAKISS_WEB:
DoCastRandomTarget(SPELL_HYAKISS_WEB, 0, 30.0f);
events.Repeat(15s);
break;
case EVENT_SPELL_SONIC_BURST:
DoCastSelf(SPELL_SONIC_BURST);
events.Repeat(12s, 18s);
break;
case EVENT_SPELL_WING_BUFFET:
DoCastSelf(SPELL_WING_BUFFET);
events.Repeat(12s, 18s);
break;
case EVENT_SPELL_DIVE:
if (Unit* target = SelectTarget(SelectTargetMethod::MinDistance, 0, FarthestTargetSelector(me, 40.0f, false, true)))
me->CastSpell(target, SPELL_DIVE, false);
events.Repeat(20s);
break;
case EVENT_SPELL_FEAR:
DoCastVictim(SPELL_FEAR);
break;
case EVENT_SPELL_RAVAGE:
me->CastSpell(me->GetVictim(), SPELL_RAVAGE, false);
events.ScheduleEvent(EVENT_SPELL_RAVAGE, 10500);
break;
}
void MovementInform(uint32 type, uint32 point) override
{
if (type == POINT_MOTION_TYPE && point == EVENT_CHARGE)
events.ScheduleEvent(EVENT_SPELL_FEAR, 0);
}
void UpdateAI(uint32 diff) override
{
_events2.Update(diff);
switch (_events2.ExecuteEvent())
{
case EVENT_CHECK_VISIBILITY:
if (instance->GetBossState(DATA_SERVANT_QUARTERS) == DONE)
{
me->SetVisible(true);
me->SetReactState(REACT_AGGRESSIVE);
me->RestoreFaction();
}
else
_events2.ScheduleEvent(EVENT_CHECK_VISIBILITY, 5000);
break;
}
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
switch (events.ExecuteEvent())
{
case EVENT_SPELL_ACIDIC_FANG:
me->CastSpell(me->GetVictim(), SPELL_ACIDIC_FANG, false);
events.ScheduleEvent(EVENT_SPELL_ACIDIC_FANG, urand(12000, 18000));
break;
case EVENT_SPELL_HYAKISS_WEB:
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 30.0f))
me->CastSpell(target, SPELL_HYAKISS_WEB, false);
events.ScheduleEvent(EVENT_SPELL_HYAKISS_WEB, 15000);
break;
case EVENT_SPELL_SONIC_BURST:
me->CastSpell(me, SPELL_SONIC_BURST, false);
events.ScheduleEvent(EVENT_SPELL_SONIC_BURST, urand(12000, 18000));
break;
case EVENT_SPELL_WING_BUFFET:
me->CastSpell(me, SPELL_WING_BUFFET, false);
events.ScheduleEvent(EVENT_SPELL_WING_BUFFET, urand(12000, 18000));
break;
case EVENT_SPELL_DIVE:
if (Unit* target = SelectTarget(SelectTargetMethod::MinDistance, 0, FarthestTargetSelector(me, 40.0f, false, true)))
me->CastSpell(target, SPELL_DIVE, false);
events.ScheduleEvent(EVENT_SPELL_DIVE, 20000);
break;
case EVENT_SPELL_FEAR:
me->CastSpell(me->GetVictim(), SPELL_FEAR, false);
break;
case EVENT_SPELL_RAVAGE:
me->CastSpell(me->GetVictim(), SPELL_RAVAGE, false);
events.ScheduleEvent(EVENT_SPELL_RAVAGE, 10500);
break;
}
DoMeleeAttackIfReady();
}
DoMeleeAttackIfReady();
}
private:
EventMap _events2;
};
CreatureAI* GetAI(Creature* creature) const override
{
return GetKarazhanAI<boss_servant_quartersAI>(creature);
}
};
void AddSC_boss_servant_quarters()
{
new boss_servant_quarters();
RegisterKarazhanCreatureAI(boss_servant_quarters);
}