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refactor(Core): Make more use of helpers. (#19835)
* Init. * Reword. * Update codestyle script. Co-Authored-By: Kitzunu <24550914+Kitzunu@users.noreply.github.com> * Add gameobject type ID check, reorder checks. * Add helper/codestyle check for unit type. * `IsUnit()` -> `IsCreature()` * Add `IsUnit()` method. * Use type mask. https: //github.com/TrinityCore/TrinityCore/commit/cc71da35b5dc74abf71f8691161525a23d870bb5 Co-Authored-By: Giacomo Pozzoni <giacomopoz@gmail.com> Co-Authored-By: Ovahlord <18347559+Ovahlord@users.noreply.github.com> * Replace instances of `isType` with `IsUnit`. --------- Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com> Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com> Co-authored-by: Ovahlord <18347559+Ovahlord@users.noreply.github.com>
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@@ -464,10 +464,8 @@ public:
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if (!summoner)
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return;
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if (summoner->GetTypeId() != TYPEID_UNIT)
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{
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if (!summoner->IsCreature())
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return;
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}
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_summonerGuid = summoner->GetGUID();
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me->GetMotionMaster()->MoveFollow(summoner->ToUnit(), 0.0f, 0.0f);
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@@ -1513,7 +1513,7 @@ public:
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return true;
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}
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if (owner->GetTypeId() != TYPEID_PLAYER || !player->IsInSameRaidWith(owner->ToPlayer()))
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if (!owner->IsPlayer() || !player->IsInSameRaidWith(owner->ToPlayer()))
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{
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if (SpellInfo const* spell = sSpellMgr->GetSpellInfo(stoneSpell))
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{
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@@ -200,7 +200,7 @@ void NPCStaveQuestAI::StoreAttackerGuidValue(Unit* attacker)
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bool isGUIDPresent = std::find(attackerGuids.begin(), attackerGuids.end(), guidValue) != attackerGuids.end();
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// don't store snaketrap's snakes and trap triggers
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if (isGUIDPresent || (IsAllowedEntry(attacker->GetEntry()) && attacker->GetTypeId() != TYPEID_PLAYER))
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if (isGUIDPresent || (IsAllowedEntry(attacker->GetEntry()) && !attacker->IsPlayer()))
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{
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return;
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}
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@@ -2538,7 +2538,7 @@ public:
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void IsSummonedBy(WorldObject* summoner) override
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{
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if (summoner->GetTypeId() != TYPEID_PLAYER)
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if (!summoner->IsPlayer())
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{
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return;
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}
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@@ -2625,7 +2625,7 @@ public:
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void IsSummonedBy(WorldObject* summoner) override
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{
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if (summoner->GetTypeId() == TYPEID_UNIT || summoner->IsPlayer())
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if (summoner->IsCreature() || summoner->IsPlayer())
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me->GetMotionMaster()->MoveFollow(summoner->ToUnit(), PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
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}
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