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refactor(Core): Make more use of helpers. (#19835)
* Init. * Reword. * Update codestyle script. Co-Authored-By: Kitzunu <24550914+Kitzunu@users.noreply.github.com> * Add gameobject type ID check, reorder checks. * Add helper/codestyle check for unit type. * `IsUnit()` -> `IsCreature()` * Add `IsUnit()` method. * Use type mask. https: //github.com/TrinityCore/TrinityCore/commit/cc71da35b5dc74abf71f8691161525a23d870bb5 Co-Authored-By: Giacomo Pozzoni <giacomopoz@gmail.com> Co-Authored-By: Ovahlord <18347559+Ovahlord@users.noreply.github.com> * Replace instances of `isType` with `IsUnit`. --------- Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com> Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com> Co-authored-by: Ovahlord <18347559+Ovahlord@users.noreply.github.com>
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@@ -401,7 +401,7 @@ class spell_item_lil_phylactery : public AuraScript
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bool CheckProc(ProcEventInfo& eventInfo)
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{
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return eventInfo.GetActionTarget() && (eventInfo.GetActionTarget()->GetTypeId() != TYPEID_UNIT || eventInfo.GetActionTarget()->ToCreature()->isWorldBoss());
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return eventInfo.GetActionTarget() && (!eventInfo.GetActionTarget()->IsCreature() || eventInfo.GetActionTarget()->ToCreature()->isWorldBoss());
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}
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void HandleProc(AuraEffect const* /*aurEff*/, ProcEventInfo& /*eventInfo*/)
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@@ -501,7 +501,7 @@ class spell_item_lil_xt : public SpellScript
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Creature* target = GetHitCreature();
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if (!target)
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return;
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if (GetCaster()->GetTypeId() == TYPEID_UNIT && GetCaster()->ToCreature()->AI())
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if (GetCaster()->IsCreature() && GetCaster()->ToCreature()->AI())
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GetCaster()->ToCreature()->AI()->Talk(2);
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target->DespawnOrUnsummon(500);
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}
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@@ -2291,7 +2291,7 @@ class spell_item_unsated_craving : public AuraScript
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bool CheckProc(ProcEventInfo& procInfo)
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{
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Unit* caster = procInfo.GetActor();
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if (!caster || caster->GetTypeId() != TYPEID_PLAYER)
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if (!caster || !caster->IsPlayer())
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{
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return false;
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}
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@@ -2302,7 +2302,7 @@ class spell_item_unsated_craving : public AuraScript
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return true;
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}
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if (!target || target->GetTypeId() != TYPEID_UNIT || target->IsCritter() || target->IsSummon())
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if (!target || !target->IsCreature() || target->IsCritter() || target->IsSummon())
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{
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return false;
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}
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