refactor(Core): Make more use of helpers. (#19835)

* Init.

* Reword.

* Update codestyle script.

Co-Authored-By: Kitzunu <24550914+Kitzunu@users.noreply.github.com>

* Add gameobject type ID check, reorder checks.

* Add helper/codestyle check for unit type.

* `IsUnit()` -> `IsCreature()`

* Add `IsUnit()` method.

* Use type mask.

https: //github.com/TrinityCore/TrinityCore/commit/cc71da35b5dc74abf71f8691161525a23d870bb5
Co-Authored-By: Giacomo Pozzoni <giacomopoz@gmail.com>
Co-Authored-By: Ovahlord <18347559+Ovahlord@users.noreply.github.com>

* Replace instances of `isType` with `IsUnit`.

---------

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
Co-authored-by: Ovahlord <18347559+Ovahlord@users.noreply.github.com>
This commit is contained in:
Benjamin Jackson
2024-09-03 13:41:31 -04:00
committed by GitHub
parent e3e4133e88
commit 1edac37ac3
165 changed files with 725 additions and 719 deletions

View File

@@ -950,7 +950,7 @@ class spell_hun_tame_beast : public SpellScript
SpellCastResult CheckCast()
{
Unit* caster = GetCaster();
if (caster->GetTypeId() != TYPEID_PLAYER)
if (!caster->IsPlayer())
return SPELL_FAILED_DONT_REPORT;
Player* player = GetCaster()->ToPlayer();
@@ -1136,7 +1136,7 @@ class spell_hun_volley_trigger : public SpellScript
{
if (Unit* pet = *itr)
{
if (pet->IsAlive() && pet->GetTypeId() == TYPEID_UNIT)
if (pet->IsAlive() && pet->IsCreature())
{
pet->ToCreature()->AI()->OwnerAttacked(_target->ToUnit());
}
@@ -1295,7 +1295,7 @@ class spell_hun_bestial_wrath : public SpellScript
SpellCastResult CheckCast()
{
Unit* caster = GetCaster();
if (!caster || caster->GetTypeId() != TYPEID_PLAYER)
if (!caster || !caster->IsPlayer())
{
return SPELL_FAILED_NO_VALID_TARGETS;
}