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refactor(Core): Make more use of helpers. (#19835)
* Init. * Reword. * Update codestyle script. Co-Authored-By: Kitzunu <24550914+Kitzunu@users.noreply.github.com> * Add gameobject type ID check, reorder checks. * Add helper/codestyle check for unit type. * `IsUnit()` -> `IsCreature()` * Add `IsUnit()` method. * Use type mask. https: //github.com/TrinityCore/TrinityCore/commit/cc71da35b5dc74abf71f8691161525a23d870bb5 Co-Authored-By: Giacomo Pozzoni <giacomopoz@gmail.com> Co-Authored-By: Ovahlord <18347559+Ovahlord@users.noreply.github.com> * Replace instances of `isType` with `IsUnit`. --------- Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com> Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com> Co-authored-by: Ovahlord <18347559+Ovahlord@users.noreply.github.com>
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@@ -950,7 +950,7 @@ class spell_hun_tame_beast : public SpellScript
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SpellCastResult CheckCast()
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{
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Unit* caster = GetCaster();
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if (caster->GetTypeId() != TYPEID_PLAYER)
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if (!caster->IsPlayer())
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return SPELL_FAILED_DONT_REPORT;
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Player* player = GetCaster()->ToPlayer();
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@@ -1136,7 +1136,7 @@ class spell_hun_volley_trigger : public SpellScript
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{
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if (Unit* pet = *itr)
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{
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if (pet->IsAlive() && pet->GetTypeId() == TYPEID_UNIT)
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if (pet->IsAlive() && pet->IsCreature())
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{
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pet->ToCreature()->AI()->OwnerAttacked(_target->ToUnit());
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}
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@@ -1295,7 +1295,7 @@ class spell_hun_bestial_wrath : public SpellScript
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SpellCastResult CheckCast()
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{
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Unit* caster = GetCaster();
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if (!caster || caster->GetTypeId() != TYPEID_PLAYER)
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if (!caster || !caster->IsPlayer())
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{
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return SPELL_FAILED_NO_VALID_TARGETS;
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}
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