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refactor(Core): Make more use of helpers. (#19835)
* Init. * Reword. * Update codestyle script. Co-Authored-By: Kitzunu <24550914+Kitzunu@users.noreply.github.com> * Add gameobject type ID check, reorder checks. * Add helper/codestyle check for unit type. * `IsUnit()` -> `IsCreature()` * Add `IsUnit()` method. * Use type mask. https: //github.com/TrinityCore/TrinityCore/commit/cc71da35b5dc74abf71f8691161525a23d870bb5 Co-Authored-By: Giacomo Pozzoni <giacomopoz@gmail.com> Co-Authored-By: Ovahlord <18347559+Ovahlord@users.noreply.github.com> * Replace instances of `isType` with `IsUnit`. --------- Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com> Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com> Co-authored-by: Ovahlord <18347559+Ovahlord@users.noreply.github.com>
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@@ -1078,7 +1078,7 @@ class spell_kaelthas_kael_phase_two : public SpellScript
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bool Load() override
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{
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if (GetCaster()->GetTypeId() == TYPEID_UNIT)
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if (GetCaster()->IsCreature())
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if (InstanceScript* instance = GetCaster()->GetInstanceScript())
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if (Creature* kael = instance->GetCreature(DATA_KAELTHAS))
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kael->AI()->SummonedCreatureDies(GetCaster()->ToCreature(), nullptr);
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@@ -1196,7 +1196,7 @@ class spell_kaelthas_flame_strike : public AuraScript
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bool Load() override
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{
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return GetUnitOwner()->GetTypeId() == TYPEID_UNIT;
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return GetUnitOwner()->IsCreature();
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}
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void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
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