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refactor(Core): Make more use of helpers. (#19835)
* Init. * Reword. * Update codestyle script. Co-Authored-By: Kitzunu <24550914+Kitzunu@users.noreply.github.com> * Add gameobject type ID check, reorder checks. * Add helper/codestyle check for unit type. * `IsUnit()` -> `IsCreature()` * Add `IsUnit()` method. * Use type mask. https: //github.com/TrinityCore/TrinityCore/commit/cc71da35b5dc74abf71f8691161525a23d870bb5 Co-Authored-By: Giacomo Pozzoni <giacomopoz@gmail.com> Co-Authored-By: Ovahlord <18347559+Ovahlord@users.noreply.github.com> * Replace instances of `isType` with `IsUnit`. --------- Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com> Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com> Co-authored-by: Ovahlord <18347559+Ovahlord@users.noreply.github.com>
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@@ -322,7 +322,7 @@ void OPvPCapturePointHP::HandlePlayerLeave(Player* player)
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void OutdoorPvPHP::HandleKillImpl(Player* player, Unit* killed)
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{
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if (killed->GetTypeId() != TYPEID_PLAYER)
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if (!killed->IsPlayer())
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return;
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if (player->GetTeamId() == TEAM_ALLIANCE && killed->ToPlayer()->GetTeamId() != TEAM_ALLIANCE)
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@@ -56,7 +56,7 @@ void OutdoorPvPNA::HandleKill(Player* killer, Unit* killed)
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// creature kills must be notified, even if not inside objective / not outdoor pvp active
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// player kills only count if active and inside objective
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if ((groupGuy->IsOutdoorPvPActive() && groupGuy->GetAreaId() == NA_HALAA_ZONE_ID) || killed->GetTypeId() == TYPEID_UNIT)
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if ((groupGuy->IsOutdoorPvPActive() && groupGuy->GetAreaId() == NA_HALAA_ZONE_ID) || killed->IsCreature())
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{
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HandleKillImpl(groupGuy, killed);
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}
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@@ -65,7 +65,7 @@ void OutdoorPvPNA::HandleKill(Player* killer, Unit* killed)
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else
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{
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// creature kills must be notified, even if not inside objective / not outdoor pvp active
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if (killer && ((killer->IsOutdoorPvPActive() && killer->ToPlayer()->GetAreaId() == NA_HALAA_ZONE_ID) || killed->GetTypeId() == TYPEID_UNIT))
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if (killer && ((killer->IsOutdoorPvPActive() && killer->ToPlayer()->GetAreaId() == NA_HALAA_ZONE_ID) || killed->IsCreature()))
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{
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HandleKillImpl(killer, killed);
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}
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@@ -199,7 +199,7 @@ bool OutdoorPvPZM::SetupOutdoorPvP()
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void OutdoorPvPZM::HandleKillImpl(Player* player, Unit* killed)
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{
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if (killed->GetTypeId() != TYPEID_PLAYER)
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if (!killed->IsPlayer())
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return;
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if (player->GetTeamId() == TEAM_ALLIANCE && killed->ToPlayer()->GetTeamId() != TEAM_ALLIANCE)
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