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refactor(Core): Make more use of helpers. (#19835)
* Init. * Reword. * Update codestyle script. Co-Authored-By: Kitzunu <24550914+Kitzunu@users.noreply.github.com> * Add gameobject type ID check, reorder checks. * Add helper/codestyle check for unit type. * `IsUnit()` -> `IsCreature()` * Add `IsUnit()` method. * Use type mask. https: //github.com/TrinityCore/TrinityCore/commit/cc71da35b5dc74abf71f8691161525a23d870bb5 Co-Authored-By: Giacomo Pozzoni <giacomopoz@gmail.com> Co-Authored-By: Ovahlord <18347559+Ovahlord@users.noreply.github.com> * Replace instances of `isType` with `IsUnit`. --------- Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com> Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com> Co-authored-by: Ovahlord <18347559+Ovahlord@users.noreply.github.com>
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@@ -1142,7 +1142,7 @@ public:
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{
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if (sWorld->getBoolConfig(CONFIG_DIE_COMMAND_MODE))
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{
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if (target->GetTypeId() == TYPEID_UNIT && handler->GetSession()->GetSecurity() == SEC_CONSOLE) // pussywizard
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if (target->IsCreature() && handler->GetSession()->GetSecurity() == SEC_CONSOLE) // pussywizard
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{
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target->ToCreature()->LowerPlayerDamageReq(target->GetMaxHealth());
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}
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@@ -2393,7 +2393,7 @@ public:
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Unit* target = handler->getSelectedUnit();
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if (player->GetTarget() && target)
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{
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if (target->GetTypeId() != TYPEID_UNIT || target->IsPet())
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if (!target->IsCreature() || target->IsPet())
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{
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handler->SendErrorMessage(LANG_SELECT_CREATURE);
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return false;
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@@ -2745,7 +2745,7 @@ public:
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}
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case HOME_MOTION_TYPE:
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{
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if (unit->GetTypeId() == TYPEID_UNIT)
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if (unit->IsCreature())
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{
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handler->PSendSysMessage(LANG_MOVEGENS_HOME_CREATURE, x, y, z);
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}
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@@ -2816,7 +2816,7 @@ public:
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if (!target->IsAlive() || !damage)
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return true;
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if (target->GetTypeId() == TYPEID_UNIT && handler->GetSession()->GetSecurity() == SEC_CONSOLE) // pussywizard
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if (target->IsCreature() && handler->GetSession()->GetSecurity() == SEC_CONSOLE) // pussywizard
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target->ToCreature()->LowerPlayerDamageReq(target->GetMaxHealth());
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if (percent)
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