refactor(Core): Make more use of helpers. (#19835)

* Init.

* Reword.

* Update codestyle script.

Co-Authored-By: Kitzunu <24550914+Kitzunu@users.noreply.github.com>

* Add gameobject type ID check, reorder checks.

* Add helper/codestyle check for unit type.

* `IsUnit()` -> `IsCreature()`

* Add `IsUnit()` method.

* Use type mask.

https: //github.com/TrinityCore/TrinityCore/commit/cc71da35b5dc74abf71f8691161525a23d870bb5
Co-Authored-By: Giacomo Pozzoni <giacomopoz@gmail.com>
Co-Authored-By: Ovahlord <18347559+Ovahlord@users.noreply.github.com>

* Replace instances of `isType` with `IsUnit`.

---------

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
Co-authored-by: Ovahlord <18347559+Ovahlord@users.noreply.github.com>
This commit is contained in:
Benjamin Jackson
2024-09-03 13:41:31 -04:00
committed by GitHub
parent e3e4133e88
commit 1edac37ac3
165 changed files with 725 additions and 719 deletions

View File

@@ -743,7 +743,7 @@ void Spell::InitExplicitTargets(SpellCastTargets const& targets)
unit = selectedUnit;
}
// try to use attacked unit as a target
else if ((m_caster->GetTypeId() == TYPEID_UNIT) && neededTargets & (TARGET_FLAG_UNIT_ENEMY | TARGET_FLAG_UNIT))
else if ((m_caster->IsCreature()) && neededTargets & (TARGET_FLAG_UNIT_ENEMY | TARGET_FLAG_UNIT))
unit = m_caster->GetVictim();
// didn't find anything - let's use self as target
@@ -1788,7 +1788,7 @@ void Spell::SelectImplicitCasterObjectTargets(SpellEffIndex effIndex, SpellImpli
case TARGET_UNIT_PASSENGER_5:
case TARGET_UNIT_PASSENGER_6:
case TARGET_UNIT_PASSENGER_7:
if (m_caster->GetTypeId() == TYPEID_UNIT && m_caster->ToCreature()->IsVehicle())
if (m_caster->IsCreature() && m_caster->ToCreature()->IsVehicle())
target = m_caster->GetVehicleKit()->GetPassenger(targetType.GetTarget() - TARGET_UNIT_PASSENGER_0);
break;
default:
@@ -2365,7 +2365,7 @@ void Spell::prepareDataForTriggerSystem(AuraEffect const* /*triggeredByAura*/)
m_procEx |= PROC_EX_INTERNAL_TRIGGERED;
}
// Totem casts require spellfamilymask defined in spell_proc_event to proc
if (m_originalCaster && m_caster != m_originalCaster && m_caster->GetTypeId() == TYPEID_UNIT && m_caster->ToCreature()->IsTotem() && m_caster->IsControlledByPlayer())
if (m_originalCaster && m_caster != m_originalCaster && m_caster->IsCreature() && m_caster->ToCreature()->IsTotem() && m_caster->IsControlledByPlayer())
m_procEx |= PROC_EX_INTERNAL_REQ_FAMILY;
}
@@ -2692,7 +2692,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target)
{
spellHitTarget = m_caster;
unitTarget = m_caster;
if (m_caster->GetTypeId() == TYPEID_UNIT)
if (m_caster->IsCreature())
m_caster->ToCreature()->LowerPlayerDamageReq(target->damage);
}
}
@@ -2919,7 +2919,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target)
}
// Failed Pickpocket, reveal rogue
if (missInfo == SPELL_MISS_RESIST && m_spellInfo->HasAttribute(SPELL_ATTR0_CU_PICKPOCKET) && unitTarget->GetTypeId() == TYPEID_UNIT && m_caster)
if (missInfo == SPELL_MISS_RESIST && m_spellInfo->HasAttribute(SPELL_ATTR0_CU_PICKPOCKET) && unitTarget->IsCreature() && m_caster)
{
m_caster->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TALK);
if (unitTarget->ToCreature()->IsAIEnabled)
@@ -2965,19 +2965,19 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target)
}
// Check for SPELL_ATTR7_CAN_CAUSE_INTERRUPT
if (m_spellInfo->HasAttribute(SPELL_ATTR7_CAN_CAUSE_INTERRUPT) && effectUnit->GetTypeId() != TYPEID_PLAYER)
if (m_spellInfo->HasAttribute(SPELL_ATTR7_CAN_CAUSE_INTERRUPT) && !effectUnit->IsPlayer())
caster->CastSpell(effectUnit, SPELL_INTERRUPT_NONPLAYER, true);
if (spellHitTarget)
{
//AI functions
if (spellHitTarget->GetTypeId() == TYPEID_UNIT)
if (spellHitTarget->IsCreature())
{
if (spellHitTarget->ToCreature()->IsAIEnabled)
spellHitTarget->ToCreature()->AI()->SpellHit(m_caster, m_spellInfo);
}
if (m_caster->GetTypeId() == TYPEID_UNIT && m_caster->ToCreature()->IsAIEnabled)
if (m_caster->IsCreature() && m_caster->ToCreature()->IsAIEnabled)
m_caster->ToCreature()->AI()->SpellHitTarget(spellHitTarget, m_spellInfo);
// Needs to be called after dealing damage/healing to not remove breaking on damage auras
@@ -3053,7 +3053,7 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit* unit, uint32 effectMask, bool scaleA
// Xinef: Also check evade state
if (m_spellInfo->Speed > 0.0f)
{
if (unit->GetTypeId() == TYPEID_UNIT && unit->ToCreature()->IsInEvadeMode())
if (unit->IsCreature() && unit->ToCreature()->IsInEvadeMode())
return SPELL_MISS_EVADE;
if (unit->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE) && unit->GetCharmerOrOwnerGUID() != m_caster->GetGUID())
@@ -3101,12 +3101,12 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit* unit, uint32 effectMask, bool scaleA
// Xinef: Do not increase diminishing level for self cast
m_diminishGroup = GetDiminishingReturnsGroupForSpell(m_spellInfo, m_triggeredByAuraSpell.spellInfo);
// xinef: do not increase diminish level for bosses (eg. Void Reaver silence is never diminished)
if (((m_spellFlags & SPELL_FLAG_REFLECTED) && !(unit->HasAuraType(SPELL_AURA_REFLECT_SPELLS))) || (aura_effmask && m_diminishGroup && unit != m_caster && (m_caster->GetTypeId() != TYPEID_UNIT || !m_caster->ToCreature()->isWorldBoss())))
if (((m_spellFlags & SPELL_FLAG_REFLECTED) && !(unit->HasAuraType(SPELL_AURA_REFLECT_SPELLS))) || (aura_effmask && m_diminishGroup && unit != m_caster && (!m_caster->IsCreature() || !m_caster->ToCreature()->isWorldBoss())))
{
m_diminishLevel = unit->GetDiminishing(m_diminishGroup);
DiminishingReturnsType type = GetDiminishingReturnsGroupType(m_diminishGroup);
uint32 flagsExtra = unit->GetTypeId() == TYPEID_UNIT ? unit->ToCreature()->GetCreatureTemplate()->flags_extra : 0;
uint32 flagsExtra = unit->IsCreature() ? unit->ToCreature()->GetCreatureTemplate()->flags_extra : 0;
// Increase Diminishing on unit, current informations for actually casts will use values above
if ((type == DRTYPE_PLAYER && (unit->IsCharmedOwnedByPlayerOrPlayer() || flagsExtra & CREATURE_FLAG_EXTRA_ALL_DIMINISH ||
@@ -3685,7 +3685,7 @@ SpellCastResult Spell::prepare(SpellCastTargets const* targets, AuraEffect const
// set target for proper facing
if ((m_casttime || m_spellInfo->IsChanneled()) && !HasTriggeredCastFlag(TRIGGERED_IGNORE_SET_FACING))
{
if (m_caster->GetTypeId() == TYPEID_UNIT && !m_caster->ToCreature()->IsInEvadeMode() &&
if (m_caster->IsCreature() && !m_caster->ToCreature()->IsInEvadeMode() &&
((m_targets.GetObjectTarget() && m_caster != m_targets.GetObjectTarget()) || m_spellInfo->IsPositive()))
{
// Xinef: Creature should focus to cast target if there is explicit target or self if casting positive spell
@@ -3838,14 +3838,14 @@ void Spell::_cast(bool skipCheck)
if (!playerCaster->m_Controlled.empty())
for (Unit::ControlSet::iterator itr = playerCaster->m_Controlled.begin(); itr != playerCaster->m_Controlled.end(); ++itr)
if (Unit* pet = *itr)
if (pet->IsAlive() && pet->GetTypeId() == TYPEID_UNIT)
if (pet->IsAlive() && pet->IsCreature())
pet->ToCreature()->AI()->OwnerAttacked(m_targets.GetUnitTarget());
}
SetExecutedCurrently(true);
if (!HasTriggeredCastFlag(TRIGGERED_IGNORE_SET_FACING))
if (m_caster->GetTypeId() == TYPEID_UNIT && m_targets.GetObjectTarget() && m_caster != m_targets.GetObjectTarget())
if (m_caster->IsCreature() && m_targets.GetObjectTarget() && m_caster != m_targets.GetObjectTarget())
m_caster->SetInFront(m_targets.GetObjectTarget());
CallScriptBeforeCastHandlers();
@@ -4087,7 +4087,7 @@ void Spell::_cast(bool skipCheck)
// handle this here, in other places SpellHitTarget can be set to nullptr, if there is an error in this function
if (m_spellInfo->HasAttribute(SPELL_ATTR7_CAN_CAUSE_INTERRUPT))
if (Unit* target = m_targets.GetUnitTarget())
if (target->GetTypeId() == TYPEID_UNIT)
if (target->IsCreature())
m_caster->CastSpell(target, 32747, true);
// xinef: start combat at cast for delayed spells, only for explicit target
@@ -4346,7 +4346,7 @@ void Spell::_handle_finish_phase()
void Spell::SendSpellCooldown()
{
// xinef: properly add creature cooldowns
if (m_caster->GetTypeId() != TYPEID_PLAYER)
if (!m_caster->IsPlayer())
{
if (!HasTriggeredCastFlag(TRIGGERED_IGNORE_SPELL_AND_CATEGORY_CD))
{
@@ -4489,7 +4489,7 @@ void Spell::finish(bool ok)
if (m_spellInfo->IsChanneled() && m_caster->IsPlayer())
{
if (Unit* charm = m_caster->GetCharm())
if (charm->GetTypeId() == TYPEID_UNIT
if (charm->IsCreature()
&& charm->ToCreature()->HasUnitTypeMask(UNIT_MASK_PUPPET)
&& charm->GetUInt32Value(UNIT_CREATED_BY_SPELL) == m_spellInfo->Id)
((Puppet*)charm)->UnSummon();
@@ -4521,7 +4521,7 @@ void Spell::finish(bool ok)
if (m_spellInfo->HasAttribute(SPELL_ATTR0_CU_ENCOUNTER_REWARD) && m_caster->FindMap())
m_caster->FindMap()->UpdateEncounterState(ENCOUNTER_CREDIT_CAST_SPELL, m_spellInfo->Id, m_caster);
if (m_caster->GetTypeId() == TYPEID_UNIT && m_caster->ToCreature()->IsSummon())
if (m_caster->IsCreature() && m_caster->ToCreature()->IsSummon())
{
// Unsummon statue
uint32 spell = m_caster->GetUInt32Value(UNIT_CREATED_BY_SPELL);
@@ -4673,7 +4673,7 @@ void Spell::SendCastResult(SpellCastResult result)
if (result == SPELL_CAST_OK)
return;
if (m_caster->GetTypeId() != TYPEID_PLAYER || m_caster->IsCharmed())
if (!m_caster->IsPlayer() || m_caster->IsCharmed())
return;
if (m_caster->ToPlayer()->GetSession()->PlayerLoading()) // don't send cast results at loading time
@@ -5242,7 +5242,7 @@ void Spell::SendResurrectRequest(Player* target)
void Spell::TakeCastItem()
{
if (!m_CastItem || m_caster->GetTypeId() != TYPEID_PLAYER)
if (!m_CastItem || !m_caster->IsPlayer())
return;
// not remove cast item at triggered spell (equipping, weapon damage, etc)
@@ -5401,7 +5401,7 @@ SpellCastResult Spell::CheckRuneCost(uint32 RuneCostID)
if (m_spellInfo->PowerType != POWER_RUNE || !RuneCostID)
return SPELL_CAST_OK;
if (m_caster->GetTypeId() != TYPEID_PLAYER)
if (!m_caster->IsPlayer())
return SPELL_CAST_OK;
Player* player = m_caster->ToPlayer();
@@ -5452,7 +5452,7 @@ SpellCastResult Spell::CheckRuneCost(uint32 RuneCostID)
void Spell::TakeRunePower(bool didHit)
{
if (m_caster->GetTypeId() != TYPEID_PLAYER || !m_caster->IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_ABILITY))
if (!m_caster->IsPlayer() || !m_caster->IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_ABILITY))
return;
SpellRuneCostEntry const* runeCostData = sSpellRuneCostStore.LookupEntry(m_spellInfo->RuneCostID);
@@ -5521,7 +5521,7 @@ void Spell::TakeRunePower(bool didHit)
void Spell::TakeReagents()
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
if (!m_caster->IsPlayer())
return;
ItemTemplate const* castItemTemplate = m_CastItem ? m_CastItem->GetTemplate() : nullptr;
@@ -5680,7 +5680,7 @@ SpellCastResult Spell::CheckCast(bool strict)
if (m_caster->ToPlayer()->GetLastPotionId() && m_CastItem && (m_CastItem->IsPotion() || m_spellInfo->IsCooldownStartedOnEvent()))
return SPELL_FAILED_NOT_READY;
}
else if (!IsTriggered() && m_caster->GetTypeId() == TYPEID_UNIT && m_caster->ToCreature()->IsSpellProhibited(m_spellInfo->GetSchoolMask()))
else if (!IsTriggered() && m_caster->IsCreature() && m_caster->ToCreature()->IsSpellProhibited(m_spellInfo->GetSchoolMask()))
return SPELL_FAILED_NOT_READY;
}
@@ -5987,7 +5987,7 @@ SpellCastResult Spell::CheckCast(bool strict)
return SPELL_FAILED_NOT_IN_ARENA;
// zone check
if (m_caster->GetTypeId() == TYPEID_UNIT || !m_caster->ToPlayer()->IsGameMaster())
if (m_caster->IsCreature() || !m_caster->ToPlayer()->IsGameMaster())
{
uint32 zone, area;
m_caster->GetZoneAndAreaId(zone, area);
@@ -6114,7 +6114,7 @@ SpellCastResult Spell::CheckCast(bool strict)
{
case SPELL_EFFECT_LEARN_SPELL:
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
if (!m_caster->IsPlayer())
return SPELL_FAILED_BAD_TARGETS;
if (m_spellInfo->Effects[i].TargetA.GetTarget() != TARGET_UNIT_PET)
@@ -6140,7 +6140,7 @@ SpellCastResult Spell::CheckCast(bool strict)
// check target only for unit target case
if (Unit* unitTarget = m_targets.GetUnitTarget())
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
if (!m_caster->IsPlayer())
return SPELL_FAILED_BAD_TARGETS;
Pet* pet = unitTarget->ToPet();
@@ -6167,7 +6167,7 @@ SpellCastResult Spell::CheckCast(bool strict)
}
case SPELL_EFFECT_FEED_PET:
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
if (!m_caster->IsPlayer())
return SPELL_FAILED_BAD_TARGETS;
Item* foodItem = m_targets.GetItemTarget();
@@ -6260,7 +6260,7 @@ SpellCastResult Spell::CheckCast(bool strict)
}
case SPELL_EFFECT_SKINNING:
{
if (m_caster->GetTypeId() != TYPEID_PLAYER || !m_targets.GetUnitTarget() || m_targets.GetUnitTarget()->GetTypeId() != TYPEID_UNIT)
if (!m_caster->IsPlayer() || !m_targets.GetUnitTarget() || !m_targets.GetUnitTarget()->IsCreature())
return SPELL_FAILED_BAD_TARGETS;
if (!(m_targets.GetUnitTarget()->GetUnitFlags() & UNIT_FLAG_SKINNABLE))
@@ -6286,7 +6286,7 @@ SpellCastResult Spell::CheckCast(bool strict)
m_spellInfo->Effects[i].TargetA.GetTarget() != TARGET_GAMEOBJECT_ITEM_TARGET)
break;
if (m_caster->GetTypeId() != TYPEID_PLAYER // only players can open locks, gather etc.
if (!m_caster->IsPlayer() // only players can open locks, gather etc.
// we need a go target in case of TARGET_GAMEOBJECT_TARGET
|| (m_spellInfo->Effects[i].TargetA.GetTarget() == TARGET_GAMEOBJECT_TARGET && !m_targets.GetGOTarget()))
return SPELL_FAILED_BAD_TARGETS;
@@ -6410,7 +6410,7 @@ SpellCastResult Spell::CheckCast(bool strict)
{
if (m_targets.GetUnitTarget())
{
if (m_targets.GetUnitTarget()->GetTypeId() != TYPEID_PLAYER)
if (!m_targets.GetUnitTarget()->IsPlayer())
return SPELL_FAILED_BAD_TARGETS;
if (m_targets.GetUnitTarget()->GetPetGUID())
return SPELL_FAILED_ALREADY_HAVE_SUMMON;
@@ -6472,7 +6472,7 @@ SpellCastResult Spell::CheckCast(bool strict)
}
case SPELL_EFFECT_SUMMON_PLAYER:
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
if (!m_caster->IsPlayer())
return SPELL_FAILED_BAD_TARGETS;
if (!m_caster->GetTarget())
return SPELL_FAILED_BAD_TARGETS;
@@ -6507,7 +6507,7 @@ SpellCastResult Spell::CheckCast(bool strict)
// RETURN HERE
case SPELL_EFFECT_SUMMON_RAF_FRIEND:
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
if (!m_caster->IsPlayer())
return SPELL_FAILED_BAD_TARGETS;
Player* playerCaster = m_caster->ToPlayer();
@@ -6602,7 +6602,7 @@ SpellCastResult Spell::CheckCast(bool strict)
break;
case SPELL_AURA_MOD_POSSESS_PET:
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
if (!m_caster->IsPlayer())
return SPELL_FAILED_NO_PET;
Pet* pet = m_caster->ToPlayer()->GetPet();
@@ -6637,7 +6637,7 @@ SpellCastResult Spell::CheckCast(bool strict)
if (Unit* target = m_targets.GetUnitTarget())
{
if (target->GetTypeId() == TYPEID_UNIT && target->ToCreature()->IsVehicle())
if (target->IsCreature() && target->ToCreature()->IsVehicle())
return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
if (target->IsMounted())
@@ -6719,7 +6719,7 @@ SpellCastResult Spell::CheckCast(bool strict)
if (m_spellInfo->Effects[i].IsTargetingArea())
break;
if (m_caster->GetTypeId() != TYPEID_PLAYER || m_CastItem)
if (!m_caster->IsPlayer() || m_CastItem)
break;
if (!m_targets.GetUnitTarget())
@@ -6757,7 +6757,7 @@ SpellCastResult Spell::CheckCast(bool strict)
if (m_CastItem)
return SPELL_FAILED_ITEM_ENCHANT_TRADE_WINDOW;
if (m_caster->GetTypeId() != TYPEID_PLAYER)
if (!m_caster->IsPlayer())
return SPELL_FAILED_NOT_TRADING;
TradeData* my_trade = m_caster->ToPlayer()->GetTradeData();
@@ -7058,7 +7058,7 @@ SpellCastResult Spell::CheckRange(bool strict)
float min_range = m_caster->GetSpellMinRangeForTarget(target, m_spellInfo);
// xinef: hack for npc shooters
if (min_range && GetCaster()->GetTypeId() == TYPEID_UNIT && !GetCaster()->GetOwnerGUID().IsPlayer() && min_range <= 6.0f)
if (min_range && GetCaster()->IsCreature() && !GetCaster()->GetOwnerGUID().IsPlayer() && min_range <= 6.0f)
range_type = SPELL_RANGE_RANGED;
if (Player* modOwner = m_caster->GetSpellModOwner())
@@ -7076,7 +7076,7 @@ SpellCastResult Spell::CheckRange(bool strict)
if (range_type == SPELL_RANGE_MELEE)
{
float real_max_range = max_range;
if (m_caster->GetTypeId() != TYPEID_UNIT && m_caster->isMoving() && target->isMoving() && !m_caster->IsWalking() && !target->IsWalking())
if (!m_caster->IsCreature() && m_caster->isMoving() && target->isMoving() && !m_caster->IsWalking() && !target->IsWalking())
real_max_range -= MIN_MELEE_REACH; // Because of lag, we can not check too strictly here (is only used if both caster and target are moving)
else
real_max_range -= 2 * MIN_MELEE_REACH;
@@ -7255,7 +7255,7 @@ SpellCastResult Spell::CheckItems()
// check target item
if (m_targets.GetItemTargetGUID())
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
if (!m_caster->IsPlayer())
return SPELL_FAILED_BAD_TARGETS;
if (!m_targets.GetItemTarget())
@@ -7606,7 +7606,7 @@ SpellCastResult Spell::CheckItems()
case SPELL_EFFECT_WEAPON_DAMAGE:
case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL:
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
if (!m_caster->IsPlayer())
return SPELL_FAILED_TARGET_NOT_PLAYER;
if (m_attackType != RANGED_ATTACK)
@@ -7760,7 +7760,7 @@ SpellCastResult Spell::CheckSpellFocus()
void Spell::Delayed() // only called in DealDamage()
{
if (!m_caster)// || m_caster->GetTypeId() != TYPEID_PLAYER)
if (!m_caster)// || !m_caster->IsPlayer())
return;
//if (m_spellState == SPELL_STATE_DELAYED)
@@ -7805,7 +7805,7 @@ void Spell::Delayed() // only called in DealDamage()
void Spell::DelayedChannel()
{
if (!m_caster || m_caster->GetTypeId() != TYPEID_PLAYER || getState() != SPELL_STATE_CASTING)
if (!m_caster || !m_caster->IsPlayer() || getState() != SPELL_STATE_CASTING)
return;
if (isDelayableNoMore()) // Spells may only be delayed twice
@@ -7919,7 +7919,7 @@ bool Spell::CheckEffectTarget(Unit const* target, uint32 eff) const
case SPELL_AURA_MOD_CHARM:
case SPELL_AURA_MOD_POSSESS_PET:
case SPELL_AURA_AOE_CHARM:
if (target->GetTypeId() == TYPEID_UNIT && target->IsVehicle())
if (target->IsCreature() && target->IsVehicle())
return false;
if (target->IsMounted())
return false;
@@ -7935,7 +7935,7 @@ bool Spell::CheckEffectTarget(Unit const* target, uint32 eff) const
// xinef: skip los checking if spell has appropriate attribute, or target requires specific entry
// this is only for target addition and target has to have unselectable flag, this is valid for FLAG_EXTRA_TRIGGER and quest triggers however there are some without this flag, used not_selectable
if (m_spellInfo->HasAttribute(SPELL_ATTR2_IGNORE_LINE_OF_SIGHT) || (target->GetTypeId() == TYPEID_UNIT && target->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE) && (m_spellInfo->Effects[eff].TargetA.GetCheckType() == TARGET_CHECK_ENTRY || m_spellInfo->Effects[eff].TargetB.GetCheckType() == TARGET_CHECK_ENTRY)))
if (m_spellInfo->HasAttribute(SPELL_ATTR2_IGNORE_LINE_OF_SIGHT) || (target->IsCreature() && target->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE) && (m_spellInfo->Effects[eff].TargetA.GetCheckType() == TARGET_CHECK_ENTRY || m_spellInfo->Effects[eff].TargetB.GetCheckType() == TARGET_CHECK_ENTRY)))
return true;
// if spell is triggered, need to check for LOS disable on the aura triggering it and inherit that behaviour
@@ -7992,7 +7992,7 @@ bool Spell::CheckEffectTarget(Unit const* target, uint32 eff) const
}
break;
case SPELL_EFFECT_SUMMON_RAF_FRIEND:
if (m_caster->GetTypeId() != TYPEID_PLAYER || target->GetTypeId() != TYPEID_PLAYER)
if (!m_caster->IsPlayer() || !target->IsPlayer())
return false;
if (m_caster->ToPlayer()->GetSession()->IsARecruiter() && target->ToPlayer()->GetSession()->GetRecruiterId() != m_caster->ToPlayer()->GetSession()->GetAccountId())
return false;
@@ -8385,7 +8385,7 @@ SpellCastResult Spell::CanOpenLock(uint32 effIndex, uint32 lockId, SkillType& sk
reqSkillValue = lockInfo->Skill[j];
// castitem check: rogue using skeleton keys. the skill values should not be added in this case.
skillValue = m_CastItem || m_caster->GetTypeId() != TYPEID_PLAYER ?
skillValue = m_CastItem || !m_caster->IsPlayer() ?
0 : m_caster->ToPlayer()->GetSkillValue(skillId);
// skill bonus provided by casting spell (mostly item spells)
@@ -9035,14 +9035,14 @@ namespace Acore
bool WorldObjectSpellAreaTargetCheck::operator()(WorldObject* target)
{
if (target->GetTypeId() == TYPEID_GAMEOBJECT)
if (target->IsGameObject())
{
if (!target->ToGameObject()->IsInRange(_position->GetPositionX(), _position->GetPositionY(), _position->GetPositionZ(), _range))
return false;
}
else if (!target->IsWithinDist3d(_position, _range))
return false;
else if (target->GetTypeId() == TYPEID_UNIT && target->ToCreature()->IsAvoidingAOE()) // pussywizard
else if (target->IsCreature() && target->ToCreature()->IsAvoidingAOE()) // pussywizard
return false;
return WorldObjectSpellTargetCheck::operator ()(target);
}