refactor(Core): Make more use of helpers. (#19835)

* Init.

* Reword.

* Update codestyle script.

Co-Authored-By: Kitzunu <24550914+Kitzunu@users.noreply.github.com>

* Add gameobject type ID check, reorder checks.

* Add helper/codestyle check for unit type.

* `IsUnit()` -> `IsCreature()`

* Add `IsUnit()` method.

* Use type mask.

https: //github.com/TrinityCore/TrinityCore/commit/cc71da35b5dc74abf71f8691161525a23d870bb5
Co-Authored-By: Giacomo Pozzoni <giacomopoz@gmail.com>
Co-Authored-By: Ovahlord <18347559+Ovahlord@users.noreply.github.com>

* Replace instances of `isType` with `IsUnit`.

---------

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
Co-authored-by: Ovahlord <18347559+Ovahlord@users.noreply.github.com>
This commit is contained in:
Benjamin Jackson
2024-09-03 13:41:31 -04:00
committed by GitHub
parent e3e4133e88
commit 1edac37ac3
165 changed files with 725 additions and 719 deletions

View File

@@ -91,7 +91,7 @@ namespace Acore
{
Unit& i_unit;
bool isCreature;
explicit AIRelocationNotifier(Unit& unit) : i_unit(unit), isCreature(unit.GetTypeId() == TYPEID_UNIT) {}
explicit AIRelocationNotifier(Unit& unit) : i_unit(unit), isCreature(unit.IsCreature()) {}
template<class T> void Visit(GridRefMgr<T>&) {}
void Visit(CreatureMapType&);
};
@@ -864,7 +864,7 @@ namespace Acore
bool operator()(Unit* u)
{
if (u->IsAlive() && !u->IsCritter() && i_obj->IsWithinDistInMap(u, i_range) && !i_funit->IsFriendlyTo(u) &&
(i_funit->GetTypeId() != TYPEID_UNIT || !i_funit->ToCreature()->IsAvoidingAOE())) // pussywizard
(!i_funit->IsCreature() || !i_funit->ToCreature()->IsAvoidingAOE())) // pussywizard
return true;
else
return false;
@@ -887,7 +887,7 @@ namespace Acore
if (u->GetCreatureType() == CREATURE_TYPE_NON_COMBAT_PET)
return false;
if (u->GetTypeId() == TYPEID_UNIT && (u->ToCreature()->IsTotem() || u->ToCreature()->IsTrigger() || u->ToCreature()->IsAvoidingAOE())) // pussywizard: added IsAvoidingAOE()
if (u->IsCreature() && (u->ToCreature()->IsTotem() || u->ToCreature()->IsTrigger() || u->ToCreature()->IsAvoidingAOE())) // pussywizard: added IsAvoidingAOE()
return false;
if (!u->isTargetableForAttack(false, i_funit))
@@ -918,7 +918,7 @@ namespace Acore
return false;
}
if (u->GetTypeId() == TYPEID_UNIT && u->ToCreature()->IsTotem())
if (u->IsCreature() && u->ToCreature()->IsTotem())
{
return false;
}
@@ -930,7 +930,7 @@ namespace Acore
uint32 losChecks = LINEOFSIGHT_ALL_CHECKS;
Optional<float> collisionHeight = { };
if (i_obj->GetTypeId() == TYPEID_GAMEOBJECT)
if (i_obj->IsGameObject())
{
losChecks &= ~LINEOFSIGHT_CHECK_GOBJECT_M2;
collisionHeight = i_owner->GetCollisionHeight();
@@ -1203,7 +1203,7 @@ namespace Acore
if (!me->IsValidAttackTarget(u))
return false;
if (i_playerOnly && u->GetTypeId() != TYPEID_PLAYER)
if (i_playerOnly && !u->IsPlayer())
return false;
m_range = me->GetDistance(u); // use found unit range as new range limit for next check